pub trait IFlipbook: IMonoBehaviour {
Show 34 methods
// Provided methods
fn m_patterns(self) -> Vector2 { ... }
fn set_m_patterns(self, value: Vector2) { ... }
fn m_span(self) -> f32 { ... }
fn set_m_span(self, value: f32) { ... }
fn m_animate_strength(self) -> bool { ... }
fn set_m_animate_strength(self, value: bool) { ... }
fn m_strength(self) -> f32 { ... }
fn set_m_strength(self, value: f32) { ... }
fn m_strength_cycle(self) -> f32 { ... }
fn set_m_strength_cycle(self, value: f32) { ... }
fn m_mode(self) -> Flipbook_Mode { ... }
fn set_m_mode(self, value: Flipbook_Mode) { ... }
fn m_auto_play(self) -> bool { ... }
fn set_m_auto_play(self, value: bool) { ... }
fn m_playing(self) -> bool { ... }
fn set_m_playing(self, value: bool) { ... }
fn m_span_index(self) -> i32 { ... }
fn set_m_span_index(self, value: i32) { ... }
fn m_strength_cycle_index(self) -> i32 { ... }
fn set_m_strength_cycle_index(self, value: i32) { ... }
fn m_pattern_index(self) -> i32 { ... }
fn set_m_pattern_index(self, value: i32) { ... }
fn m_pattern_count(self) -> i32 { ... }
fn set_m_pattern_count(self, value: i32) { ... }
fn m_material(self) -> Material { ... }
fn set_m_material(self, value: Material) { ... }
fn m_target_texture(self) -> Il2CppString { ... }
fn set_m_target_texture(self, value: Il2CppString) { ... }
fn m_target_texture_id(self) -> i32 { ... }
fn set_m_target_texture_id(self, value: i32) { ... }
fn m_target_strength(self) -> Il2CppString { ... }
fn set_m_target_strength(self, value: Il2CppString) { ... }
fn m_target_strength_id(self) -> i32 { ... }
fn set_m_target_strength_id(self, value: i32) { ... }
}Provided Methods§
fn m_patterns(self) -> Vector2
fn set_m_patterns(self, value: Vector2)
fn m_span(self) -> f32
fn set_m_span(self, value: f32)
fn m_animate_strength(self) -> bool
fn set_m_animate_strength(self, value: bool)
fn m_strength(self) -> f32
fn set_m_strength(self, value: f32)
fn m_strength_cycle(self) -> f32
fn set_m_strength_cycle(self, value: f32)
fn m_mode(self) -> Flipbook_Mode
fn set_m_mode(self, value: Flipbook_Mode)
fn m_auto_play(self) -> bool
fn set_m_auto_play(self, value: bool)
fn m_playing(self) -> bool
fn set_m_playing(self, value: bool)
fn m_span_index(self) -> i32
fn set_m_span_index(self, value: i32)
fn m_strength_cycle_index(self) -> i32
fn set_m_strength_cycle_index(self, value: i32)
fn m_pattern_index(self) -> i32
fn set_m_pattern_index(self, value: i32)
fn m_pattern_count(self) -> i32
fn set_m_pattern_count(self, value: i32)
fn m_material(self) -> Material
fn set_m_material(self, value: Material)
fn m_target_texture(self) -> Il2CppString
fn set_m_target_texture(self, value: Il2CppString)
fn m_target_texture_id(self) -> i32
fn set_m_target_texture_id(self, value: i32)
fn m_target_strength(self) -> Il2CppString
fn set_m_target_strength(self, value: Il2CppString)
fn m_target_strength_id(self) -> i32
fn set_m_target_strength_id(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.