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IGameSaveDataHeaderReader_ProcReleaseMethods

Trait IGameSaveDataHeaderReader_ProcReleaseMethods 

Source
pub trait IGameSaveDataHeaderReader_ProcReleaseMethods: IGameSaveDataHeaderReader_ProcRelease {
    // Provided methods
    fn ctor(self, handles: impl Into<List_1<GameSaveDataHeaderReader_Handle>>) { ... }
    fn on_dispose(self) { ... }
    fn on_tick(self) { ... }
}

Provided Methods§

Source

fn ctor(self, handles: impl Into<List_1<GameSaveDataHeaderReader_Handle>>)

.ctor(crate::system::collections::generic::list_1::List_1<crate::app::gamesavedataheaderreader::GameSaveDataHeaderReader_Handle>) overload

Source

fn on_dispose(self)

OnDispose() overload

Source

fn on_tick(self)

OnTick() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IGameSaveDataHeaderReader_ProcRelease> IGameSaveDataHeaderReader_ProcReleaseMethods for __T

Available on crate feature app-gamesavedataheaderreader only.