pub trait IGameCalculatorCommandMethods: IGameCalculatorCommand {
Show 36 methods
// Provided methods
fn get_impl(self, unit: impl Into<Unit>) -> f32 { ... }
fn get_impl_2(self, side: impl Into<BattleInfoSide>) -> f32 { ... }
fn try_get_impl(self, unit: impl Into<Unit>) -> f32 { ... }
fn set_impl(self, unit: impl Into<Unit>, value: impl Into<f32>) { ... }
fn set_impl_2(self, side: impl Into<BattleInfoSide>, value: impl Into<f32>) { ... }
fn try_set_impl(self, unit: impl Into<Unit>, value: impl Into<f32>) { ... }
fn func_impl(
self,
unit: impl Into<Unit>,
args: impl Into<List_1<f32>>,
) -> f32 { ... }
fn func_impl_2(
self,
side: impl Into<BattleInfoSide>,
args: impl Into<List_1<f32>>,
) -> f32 { ... }
fn try_func_impl(
self,
unit: impl Into<Unit>,
args: impl Into<List_1<f32>>,
) -> f32 { ... }
fn func_impl_3(
self,
unit: impl Into<Unit>,
arg: impl Into<Il2CppString>,
) -> f32 { ... }
fn func_impl_4(
self,
side: impl Into<BattleInfoSide>,
arg: impl Into<Il2CppString>,
) -> f32 { ... }
fn try_func_impl_2(
self,
unit: impl Into<Unit>,
arg: impl Into<Il2CppString>,
) -> f32 { ... }
fn add_impl(self, unit: impl Into<Unit>, value: impl Into<f32>) { ... }
fn add_impl_2(self, side: impl Into<BattleInfoSide>, value: impl Into<f32>) { ... }
fn scale_impl(self, unit: impl Into<Unit>, value: impl Into<f32>) { ... }
fn scale_impl_2(
self,
side: impl Into<BattleInfoSide>,
value: impl Into<f32>,
) { ... }
fn get_invalid(self) -> f32 { ... }
fn get(self, obj: impl Into<Object>) -> f32 { ... }
fn get_2(self, obj1: impl Into<Object>, obj2: impl Into<Object>) -> f32 { ... }
fn set(self, value: impl Into<f32>, obj: impl Into<Object>) { ... }
fn set_2(
self,
value: impl Into<f32>,
obj1: impl Into<Object>,
obj2: impl Into<Object>,
) { ... }
fn func(self, args: impl Into<List_1<f32>>, obj: impl Into<Object>) -> f32 { ... }
fn func_2(
self,
args: impl Into<List_1<f32>>,
obj1: impl Into<Object>,
obj2: impl Into<Object>,
) -> f32 { ... }
fn func_3(self, arg: impl Into<Il2CppString>, obj: impl Into<Object>) -> f32 { ... }
fn func_4(
self,
arg: impl Into<Il2CppString>,
obj1: impl Into<Object>,
obj2: impl Into<Object>,
) -> f32 { ... }
fn add(self, value: impl Into<f32>, obj: impl Into<Object>) { ... }
fn add_2(
self,
value: impl Into<f32>,
obj1: impl Into<Object>,
obj2: impl Into<Object>,
) { ... }
fn scale(self, value: impl Into<f32>, obj: impl Into<Object>) { ... }
fn scale_2(
self,
value: impl Into<f32>,
obj1: impl Into<Object>,
obj2: impl Into<Object>,
) { ... }
fn get_header(self) -> Il2CppString { ... }
fn reverse(self) -> GameCalculatorCommand { ... }
fn swap(self) -> GameCalculatorCommand { ... }
fn is_reverse(self) -> bool { ... }
fn get_index(self) -> i32 { ... }
fn is_visible(self) -> bool { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_impl_2(self, side: impl Into<BattleInfoSide>) -> f32
fn get_impl_2(self, side: impl Into<BattleInfoSide>) -> f32
GetImpl(crate::app::battleinfoside::BattleInfoSide) overload
Sourcefn try_get_impl(self, unit: impl Into<Unit>) -> f32
fn try_get_impl(self, unit: impl Into<Unit>) -> f32
TryGetImpl(crate::app::unit::Unit) overload
Sourcefn set_impl(self, unit: impl Into<Unit>, value: impl Into<f32>)
