Skip to main content

IGameParamMethods

Trait IGameParamMethods 

Source
pub trait IGameParamMethods: IGameParam {
Show 23 methods // Provided methods fn get_name(self) -> Il2CppString { ... } fn set_name(self, value: impl Into<Il2CppString>) { ... } fn get_english(self) -> Il2CppString { ... } fn set_english(self, value: impl Into<Il2CppString>) { ... } fn get_value(self) -> f32 { ... } fn set_value(self, value: impl Into<f32>) { ... } fn get_min(self) -> f32 { ... } fn set_min(self, value: impl Into<f32>) { ... } fn get_max(self) -> f32 { ... } fn set_max(self, value: impl Into<f32>) { ... } fn get_step(self) -> f32 { ... } fn set_step(self, value: impl Into<f32>) { ... } fn get_enum(self) -> Il2CppString { ... } fn set_enum(self, value: impl Into<Il2CppString>) { ... } fn get_initial(self) -> f32 { ... } fn set_initial(self, value: impl Into<f32>) { ... } fn on_build(self) { ... } fn get_debug_name(self) -> Il2CppString { ... } fn get_group_name(self) -> Il2CppString { ... } fn get_kind(self) -> GameParam_Kind { ... } fn reset(self) { ... } fn get_string(self) -> Il2CppString { ... } fn ctor(self) { ... }
}

Provided Methods§

Source

fn get_name(self) -> Il2CppString

get_Name() overload

Source

fn set_name(self, value: impl Into<Il2CppString>)

set_Name(::unity::Il2CppString) overload

Source

fn get_english(self) -> Il2CppString

get_English() overload

Source

fn set_english(self, value: impl Into<Il2CppString>)

set_English(::unity::Il2CppString) overload

Source

fn get_value(self) -> f32

get_Value() overload

Source

fn set_value(self, value: impl Into<f32>)

set_Value(f32) overload

Source

fn get_min(self) -> f32

get_Min() overload

Source

fn set_min(self, value: impl Into<f32>)

set_Min(f32) overload

Source

fn get_max(self) -> f32

get_Max() overload

Source

fn set_max(self, value: impl Into<f32>)

set_Max(f32) overload

Source

fn get_step(self) -> f32

get_Step() overload

Source

fn set_step(self, value: impl Into<f32>)

set_Step(f32) overload

Source

fn get_enum(self) -> Il2CppString

get_Enum() overload

Source

fn set_enum(self, value: impl Into<Il2CppString>)

set_Enum(::unity::Il2CppString) overload

Source

fn get_initial(self) -> f32

get_Initial() overload

Source

fn set_initial(self, value: impl Into<f32>)

set_Initial(f32) overload

Source

fn on_build(self)

OnBuild() overload

Source

fn get_debug_name(self) -> Il2CppString

GetDebugName() overload

Source

fn get_group_name(self) -> Il2CppString

GetGroupName() overload

Source

fn get_kind(self) -> GameParam_Kind

GetKind() overload

Source

fn reset(self)

Reset() overload

Source

fn get_string(self) -> Il2CppString

GetString() overload

Source

fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IGameParam> IGameParamMethods for __T

Available on crate feature app-gameparam only.