pub trait IFishingConfig: IMonoBehaviour {
Show 154 methods
// Provided methods
fn open_base(self) -> bool { ... }
fn set_open_base(self, value: bool) { ... }
fn open_camera(self) -> bool { ... }
fn set_open_camera(self, value: bool) { ... }
fn open_battle(self) -> bool { ... }
fn set_open_battle(self, value: bool) { ... }
fn m_player_base_pos(self) -> Vector3 { ... }
fn set_m_player_base_pos(self, value: Vector3) { ... }
fn m_player_base_rot(self) -> Vector3 { ... }
fn set_m_player_base_rot(self, value: Vector3) { ... }
fn m_sola_base_pos(self) -> Vector3 { ... }
fn set_m_sola_base_pos(self, value: Vector3) { ... }
fn m_sola_base_rot(self) -> Vector3 { ... }
fn set_m_sola_base_rot(self, value: Vector3) { ... }
fn m_sola_defeat_rot(self) -> Vector3 { ... }
fn set_m_sola_defeat_rot(self, value: Vector3) { ... }
fn m_camera_rotate_speed(self) -> f32 { ... }
fn set_m_camera_rotate_speed(self, value: f32) { ... }
fn m_distance_move_speed(self) -> f32 { ... }
fn set_m_distance_move_speed(self, value: f32) { ... }
fn m_lure_height_diff(self) -> f32 { ... }
fn set_m_lure_height_diff(self, value: f32) { ... }
fn m_rotate_minimum(self) -> f32 { ... }
fn set_m_rotate_minimum(self, value: f32) { ... }
fn m_rotate_max(self) -> f32 { ... }
fn set_m_rotate_max(self, value: f32) { ... }
fn m_distance_minimum(self) -> f32 { ... }
fn set_m_distance_minimum(self, value: f32) { ... }
fn m_distance_max(self) -> f32 { ... }
fn set_m_distance_max(self, value: f32) { ... }
fn m_water_surface_height(self) -> f32 { ... }
fn set_m_water_surface_height(self, value: f32) { ... }
fn m_throw_in_show_lure_time(self) -> f32 { ... }
fn set_m_throw_in_show_lure_time(self, value: f32) { ... }
fn m_throw_in_time(self) -> f32 { ... }
fn set_m_throw_in_time(self, value: f32) { ... }
fn m_throw_se_play_sec(self) -> f32 { ... }
fn set_m_throw_se_play_sec(self, value: f32) { ... }
fn m_throw_camera_change_sec(self) -> f32 { ... }
fn set_m_throw_camera_change_sec(self, value: f32) { ... }
fn m_throw_in_sink_sec(self) -> f32 { ... }
fn set_m_throw_in_sink_sec(self, value: f32) { ... }
fn m_result_time(self) -> f32 { ... }
fn set_m_result_time(self, value: f32) { ... }
fn m_fish_change_appear_time(self) -> f32 { ... }
fn set_m_fish_change_appear_time(self, value: f32) { ... }
fn m_fish_change_percentage(self) -> f32 { ... }
fn set_m_fish_change_percentage(self, value: f32) { ... }
fn m_fish_faint_percentage(self) -> f32 { ... }
fn set_m_fish_faint_percentage(self, value: f32) { ... }
fn m_fish_faint_max_count(self) -> i32 { ... }
fn set_m_fish_faint_max_count(self, value: i32) { ... }
fn m_fish_catching_time_max(self) -> f32 { ... }
fn set_m_fish_catching_time_max(self, value: f32) { ... }
fn ripples_interval(self) -> f32 { ... }
fn set_ripples_interval(self, value: f32) { ... }
fn ripples_pos_list(self) -> Array<Vector3> { ... }
fn set_ripples_pos_list(self, value: Array<Vector3>) { ... }
fn ripples_random_range(self) -> f32 { ... }
fn set_ripples_random_range(self, value: f32) { ... }
fn m_normal_fov(self) -> f32 { ... }
fn set_m_normal_fov(self, value: f32) { ... }
fn m_wait_fov(self) -> f32 { ... }
fn set_m_wait_fov(self, value: f32) { ... }
fn m_camera_distance(self) -> f32 { ... }
fn set_m_camera_distance(self, value: f32) { ... }
fn m_camera_height(self) -> f32 { ... }
fn set_m_camera_height(self, value: f32) { ... }
fn m_camera_offset(self) -> Vector3 { ... }
fn set_m_camera_offset(self, value: Vector3) { ... }
fn m_rod_select_camera(self) -> FishingConfig_FixCameraConfig { ... }
fn set_m_rod_select_camera(self, value: FishingConfig_FixCameraConfig) { ... }
fn m_lure_camera_diff(self) -> Vector3 { ... }
fn set_m_lure_camera_diff(self, value: Vector3) { ... }
