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IGameSaveDataUtil_ProcProcess

Trait IGameSaveDataUtil_ProcProcess 

Source
pub trait IGameSaveDataUtil_ProcProcess: IProcInst {
    // Provided methods
    fn m_save_data(self) -> GameSaveData { ... }
    fn set_m_save_data(self, value: GameSaveData) { ... }
    fn m_mode(self) -> GameSaveDataUtil_ProcProcess_Modes { ... }
    fn set_m_mode(self, value: GameSaveDataUtil_ProcProcess_Modes) { ... }
    fn m_result_callback(self) -> GameSaveDataUtil_ProcessResult { ... }
    fn set_m_result_callback(self, value: GameSaveDataUtil_ProcessResult) { ... }
    fn m_result_header_callback(
        self,
    ) -> GameSaveDataUtil_ProcessResultWithHeader { ... }
    fn set_m_result_header_callback(
        self,
        value: GameSaveDataUtil_ProcessResultWithHeader,
    ) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§