pub trait IGameSaveDataUtil_ProcProcessMethods: IGameSaveDataUtil_ProcProcess {
// Provided methods
fn ctor(
self,
type: impl Into<GameSaveData_Types>,
index: impl Into<i32>,
mode: impl Into<GameSaveDataUtil_ProcProcess_Modes>,
result_callback: impl Into<GameSaveDataUtil_ProcessResult>,
) { ... }
fn ctor_2(
self,
type: impl Into<GameSaveData_Types>,
index: impl Into<i32>,
result_header_callback: impl Into<GameSaveDataUtil_ProcessResultWithHeader>,
) { ... }
fn ctor_3(
self,
type: impl Into<GameSaveData_Types>,
index: impl Into<i32>,
from_type: impl Into<GameSaveData_Types>,
from_index: impl Into<i32>,
result_header_callback: impl Into<GameSaveDataUtil_ProcessResultWithHeader>,
) { ... }
fn exec(self) { ... }
fn result(self) { ... }
}Provided Methods§
Sourcefn ctor(
self,
type: impl Into<GameSaveData_Types>,
index: impl Into<i32>,
mode: impl Into<GameSaveDataUtil_ProcProcess_Modes>,
result_callback: impl Into<GameSaveDataUtil_ProcessResult>,
)
fn ctor( self, type: impl Into<GameSaveData_Types>, index: impl Into<i32>, mode: impl Into<GameSaveDataUtil_ProcProcess_Modes>, result_callback: impl Into<GameSaveDataUtil_ProcessResult>, )
.ctor(crate::app::gamesavedata::GameSaveData_Types, i32, crate::app::gamesavedatautil::GameSaveDataUtil_ProcProcess_Modes, crate::app::gamesavedatautil::GameSaveDataUtil_ProcessResult) overload
Sourcefn ctor_2(
self,
type: impl Into<GameSaveData_Types>,
index: impl Into<i32>,
result_header_callback: impl Into<GameSaveDataUtil_ProcessResultWithHeader>,
)
fn ctor_2( self, type: impl Into<GameSaveData_Types>, index: impl Into<i32>, result_header_callback: impl Into<GameSaveDataUtil_ProcessResultWithHeader>, )
.ctor(crate::app::gamesavedata::GameSaveData_Types, i32, crate::app::gamesavedatautil::GameSaveDataUtil_ProcessResultWithHeader) overload
Sourcefn ctor_3(
self,
type: impl Into<GameSaveData_Types>,
index: impl Into<i32>,
from_type: impl Into<GameSaveData_Types>,
from_index: impl Into<i32>,
result_header_callback: impl Into<GameSaveDataUtil_ProcessResultWithHeader>,
)
fn ctor_3( self, type: impl Into<GameSaveData_Types>, index: impl Into<i32>, from_type: impl Into<GameSaveData_Types>, from_index: impl Into<i32>, result_header_callback: impl Into<GameSaveDataUtil_ProcessResultWithHeader>, )
.ctor(crate::app::gamesavedata::GameSaveData_Types, i32, crate::app::gamesavedata::GameSaveData_Types, i32, crate::app::gamesavedatautil::GameSaveDataUtil_ProcessResultWithHeader) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IGameSaveDataUtil_ProcProcess> IGameSaveDataUtil_ProcProcessMethods for __T
Available on crate feature
app-gamesavedatautil only.