pub trait IGameSaveData_ProcDeleteMethods: IGameSaveData_ProcDelete {
// Provided methods
fn ctor(self, save_data: impl Into<GameSaveData>) { ... }
fn on_dispose(self) { ... }
fn message_open(self) { ... }
fn read_header(self) { ... }
fn is_reading_header(self) -> bool { ... }
fn delete_save_data(self) { ... }
fn check_relay_user_global_data(self) -> bool { ... }
fn write_global(self) { ... }
fn success(self) { ... }
}Provided Methods§
Sourcefn ctor(self, save_data: impl Into<GameSaveData>)
fn ctor(self, save_data: impl Into<GameSaveData>)
.ctor(crate::app::gamesavedata::GameSaveData) overload
Sourcefn on_dispose(self)
fn on_dispose(self)
OnDispose() overload
Sourcefn message_open(self)
fn message_open(self)
MessageOpen() overload
Sourcefn read_header(self)
fn read_header(self)
ReadHeader() overload
Sourcefn is_reading_header(self) -> bool
fn is_reading_header(self) -> bool
IsReadingHeader() overload
Sourcefn delete_save_data(self)
fn delete_save_data(self)
DeleteSaveData() overload
Sourcefn check_relay_user_global_data(self) -> bool
fn check_relay_user_global_data(self) -> bool
CheckRelayUserGlobalData() overload
Sourcefn write_global(self)
fn write_global(self)
WriteGlobal() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IGameSaveData_ProcDelete> IGameSaveData_ProcDeleteMethods for __T
Available on crate feature
app-gamesavedata only.