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IGameCalculatorCommandMethods

Trait IGameCalculatorCommandMethods 

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pub trait IGameCalculatorCommandMethods: IGameCalculatorCommand {
Show 36 methods // Provided methods fn get_impl(self, unit: impl Into<Unit>) -> f32 { ... } fn get_impl_2(self, side: impl Into<BattleInfoSide>) -> f32 { ... } fn try_get_impl(self, unit: impl Into<Unit>) -> f32 { ... } fn set_impl(self, unit: impl Into<Unit>, value: impl Into<f32>) { ... } fn set_impl_2(self, side: impl Into<BattleInfoSide>, value: impl Into<f32>) { ... } fn try_set_impl(self, unit: impl Into<Unit>, value: impl Into<f32>) { ... } fn func_impl( self, unit: impl Into<Unit>, args: impl Into<List_1<f32>>, ) -> f32 { ... } fn func_impl_2( self, side: impl Into<BattleInfoSide>, args: impl Into<List_1<f32>>, ) -> f32 { ... } fn try_func_impl( self, unit: impl Into<Unit>, args: impl Into<List_1<f32>>, ) -> f32 { ... } fn func_impl_3( self, unit: impl Into<Unit>, arg: impl Into<Il2CppString>, ) -> f32 { ... } fn func_impl_4( self, side: impl Into<BattleInfoSide>, arg: impl Into<Il2CppString>, ) -> f32 { ... } fn try_func_impl_2( self, unit: impl Into<Unit>, arg: impl Into<Il2CppString>, ) -> f32 { ... } fn add_impl(self, unit: impl Into<Unit>, value: impl Into<f32>) { ... } fn add_impl_2(self, side: impl Into<BattleInfoSide>, value: impl Into<f32>) { ... } fn scale_impl(self, unit: impl Into<Unit>, value: impl Into<f32>) { ... } fn scale_impl_2( self, side: impl Into<BattleInfoSide>, value: impl Into<f32>, ) { ... } fn get_invalid(self) -> f32 { ... } fn get(self, obj: impl Into<Object>) -> f32 { ... } fn get_2(self, obj1: impl Into<Object>, obj2: impl Into<Object>) -> f32 { ... } fn set(self, value: impl Into<f32>, obj: impl Into<Object>) { ... } fn set_2( self, value: impl Into<f32>, obj1: impl Into<Object>, obj2: impl Into<Object>, ) { ... } fn func(self, args: impl Into<List_1<f32>>, obj: impl Into<Object>) -> f32 { ... } fn func_2( self, args: impl Into<List_1<f32>>, obj1: impl Into<Object>, obj2: impl Into<Object>, ) -> f32 { ... } fn func_3(self, arg: impl Into<Il2CppString>, obj: impl Into<Object>) -> f32 { ... } fn func_4( self, arg: impl Into<Il2CppString>, obj1: impl Into<Object>, obj2: impl Into<Object>, ) -> f32 { ... } fn add(self, value: impl Into<f32>, obj: impl Into<Object>) { ... } fn add_2( self, value: impl Into<f32>, obj1: impl Into<Object>, obj2: impl Into<Object>, ) { ... } fn scale(self, value: impl Into<f32>, obj: impl Into<Object>) { ... } fn scale_2( self, value: impl Into<f32>, obj1: impl Into<Object>, obj2: impl Into<Object>, ) { ... } fn get_header(self) -> Il2CppString { ... } fn reverse(self) -> GameCalculatorCommand { ... } fn swap(self) -> GameCalculatorCommand { ... } fn is_reverse(self) -> bool { ... } fn get_index(self) -> i32 { ... } fn is_visible(self) -> bool { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_impl(self, unit: impl Into<Unit>) -> f32

GetImpl(crate::app::unit::Unit) overload

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fn get_impl_2(self, side: impl Into<BattleInfoSide>) -> f32

GetImpl(crate::app::battleinfoside::BattleInfoSide) overload

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fn try_get_impl(self, unit: impl Into<Unit>) -> f32

TryGetImpl(crate::app::unit::Unit) overload

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fn set_impl(self, unit: impl Into<Unit>, value: impl Into<f32>)

SetImpl(crate::app::unit::Unit, f32) overload

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fn set_impl_2(self, side: impl Into<BattleInfoSide>, value: impl Into<f32>)

SetImpl(crate::app::battleinfoside::BattleInfoSide, f32) overload

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fn try_set_impl(self, unit: impl Into<Unit>, value: impl Into<f32>)

TrySetImpl(crate::app::unit::Unit, f32) overload

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fn func_impl(self, unit: impl Into<Unit>, args: impl Into<List_1<f32>>) -> f32