fn set_impl(self, unit: impl Into<Unit>, value: impl Into<f32>)
SetImpl(crate::app::unit::Unit, f32) overload
Sourcefn set_impl_2(self, side: impl Into<BattleInfoSide>, value: impl Into<f32>)
fn set_impl_2(self, side: impl Into<BattleInfoSide>, value: impl Into<f32>)
SetImpl(crate::app::battleinfoside::BattleInfoSide, f32) overload
Sourcefn try_set_impl(self, unit: impl Into<Unit>, value: impl Into<f32>)
fn try_set_impl(self, unit: impl Into<Unit>, value: impl Into<f32>)
TrySetImpl(crate::app::unit::Unit, f32) overload
Sourcefn func_impl(self, unit: impl Into<Unit>, args: impl Into<List_1<f32>>) -> f32
fn func_impl(self, unit: impl Into<Unit>, args: impl Into<List_1<f32>>) -> f32
FuncImpl(crate::app::unit::Unit, crate::system::collections::generic::list_1::List_1<f32>) overload
Sourcefn func_impl_2(
self,
side: impl Into<BattleInfoSide>,
args: impl Into<List_1<f32>>,
) -> f32
fn func_impl_2( self, side: impl Into<BattleInfoSide>, args: impl Into<List_1<f32>>, ) -> f32
FuncImpl(crate::app::battleinfoside::BattleInfoSide, crate::system::collections::generic::list_1::List_1<f32>) overload
Sourcefn try_func_impl(
self,
unit: impl Into<Unit>,
args: impl Into<List_1<f32>>,
) -> f32
fn try_func_impl( self, unit: impl Into<Unit>, args: impl Into<List_1<f32>>, ) -> f32
TryFuncImpl(crate::app::unit::Unit, crate::system::collections::generic::list_1::List_1<f32>) overload
Sourcefn func_impl_3(self, unit: impl Into<Unit>, arg: impl Into<Il2CppString>) -> f32
fn func_impl_3(self, unit: impl Into<Unit>, arg: impl Into<Il2CppString>) -> f32
FuncImpl(crate::app::unit::Unit, ::unity::Il2CppString) overload
Sourcefn func_impl_4(
self,
side: impl Into<BattleInfoSide>,
arg: impl Into<Il2CppString>,
) -> f32
fn func_impl_4( self, side: impl Into<BattleInfoSide>, arg: impl Into<Il2CppString>, ) -> f32
FuncImpl(crate::app::battleinfoside::BattleInfoSide, ::unity::Il2CppString) overload
Sourcefn try_func_impl_2(
self,
unit: impl Into<Unit>,
arg: impl Into<Il2CppString>,
) -> f32
fn try_func_impl_2( self, unit: impl Into<Unit>, arg: impl Into<Il2CppString>, ) -> f32
TryFuncImpl(crate::app::unit::Unit, ::unity::Il2CppString) overload
Sourcefn add_impl(self, unit: impl Into<Unit>, value: impl Into<f32>)
fn add_impl(self, unit: impl Into<Unit>, value: impl Into<f32>)
AddImpl(crate::app::unit::Unit, f32) overload
Sourcefn add_impl_2(self, side: impl Into<BattleInfoSide>, value: impl Into<f32>)
fn add_impl_2(self, side: impl Into<BattleInfoSide>, value: impl Into<f32>)
AddImpl(crate::app::battleinfoside::BattleInfoSide, f32) overload
Sourcefn scale_impl(self, unit: impl Into<Unit>, value: impl Into<f32>)
fn scale_impl(self, unit: impl Into<Unit>, value: impl Into<f32>)
ScaleImpl(crate::app::unit::Unit, f32) overload
Sourcefn scale_impl_2(self, side: impl Into<BattleInfoSide>, value: impl Into<f32>)
fn scale_impl_2(self, side: impl Into<BattleInfoSide>, value: impl Into<f32>)
ScaleImpl(crate::app::battleinfoside::BattleInfoSide, f32) overload
Sourcefn get_invalid(self) -> f32
fn get_invalid(self) -> f32
GetInvalid() overload
Sourcefn get_2(self, obj1: impl Into<Object>, obj2: impl Into<Object>) -> f32
fn get_2(self, obj1: impl Into<Object>, obj2: impl Into<Object>) -> f32