fn m_lure_camera_rot(self) -> Vector3 { ... }
fn set_m_lure_camera_rot(self, value: Vector3) { ... }
fn m_lure_set_fall_height(self) -> f32 { ... }
fn set_m_lure_set_fall_height(self, value: f32) { ... }
fn m_lure_fall_first_speed(self) -> f32 { ... }
fn set_m_lure_fall_first_speed(self, value: f32) { ... }
fn m_lure_dump_depth(self) -> f32 { ... }
fn set_m_lure_dump_depth(self, value: f32) { ... }
fn m_lure_dump_msec(self) -> f32 { ... }
fn set_m_lure_dump_msec(self, value: f32) { ... }
fn m_battle_camera(self) -> FishingConfig_FixCameraConfig { ... }
fn set_m_battle_camera(self, value: FishingConfig_FixCameraConfig) { ... }
fn m_battle_camera_angle_border(self) -> Array<f32> { ... }
fn set_m_battle_camera_angle_border(self, value: Array<f32>) { ... }
fn m_battle_camera_angle_limit(self) -> Array<f32> { ... }
fn set_m_battle_camera_angle_limit(self, value: Array<f32>) { ... }
fn m_battle_camera_lerp_count(self) -> i32 { ... }
fn set_m_battle_camera_lerp_count(self, value: i32) { ... }
fn m_battle_camera_reverse_lerp_count(self) -> i32 { ... }
fn set_m_battle_camera_reverse_lerp_count(self, value: i32) { ... }
fn m_defeat_fade_out_type(self) -> FadeType { ... }
fn set_m_defeat_fade_out_type(self, value: FadeType) { ... }
fn m_defeat_anime_frame(self) -> f32 { ... }
fn set_m_defeat_anime_frame(self, value: f32) { ... }
fn m_defeat_fade_start_frame(self) -> f32 { ... }
fn set_m_defeat_fade_start_frame(self, value: f32) { ... }
fn m_result_fade_in_type(self) -> FadeType { ... }
fn set_m_result_fade_in_type(self, value: FadeType) { ... }
fn m_result_camera(self) -> FishingConfig_FixCameraConfig { ... }
fn set_m_result_camera(self, value: FishingConfig_FixCameraConfig) { ... }
fn m_result_player_rot_y(self) -> f32 { ... }
fn set_m_result_player_rot_y(self, value: f32) { ... }
fn m_hit_popup_time_second(self) -> f32 { ... }
fn set_m_hit_popup_time_second(self, value: f32) { ... }
fn m_lethal_time_second(self) -> f32 { ... }
fn set_m_lethal_time_second(self, value: f32) { ... }
fn m_lethal_increase(self) -> f32 { ... }
fn set_m_lethal_increase(self, value: f32) { ... }
fn m_lethal_decrease(self) -> f32 { ... }
fn set_m_lethal_decrease(self, value: f32) { ... }
fn m_smash_stick_speed(self) -> f32 { ... }
fn set_m_smash_stick_speed(self, value: f32) { ... }
fn m_attack_power(self) -> f32 { ... }
fn set_m_attack_power(self, value: f32) { ... }
fn m_stick_wait_frame_at_attack(self) -> f32 { ... }
fn set_m_stick_wait_frame_at_attack(self, value: f32) { ... }
fn m_at_attack_wait_frame_at_stick(self) -> f32 { ... }
fn set_m_at_attack_wait_frame_at_stick(self, value: f32) { ... }
fn m_angle_border(self) -> FishingConfig_AngleBorder { ... }
fn set_m_angle_border(self, value: FishingConfig_AngleBorder) { ... }
fn m_radar_angle(self) -> f32 { ... }
fn set_m_radar_angle(self, value: f32) { ... }
fn m_radar_shadow_scale(self) -> f32 { ... }
fn set_m_radar_shadow_scale(self, value: f32) { ... }
fn m_radar_distance_max(self) -> f32 { ... }
fn set_m_radar_distance_max(self, value: f32) { ... }
fn m_radar_distance_min(self) -> f32 { ... }
fn set_m_radar_distance_min(self, value: f32) { ... }
fn m_radar_escape_rate(self) -> f32 { ... }
fn set_m_radar_escape_rate(self, value: f32) { ... }
fn m_radar_stop_counter_rate(self) -> f32 { ... }
fn set_m_radar_stop_counter_rate(self, value: f32) { ... }
fn m_fish_escape_sec(self) -> f32 { ... }
fn set_m_fish_escape_sec(self, value: f32) { ... }
fn m_min_fish_counter_time(self) -> f32 { ... }
fn set_m_min_fish_counter_time(self, value: f32) { ... }
fn m_lethal_recovery_hp_percent(self) -> f32 { ... }
fn set_m_lethal_recovery_hp_percent(self, value: f32) { ... }
