pub trait IGameSaveDataUtil_ProcProcess: IProcInst {
// Provided methods
fn m_save_data(self) -> GameSaveData { ... }
fn set_m_save_data(self, value: GameSaveData) { ... }
fn m_mode(self) -> GameSaveDataUtil_ProcProcess_Modes { ... }
fn set_m_mode(self, value: GameSaveDataUtil_ProcProcess_Modes) { ... }
fn m_result_callback(self) -> GameSaveDataUtil_ProcessResult { ... }
fn set_m_result_callback(self, value: GameSaveDataUtil_ProcessResult) { ... }
fn m_result_header_callback(
self,
) -> GameSaveDataUtil_ProcessResultWithHeader { ... }
fn set_m_result_header_callback(
self,
value: GameSaveDataUtil_ProcessResultWithHeader,
) { ... }
}Provided Methods§
fn m_save_data(self) -> GameSaveData
fn set_m_save_data(self, value: GameSaveData)
fn m_mode(self) -> GameSaveDataUtil_ProcProcess_Modes
fn set_m_mode(self, value: GameSaveDataUtil_ProcProcess_Modes)
fn m_result_callback(self) -> GameSaveDataUtil_ProcessResult
fn set_m_result_callback(self, value: GameSaveDataUtil_ProcessResult)
fn m_result_header_callback(self) -> GameSaveDataUtil_ProcessResultWithHeader
fn set_m_result_header_callback( self, value: GameSaveDataUtil_ProcessResultWithHeader, )
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.