pub trait IGameSaveData_ProcBaseMethods: IGameSaveData_ProcBase {
Show 18 methods
// Provided methods
fn ctor(self, save_data: impl Into<GameSaveData>) { ... }
fn pause_exit_app(self) { ... }
fn resume_exit_app(self) { ... }
fn resume_exit_app_and_jump_if_failed(self, label: impl Into<i32>) { ... }
fn write_global_core(
self,
stream: impl Into<Stream_2>,
data: impl Into<Array<u8>>,
) { ... }
fn check(self, stream: impl Into<Stream_2>, path: impl Into<Il2CppString>) { ... }
fn commit(self) { ... }
fn is_running(self) -> bool { ... }
fn is_failed(self) -> bool { ... }
fn is_showing(self) -> bool { ... }
fn message_open(self, mid: impl Into<Il2CppString>) { ... }
fn message_close(self) { ... }
fn start_message_time(self) { ... }
fn get_wait_message_time(self) -> f32 { ... }
fn wait_message_time(self) { ... }
fn save_start_sound_event(self) { ... }
fn save_end_sound_event(self) { ... }
fn modify_for_parental_control_impl(self) { ... }
}Provided Methods§
Sourcefn ctor(self, save_data: impl Into<GameSaveData>)
fn ctor(self, save_data: impl Into<GameSaveData>)
.ctor(crate::app::gamesavedata::GameSaveData) overload
Sourcefn pause_exit_app(self)
fn pause_exit_app(self)
PauseExitApp() overload
Sourcefn resume_exit_app(self)
fn resume_exit_app(self)
ResumeExitApp() overload
Sourcefn resume_exit_app_and_jump_if_failed(self, label: impl Into<i32>)
fn resume_exit_app_and_jump_if_failed(self, label: impl Into<i32>)
ResumeExitAppAndJumpIfFailed(i32) overload
Sourcefn write_global_core(
self,
stream: impl Into<Stream_2>,
data: impl Into<Array<u8>>,
)
fn write_global_core( self, stream: impl Into<Stream_2>, data: impl Into<Array<u8>>, )
WriteGlobalCore(crate::app::stream_2::Stream_2, ::unity::Array<u8>) overload
Sourcefn check(self, stream: impl Into<Stream_2>, path: impl Into<Il2CppString>)
fn check(self, stream: impl Into<Stream_2>, path: impl Into<Il2CppString>)
Check(crate::app::stream_2::Stream_2, ::unity::Il2CppString) overload
Sourcefn is_running(self) -> bool
fn is_running(self) -> bool
IsRunning() overload
Sourcefn is_showing(self) -> bool
fn is_showing(self) -> bool
IsShowing() overload
Sourcefn message_open(self, mid: impl Into<Il2CppString>)
fn message_open(self, mid: impl Into<Il2CppString>)
MessageOpen(::unity::Il2CppString) overload
Sourcefn message_close(self)
fn message_close(self)
MessageClose() overload
Sourcefn start_message_time(self)
fn start_message_time(self)
StartMessageTime() overload
Sourcefn get_wait_message_time(self) -> f32
fn get_wait_message_time(self) -> f32
GetWaitMessageTime() overload
Sourcefn wait_message_time(self)
fn wait_message_time(self)
WaitMessageTime() overload
Sourcefn save_start_sound_event(self)
fn save_start_sound_event(self)
SaveStartSoundEvent() overload
Sourcefn save_end_sound_event(self)
fn save_end_sound_event(self)
SaveEndSoundEvent() overload
Sourcefn modify_for_parental_control_impl(self)
fn modify_for_parental_control_impl(self)
ModifyForParentalControlImpl() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IGameSaveData_ProcBase> IGameSaveData_ProcBaseMethods for __T
Available on crate feature
app-gamesavedata only.