fn m_hp_gauge_move_wait(self) -> f32 { ... }
fn set_m_hp_gauge_move_wait(self, value: f32) { ... }
fn m_hp_gauge_move_speed(self) -> f32 { ... }
fn set_m_hp_gauge_move_speed(self, value: f32) { ... }
fn m_first_attack_damage_rate(self) -> f32 { ... }
fn set_m_first_attack_damage_rate(self, value: f32) { ... }
fn m_assist_show_sec(self) -> f32 { ... }
fn set_m_assist_show_sec(self, value: f32) { ... }
fn m_battle_splash_interval(self) -> f32 { ... }
fn set_m_battle_splash_interval(self, value: f32) { ... }
fn m_battle_counter_splash_interval(self) -> f32 { ... }
fn set_m_battle_counter_splash_interval(self, value: f32) { ... }
}Provided Methods§
fn open_base(self) -> bool
fn set_open_base(self, value: bool)
fn open_camera(self) -> bool
fn set_open_camera(self, value: bool)
fn open_battle(self) -> bool
fn set_open_battle(self, value: bool)
fn m_player_base_pos(self) -> Vector3
fn set_m_player_base_pos(self, value: Vector3)
fn m_player_base_rot(self) -> Vector3
fn set_m_player_base_rot(self, value: Vector3)
fn m_sola_base_pos(self) -> Vector3
fn set_m_sola_base_pos(self, value: Vector3)
fn m_sola_base_rot(self) -> Vector3
fn set_m_sola_base_rot(self, value: Vector3)
fn m_sola_defeat_rot(self) -> Vector3
fn set_m_sola_defeat_rot(self, value: Vector3)
fn m_camera_rotate_speed(self) -> f32
fn set_m_camera_rotate_speed(self, value: f32)
fn m_distance_move_speed(self) -> f32
fn set_m_distance_move_speed(self, value: f32)
fn m_lure_height_diff(self) -> f32
fn set_m_lure_height_diff(self, value: f32)
fn m_rotate_minimum(self) -> f32
fn set_m_rotate_minimum(self, value: f32)
fn m_rotate_max(self) -> f32
fn set_m_rotate_max(self, value: f32)
fn m_distance_minimum(self) -> f32
fn set_m_distance_minimum(self, value: f32)
fn m_distance_max(self) -> f32
fn set_m_distance_max(self, value: f32)
fn m_water_surface_height(self) -> f32
fn set_m_water_surface_height(self, value: f32)
fn m_throw_in_show_lure_time(self) -> f32
fn set_m_throw_in_show_lure_time(self, value: f32)
fn m_throw_in_time(self) -> f32
fn set_m_throw_in_time(self, value: f32)
fn m_throw_se_play_sec(self) -> f32
fn set_m_throw_se_play_sec(self, value: f32)
fn m_throw_camera_change_sec(self) -> f32
fn set_m_throw_camera_change_sec(self, value: f32)
fn m_throw_in_sink_sec(self) -> f32
fn set_m_throw_in_sink_sec(self, value: f32)
fn m_result_time(self) -> f32
fn set_m_result_time(self, value: f32)
fn m_fish_change_appear_time(self) -> f32
fn set_m_fish_change_appear_time(self, value: f32)
fn m_fish_change_percentage(self) -> f32
fn set_m_fish_change_percentage(self, value: f32)
fn m_fish_faint_percentage(self) -> f32
fn set_m_fish_faint_percentage(self, value: f32)
fn m_fish_faint_max_count(self) -> i32
fn set_m_fish_faint_max_count(self, value: i32)
fn m_fish_catching_time_max(self) -> f32
fn set_m_fish_catching_time_max(self, value: f32)
fn ripples_interval(self) -> f32
fn set_ripples_interval(self, value: f32)
fn ripples_pos_list(self) -> Array<Vector3>
fn set_ripples_pos_list(self, value: Array<Vector3>)
fn ripples_random_range(self) -> f32
fn set_ripples_random_range(self, value: f32)
fn m_normal_fov(self) -> f32
fn set_m_normal_fov(self, value: f32)
fn m_wait_fov(self) -> f32
fn set_m_wait_fov(self, value: f32)
fn m_camera_distance(self) -> f32
fn set_m_camera_distance(self, value: f32)
fn m_camera_height(self) -> f32
fn set_m_camera_height(self, value: f32)
fn m_camera_offset(self) -> Vector3
fn set_m_camera_offset(self, value: Vector3)
fn m_rod_select_camera(self) -> FishingConfig_FixCameraConfig
fn set_m_rod_select_camera(self, value: FishingConfig_FixCameraConfig)
fn m_lure_camera_diff(self) -> Vector3
fn set_m_lure_camera_diff(self, value: Vector3)