FuncImpl(crate::app::unit::Unit, crate::system::collections::generic::list_1::List_1<f32>) overload

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fn func_impl_2( self, side: impl Into<BattleInfoSide>, args: impl Into<List_1<f32>>, ) -> f32

FuncImpl(crate::app::battleinfoside::BattleInfoSide, crate::system::collections::generic::list_1::List_1<f32>) overload

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fn try_func_impl( self, unit: impl Into<Unit>, args: impl Into<List_1<f32>>, ) -> f32

TryFuncImpl(crate::app::unit::Unit, crate::system::collections::generic::list_1::List_1<f32>) overload

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fn func_impl_3(self, unit: impl Into<Unit>, arg: impl Into<Il2CppString>) -> f32

FuncImpl(crate::app::unit::Unit, ::unity::Il2CppString) overload

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fn func_impl_4( self, side: impl Into<BattleInfoSide>, arg: impl Into<Il2CppString>, ) -> f32

FuncImpl(crate::app::battleinfoside::BattleInfoSide, ::unity::Il2CppString) overload

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fn try_func_impl_2( self, unit: impl Into<Unit>, arg: impl Into<Il2CppString>, ) -> f32

TryFuncImpl(crate::app::unit::Unit, ::unity::Il2CppString) overload

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fn add_impl(self, unit: impl Into<Unit>, value: impl Into<f32>)

AddImpl(crate::app::unit::Unit, f32) overload

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fn add_impl_2(self, side: impl Into<BattleInfoSide>, value: impl Into<f32>)

AddImpl(crate::app::battleinfoside::BattleInfoSide, f32) overload

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fn scale_impl(self, unit: impl Into<Unit>, value: impl Into<f32>)

ScaleImpl(crate::app::unit::Unit, f32) overload

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fn scale_impl_2(self, side: impl Into<BattleInfoSide>, value: impl Into<f32>)

ScaleImpl(crate::app::battleinfoside::BattleInfoSide, f32) overload

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fn get_invalid(self) -> f32

GetInvalid() overload

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fn get(self, obj: impl Into<Object>) -> f32

Get(crate::system::object::Object) overload

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fn get_2(self, obj1: impl Into<Object>, obj2: impl Into<Object>) -> f32

Get(crate::system::object::Object, crate::system::object::Object) overload

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fn set(self, value: impl Into<f32>, obj: impl Into<Object>)

Set(f32, crate::system::object::Object) overload

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fn set_2( self, value: impl Into<f32>, obj1: impl Into<Object>, obj2: impl Into<Object>, )

Set(f32, crate::system::object::Object, crate::system::object::Object) overload

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fn func(self, args: impl Into<List_1<f32>>, obj: impl Into<Object>) -> f32

Func(crate::system::collections::generic::list_1::List_1<f32>, crate::system::object::Object) overload

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fn func_2( self, args: impl Into<List_1<f32>>, obj1: impl Into<Object>, obj2: impl Into<Object>, ) -> f32

Func(crate::system::collections::generic::list_1::List_1<f32>, crate::system::object::Object, crate::system::object::Object) overload

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fn func_3(self, arg: impl Into<Il2CppString>, obj: impl Into<Object>) -> f32

Func(::unity::Il2CppString, crate::system::object::Object) overload

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fn func_4( self, arg: impl Into<Il2CppString>, obj1: impl Into<Object>, obj2: impl Into<Object>, ) -> f32

Func(::unity::Il2CppString, crate::system::object::Object, crate::system::object::Object) overload

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fn add(self, value: impl Into<f32>, obj: impl Into<Object>)

Add(f32, crate::system::object::Object) overload

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fn add_2( self, value: impl Into<f32>, obj1: impl Into<Object>, obj2: impl Into<Object>, )

Add(f32, crate::system::object::Object, crate::system::object::Object) overload

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fn scale(self, value: impl Into<f32>, obj: impl Into<Object>)

Scale(f32, crate::system::object::Object) overload

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fn scale_2( self, value: impl Into<f32>, obj1: impl Into<Object>, obj2: impl Into<Object>, )

Scale(f32, crate::system::object::Object, crate::system::object::Object) overload

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fn get_header(self) -> Il2CppString

get_Header() overload

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fn reverse(self) -> GameCalculatorCommand

Reverse() overload

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fn swap(self) -> GameCalculatorCommand

Swap() overload

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fn is_reverse(self) -> bool

IsReverse() overload

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fn get_index(self) -> i32

GetIndex() overload

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fn is_visible(self) -> bool

IsVisible() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IGameCalculatorCommand> IGameCalculatorCommandMethods for __T

Available on crate feature app-gamecalculatorcommand only.