pub struct GameSaveDataUtil(/* private fields */);Expand description
IL2CPP class: App.GameSaveDataUtil
Inherits: Object
Implementations§
Source§impl GameSaveDataUtil
impl GameSaveDataUtil
Sourcepub fn is_exist(type: impl Into<GameSaveData_Types>) -> bool
pub fn is_exist(type: impl Into<GameSaveData_Types>) -> bool
IsExist(crate::app::gamesavedata::GameSaveData_Types) overload
Sourcepub fn is_exist_2(
type: impl Into<GameSaveData_Types>,
index: impl Into<i32>,
) -> bool
pub fn is_exist_2( type: impl Into<GameSaveData_Types>, index: impl Into<i32>, ) -> bool
IsExist(crate::app::gamesavedata::GameSaveData_Types, i32) overload
Sourcepub fn is_exist_3(path: impl Into<Il2CppString>) -> bool
pub fn is_exist_3(path: impl Into<Il2CppString>) -> bool
IsExist(::unity::Il2CppString) overload
Sourcepub fn read_header(
type: impl Into<GameSaveData_Types>,
index: impl Into<i32>,
header: impl Into<GameSaveDataHeader>,
) -> bool
pub fn read_header( type: impl Into<GameSaveData_Types>, index: impl Into<i32>, header: impl Into<GameSaveDataHeader>, ) -> bool
ReadHeader(crate::app::gamesavedata::GameSaveData_Types, i32, crate::app::gamesavedataheader::GameSaveDataHeader) overload
Sourcepub fn read(
super_: impl Into<ProcInst>,
type: impl Into<GameSaveData_Types>,
index: impl Into<i32>,
result_callback: impl Into<GameSaveDataUtil_ProcessResult>,
)
pub fn read( super_: impl Into<ProcInst>, type: impl Into<GameSaveData_Types>, index: impl Into<i32>, result_callback: impl Into<GameSaveDataUtil_ProcessResult>, )
Read(crate::app::procinst::ProcInst, crate::app::gamesavedata::GameSaveData_Types, i32, crate::app::gamesavedatautil::GameSaveDataUtil_ProcessResult) overload
Sourcepub fn read_global(super_: impl Into<ProcInst>)
pub fn read_global(super_: impl Into<ProcInst>)
ReadGlobal(crate::app::procinst::ProcInst) overload
Sourcepub fn write(
super_: impl Into<ProcInst>,
type: impl Into<GameSaveData_Types>,
index: impl Into<i32>,
result_header_callback: impl Into<GameSaveDataUtil_ProcessResultWithHeader>,
)
pub fn write( super_: impl Into<ProcInst>, type: impl Into<GameSaveData_Types>, index: impl Into<i32>, result_header_callback: impl Into<GameSaveDataUtil_ProcessResultWithHeader>, )
Write(crate::app::procinst::ProcInst, crate::app::gamesavedata::GameSaveData_Types, i32, crate::app::gamesavedatautil::GameSaveDataUtil_ProcessResultWithHeader) overload
Sourcepub fn delete(
super_: impl Into<ProcInst>,
type: impl Into<GameSaveData_Types>,
index: impl Into<i32>,
result_callback: impl Into<GameSaveDataUtil_ProcessResult>,
)
pub fn delete( super_: impl Into<ProcInst>, type: impl Into<GameSaveData_Types>, index: impl Into<i32>, result_callback: impl Into<GameSaveDataUtil_ProcessResult>, )
Delete(crate::app::procinst::ProcInst, crate::app::gamesavedata::GameSaveData_Types, i32, crate::app::gamesavedatautil::GameSaveDataUtil_ProcessResult) overload
Sourcepub fn commit_temporary(super_: impl Into<ProcInst>)
pub fn commit_temporary(super_: impl Into<ProcInst>)
CommitTemporary(crate::app::procinst::ProcInst) overload
Sourcepub fn delete_all(super_: impl Into<ProcInst>)
pub fn delete_all(super_: impl Into<ProcInst>)
DeleteAll(crate::app::procinst::ProcInst) overload
Sourcepub fn copy(
super_: impl Into<ProcInst>,
type: impl Into<GameSaveData_Types>,
index: impl Into<i32>,
from_type: impl Into<GameSaveData_Types>,
from_index: impl Into<i32>,
result_header_callback: impl Into<GameSaveDataUtil_ProcessResultWithHeader>,
)
pub fn copy( super_: impl Into<ProcInst>, type: impl Into<GameSaveData_Types>, index: impl Into<i32>, from_type: impl Into<GameSaveData_Types>, from_index: impl Into<i32>, result_header_callback: impl Into<GameSaveDataUtil_ProcessResultWithHeader>, )
Copy(crate::app::procinst::ProcInst, crate::app::gamesavedata::GameSaveData_Types, i32, crate::app::gamesavedata::GameSaveData_Types, i32, crate::app::gamesavedatautil::GameSaveDataUtil_ProcessResultWithHeader) overload
Sourcepub fn try_notify_normalize_contents_occurred(super_: impl Into<ProcInst>)
pub fn try_notify_normalize_contents_occurred(super_: impl Into<ProcInst>)
TryNotifyNormalizeContentsOccurred(crate::app::procinst::ProcInst) overload
Source§impl GameSaveDataUtil
impl GameSaveDataUtil
pub fn is_exist_method_info() -> &'static MethodInfo
pub fn is_exist_2_method_info() -> &'static MethodInfo
pub fn is_exist_3_method_info() -> &'static MethodInfo
pub fn read_header_method_info() -> &'static MethodInfo
pub fn read_method_info() -> &'static MethodInfo
pub fn read_global_method_info() -> &'static MethodInfo
pub fn write_method_info() -> &'static MethodInfo
pub fn delete_method_info() -> &'static MethodInfo
pub fn commit_temporary_method_info() -> &'static MethodInfo
pub fn delete_all_method_info() -> &'static MethodInfo
pub fn copy_method_info() -> &'static MethodInfo
pub fn try_notify_normalize_contents_occurred_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for GameSaveDataUtil
impl ClassIdentity for GameSaveDataUtil
Source§impl Clone for GameSaveDataUtil
impl Clone for GameSaveDataUtil
Source§fn clone(&self) -> GameSaveDataUtil
fn clone(&self) -> GameSaveDataUtil
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for GameSaveDataUtil
impl FromIlInstance for GameSaveDataUtil
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for GameSaveDataUtil
impl IGameSaveDataUtil for GameSaveDataUtil
impl IObject for GameSaveDataUtil
Auto Trait Implementations§
impl Freeze for GameSaveDataUtil
impl RefUnwindSafe for GameSaveDataUtil
impl !Send for GameSaveDataUtil
impl !Sync for GameSaveDataUtil
impl Unpin for GameSaveDataUtil
impl UnwindSafe for GameSaveDataUtil
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