fn m_lure_camera_rot(self) -> Vector3
fn set_m_lure_camera_rot(self, value: Vector3)
fn m_lure_set_fall_height(self) -> f32
fn set_m_lure_set_fall_height(self, value: f32)
fn m_lure_fall_first_speed(self) -> f32
fn set_m_lure_fall_first_speed(self, value: f32)
fn m_lure_dump_depth(self) -> f32
fn set_m_lure_dump_depth(self, value: f32)
fn m_lure_dump_msec(self) -> f32
fn set_m_lure_dump_msec(self, value: f32)
fn m_battle_camera(self) -> FishingConfig_FixCameraConfig
fn set_m_battle_camera(self, value: FishingConfig_FixCameraConfig)
fn m_battle_camera_angle_border(self) -> Array<f32>
fn set_m_battle_camera_angle_border(self, value: Array<f32>)
fn m_battle_camera_angle_limit(self) -> Array<f32>
fn set_m_battle_camera_angle_limit(self, value: Array<f32>)
fn m_battle_camera_lerp_count(self) -> i32
fn set_m_battle_camera_lerp_count(self, value: i32)
fn m_battle_camera_reverse_lerp_count(self) -> i32
fn set_m_battle_camera_reverse_lerp_count(self, value: i32)
fn m_defeat_fade_out_type(self) -> FadeType
fn set_m_defeat_fade_out_type(self, value: FadeType)
fn m_defeat_anime_frame(self) -> f32
fn set_m_defeat_anime_frame(self, value: f32)
fn m_defeat_fade_start_frame(self) -> f32
fn set_m_defeat_fade_start_frame(self, value: f32)
fn m_result_fade_in_type(self) -> FadeType
fn set_m_result_fade_in_type(self, value: FadeType)
fn m_result_camera(self) -> FishingConfig_FixCameraConfig
fn set_m_result_camera(self, value: FishingConfig_FixCameraConfig)
fn m_result_player_rot_y(self) -> f32
fn set_m_result_player_rot_y(self, value: f32)
fn m_hit_popup_time_second(self) -> f32
fn set_m_hit_popup_time_second(self, value: f32)
fn m_lethal_time_second(self) -> f32
fn set_m_lethal_time_second(self, value: f32)
fn m_lethal_increase(self) -> f32
fn set_m_lethal_increase(self, value: f32)
fn m_lethal_decrease(self) -> f32
fn set_m_lethal_decrease(self, value: f32)
fn m_smash_stick_speed(self) -> f32
fn set_m_smash_stick_speed(self, value: f32)
fn m_attack_power(self) -> f32
fn set_m_attack_power(self, value: f32)
fn m_stick_wait_frame_at_attack(self) -> f32
fn set_m_stick_wait_frame_at_attack(self, value: f32)
fn m_at_attack_wait_frame_at_stick(self) -> f32
fn set_m_at_attack_wait_frame_at_stick(self, value: f32)
fn m_angle_border(self) -> FishingConfig_AngleBorder
fn set_m_angle_border(self, value: FishingConfig_AngleBorder)
fn m_radar_angle(self) -> f32
fn set_m_radar_angle(self, value: f32)
fn m_radar_shadow_scale(self) -> f32
fn set_m_radar_shadow_scale(self, value: f32)
fn m_radar_distance_max(self) -> f32
fn set_m_radar_distance_max(self, value: f32)
fn m_radar_distance_min(self) -> f32
fn set_m_radar_distance_min(self, value: f32)
fn m_radar_escape_rate(self) -> f32
fn set_m_radar_escape_rate(self, value: f32)
fn m_radar_stop_counter_rate(self) -> f32
fn set_m_radar_stop_counter_rate(self, value: f32)
fn m_fish_escape_sec(self) -> f32
fn set_m_fish_escape_sec(self, value: f32)
fn m_min_fish_counter_time(self) -> f32
fn set_m_min_fish_counter_time(self, value: f32)
fn m_lethal_recovery_hp_percent(self) -> f32
fn set_m_lethal_recovery_hp_percent(self, value: f32)
fn m_hp_gauge_move_wait(self) -> f32
fn set_m_hp_gauge_move_wait(self, value: f32)
fn m_hp_gauge_move_speed(self) -> f32
fn set_m_hp_gauge_move_speed(self, value: f32)
fn m_first_attack_damage_rate(self) -> f32
fn set_m_first_attack_damage_rate(self, value: f32)
fn m_assist_show_sec(self) -> f32
fn set_m_assist_show_sec(self, value: f32)
fn m_battle_splash_interval(self) -> f32
fn set_m_battle_splash_interval(self, value: f32)
fn m_battle_counter_splash_interval(self) -> f32
fn set_m_battle_counter_splash_interval(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.