pub trait IGameSaveDataHeader: IObject {
Show 30 methods
// Provided methods
fn m_game_version(self) -> i32 { ... }
fn set_m_game_version(self, value: i32) { ... }
fn m_status(self) -> GameUserData_StatusField { ... }
fn set_m_status(self, value: GameUserData_StatusField) { ... }
fn m_chapter(self) -> ChapterData { ... }
fn set_m_chapter(self, value: ChapterData) { ... }
fn m_next_chapter(self) -> ChapterData { ... }
fn set_m_next_chapter(self, value: ChapterData) { ... }
fn m_sequence(self) -> GameUserData_Sequences { ... }
fn set_m_sequence(self, value: GameUserData_Sequences) { ... }
fn m_game_mode(self) -> GameMode { ... }
fn set_m_game_mode(self, value: GameMode) { ... }
fn m_difficulty(self) -> Difficulty { ... }
fn set_m_difficulty(self, value: Difficulty) { ... }
fn m_evil_difficulty(self) -> Difficulty { ... }
fn set_m_evil_difficulty(self, value: Difficulty) { ... }
fn m_turn(self) -> i32 { ... }
fn set_m_turn(self, value: i32) { ... }
fn m_contents_index(self) -> i32 { ... }
fn set_m_contents_index(self, value: i32) { ... }
fn m_identifier(self) -> u64 { ... }
fn set_m_identifier(self, value: u64) { ... }
fn m_play_time(self) -> f32 { ... }
fn set_m_play_time(self, value: f32) { ... }
fn m_challenge_route(self) -> i32 { ... }
fn set_m_challenge_route(self, value: i32) { ... }
fn m_challenge_stage(self) -> i32 { ... }
fn set_m_challenge_stage(self, value: i32) { ... }
fn m_unit_edit(self) -> UnitEdit { ... }
fn set_m_unit_edit(self, value: UnitEdit) { ... }
}Provided Methods§
fn m_game_version(self) -> i32
fn set_m_game_version(self, value: i32)
fn m_status(self) -> GameUserData_StatusField
fn set_m_status(self, value: GameUserData_StatusField)
fn m_chapter(self) -> ChapterData
fn set_m_chapter(self, value: ChapterData)
fn m_next_chapter(self) -> ChapterData
fn set_m_next_chapter(self, value: ChapterData)
fn m_sequence(self) -> GameUserData_Sequences
fn set_m_sequence(self, value: GameUserData_Sequences)
fn m_game_mode(self) -> GameMode
fn set_m_game_mode(self, value: GameMode)
fn m_difficulty(self) -> Difficulty
fn set_m_difficulty(self, value: Difficulty)
fn m_evil_difficulty(self) -> Difficulty
fn set_m_evil_difficulty(self, value: Difficulty)
fn m_turn(self) -> i32
fn set_m_turn(self, value: i32)
fn m_contents_index(self) -> i32
fn set_m_contents_index(self, value: i32)
fn m_identifier(self) -> u64
fn set_m_identifier(self, value: u64)
fn m_play_time(self) -> f32
fn set_m_play_time(self, value: f32)
fn m_challenge_route(self) -> i32
fn set_m_challenge_route(self, value: i32)
fn m_challenge_stage(self) -> i32
fn set_m_challenge_stage(self, value: i32)
fn m_unit_edit(self) -> UnitEdit
fn set_m_unit_edit(self, value: UnitEdit)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.