#[repr(C)]pub struct GameConfig_InfoLocation {
pub value: i32,
}Expand description
Fields§
§value: i32Implementations§
Trait Implementations§
Source§impl Clone for GameConfig_InfoLocation
impl Clone for GameConfig_InfoLocation
Source§fn clone(&self) -> GameConfig_InfoLocation
fn clone(&self) -> GameConfig_InfoLocation
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameConfig_InfoLocation
impl Debug for GameConfig_InfoLocation
Source§impl PartialEq for GameConfig_InfoLocation
impl PartialEq for GameConfig_InfoLocation
impl Copy for GameConfig_InfoLocation
impl Eq for GameConfig_InfoLocation
impl StructuralPartialEq for GameConfig_InfoLocation
Auto Trait Implementations§
impl Freeze for GameConfig_InfoLocation
impl RefUnwindSafe for GameConfig_InfoLocation
impl Send for GameConfig_InfoLocation
impl Sync for GameConfig_InfoLocation
impl Unpin for GameConfig_InfoLocation
impl UnwindSafe for GameConfig_InfoLocation
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)