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IGameSaveData_ProcBaseMethods

Trait IGameSaveData_ProcBaseMethods 

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pub trait IGameSaveData_ProcBaseMethods: IGameSaveData_ProcBase {
Show 18 methods // Provided methods fn ctor(self, save_data: impl Into<GameSaveData>) { ... } fn pause_exit_app(self) { ... } fn resume_exit_app(self) { ... } fn resume_exit_app_and_jump_if_failed(self, label: impl Into<i32>) { ... } fn write_global_core( self, stream: impl Into<Stream_2>, data: impl Into<Array<u8>>, ) { ... } fn check(self, stream: impl Into<Stream_2>, path: impl Into<Il2CppString>) { ... } fn commit(self) { ... } fn is_running(self) -> bool { ... } fn is_failed(self) -> bool { ... } fn is_showing(self) -> bool { ... } fn message_open(self, mid: impl Into<Il2CppString>) { ... } fn message_close(self) { ... } fn start_message_time(self) { ... } fn get_wait_message_time(self) -> f32 { ... } fn wait_message_time(self) { ... } fn save_start_sound_event(self) { ... } fn save_end_sound_event(self) { ... } fn modify_for_parental_control_impl(self) { ... }
}

Provided Methods§

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fn ctor(self, save_data: impl Into<GameSaveData>)

.ctor(crate::app::gamesavedata::GameSaveData) overload

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fn pause_exit_app(self)

PauseExitApp() overload

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fn resume_exit_app(self)

ResumeExitApp() overload

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fn resume_exit_app_and_jump_if_failed(self, label: impl Into<i32>)

ResumeExitAppAndJumpIfFailed(i32) overload

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fn write_global_core( self, stream: impl Into<Stream_2>, data: impl Into<Array<u8>>, )

WriteGlobalCore(crate::app::stream_2::Stream_2, ::unity::Array<u8>) overload

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fn check(self, stream: impl Into<Stream_2>, path: impl Into<Il2CppString>)

Check(crate::app::stream_2::Stream_2, ::unity::Il2CppString) overload

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fn commit(self)

Commit() overload

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fn is_running(self) -> bool

IsRunning() overload

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fn is_failed(self) -> bool

IsFailed() overload

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fn is_showing(self) -> bool

IsShowing() overload

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fn message_open(self, mid: impl Into<Il2CppString>)

MessageOpen(::unity::Il2CppString) overload

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fn message_close(self)

MessageClose() overload

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fn start_message_time(self)

StartMessageTime() overload

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fn get_wait_message_time(self) -> f32

GetWaitMessageTime() overload

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fn wait_message_time(self)

WaitMessageTime() overload

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fn save_start_sound_event(self)

SaveStartSoundEvent() overload

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fn save_end_sound_event(self)

SaveEndSoundEvent() overload

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fn modify_for_parental_control_impl(self)

ModifyForParentalControlImpl() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IGameSaveData_ProcBase> IGameSaveData_ProcBaseMethods for __T

Available on crate feature app-gamesavedata only.