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IGameSaveData_ProcDeleteMethods

Trait IGameSaveData_ProcDeleteMethods 

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pub trait IGameSaveData_ProcDeleteMethods: IGameSaveData_ProcDelete {
    // Provided methods
    fn ctor(self, save_data: impl Into<GameSaveData>) { ... }
    fn on_dispose(self) { ... }
    fn message_open(self) { ... }
    fn read_header(self) { ... }
    fn is_reading_header(self) -> bool { ... }
    fn delete_save_data(self) { ... }
    fn check_relay_user_global_data(self) -> bool { ... }
    fn write_global(self) { ... }
    fn success(self) { ... }
}

Provided Methods§

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fn ctor(self, save_data: impl Into<GameSaveData>)

.ctor(crate::app::gamesavedata::GameSaveData) overload

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fn on_dispose(self)

OnDispose() overload

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fn message_open(self)

MessageOpen() overload

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fn read_header(self)

ReadHeader() overload

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fn is_reading_header(self) -> bool

IsReadingHeader() overload

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fn delete_save_data(self)

DeleteSaveData() overload

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fn check_relay_user_global_data(self) -> bool

CheckRelayUserGlobalData() overload

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fn write_global(self)

WriteGlobal() overload

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fn success(self)

Success() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IGameSaveData_ProcDelete> IGameSaveData_ProcDeleteMethods for __T

Available on crate feature app-gamesavedata only.