Skip to main content

IFlipbook

Trait IFlipbook 

Source
pub trait IFlipbook: IMonoBehaviour {
Show 34 methods // Provided methods fn m_patterns(self) -> Vector2 { ... } fn set_m_patterns(self, value: Vector2) { ... } fn m_span(self) -> f32 { ... } fn set_m_span(self, value: f32) { ... } fn m_animate_strength(self) -> bool { ... } fn set_m_animate_strength(self, value: bool) { ... } fn m_strength(self) -> f32 { ... } fn set_m_strength(self, value: f32) { ... } fn m_strength_cycle(self) -> f32 { ... } fn set_m_strength_cycle(self, value: f32) { ... } fn m_mode(self) -> Flipbook_Mode { ... } fn set_m_mode(self, value: Flipbook_Mode) { ... } fn m_auto_play(self) -> bool { ... } fn set_m_auto_play(self, value: bool) { ... } fn m_playing(self) -> bool { ... } fn set_m_playing(self, value: bool) { ... } fn m_span_index(self) -> i32 { ... } fn set_m_span_index(self, value: i32) { ... } fn m_strength_cycle_index(self) -> i32 { ... } fn set_m_strength_cycle_index(self, value: i32) { ... } fn m_pattern_index(self) -> i32 { ... } fn set_m_pattern_index(self, value: i32) { ... } fn m_pattern_count(self) -> i32 { ... } fn set_m_pattern_count(self, value: i32) { ... } fn m_material(self) -> Material { ... } fn set_m_material(self, value: Material) { ... } fn m_target_texture(self) -> Il2CppString { ... } fn set_m_target_texture(self, value: Il2CppString) { ... } fn m_target_texture_id(self) -> i32 { ... } fn set_m_target_texture_id(self, value: i32) { ... } fn m_target_strength(self) -> Il2CppString { ... } fn set_m_target_strength(self, value: Il2CppString) { ... } fn m_target_strength_id(self) -> i32 { ... } fn set_m_target_strength_id(self, value: i32) { ... }
}

Provided Methods§

Source

fn m_patterns(self) -> Vector2

Source

fn set_m_patterns(self, value: Vector2)

Source

fn m_span(self) -> f32

Source

fn set_m_span(self, value: f32)

Source

fn m_animate_strength(self) -> bool

Source

fn set_m_animate_strength(self, value: bool)

Source

fn m_strength(self) -> f32

Source

fn set_m_strength(self, value: f32)

Source

fn m_strength_cycle(self) -> f32

Source

fn set_m_strength_cycle(self, value: f32)

Source

fn m_mode(self) -> Flipbook_Mode

Source

fn set_m_mode(self, value: Flipbook_Mode)

Source

fn m_auto_play(self) -> bool

Source

fn set_m_auto_play(self, value: bool)

Source

fn m_playing(self) -> bool

Source

fn set_m_playing(self, value: bool)

Source

fn m_span_index(self) -> i32

Source

fn set_m_span_index(self, value: i32)

Source

fn m_strength_cycle_index(self) -> i32

Source

fn set_m_strength_cycle_index(self, value: i32)

Source

fn m_pattern_index(self) -> i32

Source

fn set_m_pattern_index(self, value: i32)

Source

fn m_pattern_count(self) -> i32

Source

fn set_m_pattern_count(self, value: i32)

Source

fn m_material(self) -> Material

Source

fn set_m_material(self, value: Material)

Source

fn m_target_texture(self) -> Il2CppString

Source

fn set_m_target_texture(self, value: Il2CppString)

Source

fn m_target_texture_id(self) -> i32

Source

fn set_m_target_texture_id(self, value: i32)

Source

fn m_target_strength(self) -> Il2CppString

Source

fn set_m_target_strength(self, value: Il2CppString)

Source

fn m_target_strength_id(self) -> i32

Source

fn set_m_target_strength_id(self, value: i32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§