pub trait IGameParamMethods: IGameParam {
Show 23 methods
// Provided methods
fn get_name(self) -> Il2CppString { ... }
fn set_name(self, value: impl Into<Il2CppString>) { ... }
fn get_english(self) -> Il2CppString { ... }
fn set_english(self, value: impl Into<Il2CppString>) { ... }
fn get_value(self) -> f32 { ... }
fn set_value(self, value: impl Into<f32>) { ... }
fn get_min(self) -> f32 { ... }
fn set_min(self, value: impl Into<f32>) { ... }
fn get_max(self) -> f32 { ... }
fn set_max(self, value: impl Into<f32>) { ... }
fn get_step(self) -> f32 { ... }
fn set_step(self, value: impl Into<f32>) { ... }
fn get_enum(self) -> Il2CppString { ... }
fn set_enum(self, value: impl Into<Il2CppString>) { ... }
fn get_initial(self) -> f32 { ... }
fn set_initial(self, value: impl Into<f32>) { ... }
fn on_build(self) { ... }
fn get_debug_name(self) -> Il2CppString { ... }
fn get_group_name(self) -> Il2CppString { ... }
fn get_kind(self) -> GameParam_Kind { ... }
fn reset(self) { ... }
fn get_string(self) -> Il2CppString { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overload
Sourcefn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_Name(::unity::Il2CppString) overload
Sourcefn get_english(self) -> Il2CppString
fn get_english(self) -> Il2CppString
get_English() overload
Sourcefn set_english(self, value: impl Into<Il2CppString>)
fn set_english(self, value: impl Into<Il2CppString>)
set_English(::unity::Il2CppString) overload
Sourcefn get_enum(self) -> Il2CppString
fn get_enum(self) -> Il2CppString
get_Enum() overload
Sourcefn set_enum(self, value: impl Into<Il2CppString>)
fn set_enum(self, value: impl Into<Il2CppString>)
set_Enum(::unity::Il2CppString) overload
Sourcefn get_initial(self) -> f32
fn get_initial(self) -> f32
get_Initial() overload
Sourcefn set_initial(self, value: impl Into<f32>)
fn set_initial(self, value: impl Into<f32>)
set_Initial(f32) overload
Sourcefn get_debug_name(self) -> Il2CppString
fn get_debug_name(self) -> Il2CppString
GetDebugName() overload
Sourcefn get_group_name(self) -> Il2CppString
fn get_group_name(self) -> Il2CppString
GetGroupName() overload
Sourcefn get_kind(self) -> GameParam_Kind
fn get_kind(self) -> GameParam_Kind
GetKind() overload
Sourcefn get_string(self) -> Il2CppString
fn get_string(self) -> Il2CppString
GetString() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IGameParam> IGameParamMethods for __T
Available on crate feature
app-gameparam only.