Get(crate::system::object::Object, crate::system::object::Object) overload
Sourcefn set(self, value: impl Into<f32>, obj: impl Into<Object>)
fn set(self, value: impl Into<f32>, obj: impl Into<Object>)
Set(f32, crate::system::object::Object) overload
Sourcefn set_2(
self,
value: impl Into<f32>,
obj1: impl Into<Object>,
obj2: impl Into<Object>,
)
fn set_2( self, value: impl Into<f32>, obj1: impl Into<Object>, obj2: impl Into<Object>, )
Set(f32, crate::system::object::Object, crate::system::object::Object) overload
Sourcefn func(self, args: impl Into<List_1<f32>>, obj: impl Into<Object>) -> f32
fn func(self, args: impl Into<List_1<f32>>, obj: impl Into<Object>) -> f32
Func(crate::system::collections::generic::list_1::List_1<f32>, crate::system::object::Object) overload
Sourcefn func_2(
self,
args: impl Into<List_1<f32>>,
obj1: impl Into<Object>,
obj2: impl Into<Object>,
) -> f32
fn func_2( self, args: impl Into<List_1<f32>>, obj1: impl Into<Object>, obj2: impl Into<Object>, ) -> f32
Func(crate::system::collections::generic::list_1::List_1<f32>, crate::system::object::Object, crate::system::object::Object) overload
Sourcefn func_3(self, arg: impl Into<Il2CppString>, obj: impl Into<Object>) -> f32
fn func_3(self, arg: impl Into<Il2CppString>, obj: impl Into<Object>) -> f32
Func(::unity::Il2CppString, crate::system::object::Object) overload
Sourcefn func_4(
self,
arg: impl Into<Il2CppString>,
obj1: impl Into<Object>,
obj2: impl Into<Object>,
) -> f32
fn func_4( self, arg: impl Into<Il2CppString>, obj1: impl Into<Object>, obj2: impl Into<Object>, ) -> f32
Func(::unity::Il2CppString, crate::system::object::Object, crate::system::object::Object) overload
Sourcefn add(self, value: impl Into<f32>, obj: impl Into<Object>)
fn add(self, value: impl Into<f32>, obj: impl Into<Object>)
Add(f32, crate::system::object::Object) overload
Sourcefn add_2(
self,
value: impl Into<f32>,
obj1: impl Into<Object>,
obj2: impl Into<Object>,
)
fn add_2( self, value: impl Into<f32>, obj1: impl Into<Object>, obj2: impl Into<Object>, )
Add(f32, crate::system::object::Object, crate::system::object::Object) overload
Sourcefn scale(self, value: impl Into<f32>, obj: impl Into<Object>)
fn scale(self, value: impl Into<f32>, obj: impl Into<Object>)
Scale(f32, crate::system::object::Object) overload
Sourcefn scale_2(
self,
value: impl Into<f32>,
obj1: impl Into<Object>,
obj2: impl Into<Object>,
)
fn scale_2( self, value: impl Into<f32>, obj1: impl Into<Object>, obj2: impl Into<Object>, )
Scale(f32, crate::system::object::Object, crate::system::object::Object) overload
Sourcefn get_header(self) -> Il2CppString
fn get_header(self) -> Il2CppString
get_Header() overload
Sourcefn reverse(self) -> GameCalculatorCommand
fn reverse(self) -> GameCalculatorCommand
Reverse() overload
Sourcefn swap(self) -> GameCalculatorCommand
fn swap(self) -> GameCalculatorCommand
Swap() overload
Sourcefn is_reverse(self) -> bool
fn is_reverse(self) -> bool
IsReverse() overload
Sourcefn is_visible(self) -> bool
fn is_visible(self) -> bool
IsVisible() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IGameCalculatorCommand> IGameCalculatorCommandMethods for __T
app-gamecalculatorcommand only.