pub trait IFishingResultUI: IObject {
Show 14 methods
// Provided methods
fn m_sprites(self) -> Array<Sprite> { ... }
fn set_m_sprites(self, value: Array<Sprite>) { ... }
fn m_root(self) -> GameObject { ... }
fn set_m_root(self, value: GameObject) { ... }
fn m_data(self) -> FishingResultData { ... }
fn set_m_data(self, value: FishingResultData) { ... }
fn m_timer(self) -> f64 { ... }
fn set_m_timer(self, value: f64) { ... }
fn m_time_limit(self) -> f32 { ... }
fn set_m_time_limit(self, value: f32) { ... }
fn m_is_new_record(self) -> bool { ... }
fn set_m_is_new_record(self, value: bool) { ... }
fn m_phase(self) -> FishingResultUI_ResultPhase { ... }
fn set_m_phase(self, value: FishingResultUI_ResultPhase) { ... }
}Provided Methods§
fn m_sprites(self) -> Array<Sprite>
fn set_m_sprites(self, value: Array<Sprite>)
fn m_root(self) -> GameObject
fn set_m_root(self, value: GameObject)
fn m_data(self) -> FishingResultData
fn set_m_data(self, value: FishingResultData)
fn m_timer(self) -> f64
fn set_m_timer(self, value: f64)
fn m_time_limit(self) -> f32
fn set_m_time_limit(self, value: f32)
fn m_is_new_record(self) -> bool
fn set_m_is_new_record(self, value: bool)
fn m_phase(self) -> FishingResultUI_ResultPhase
fn set_m_phase(self, value: FishingResultUI_ResultPhase)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.