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IGameSaveDataUtil_ProcProcessMethods

Trait IGameSaveDataUtil_ProcProcessMethods 

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pub trait IGameSaveDataUtil_ProcProcessMethods: IGameSaveDataUtil_ProcProcess {
    // Provided methods
    fn ctor(
        self,
        type: impl Into<GameSaveData_Types>,
        index: impl Into<i32>,
        mode: impl Into<GameSaveDataUtil_ProcProcess_Modes>,
        result_callback: impl Into<GameSaveDataUtil_ProcessResult>,
    ) { ... }
    fn ctor_2(
        self,
        type: impl Into<GameSaveData_Types>,
        index: impl Into<i32>,
        result_header_callback: impl Into<GameSaveDataUtil_ProcessResultWithHeader>,
    ) { ... }
    fn ctor_3(
        self,
        type: impl Into<GameSaveData_Types>,
        index: impl Into<i32>,
        from_type: impl Into<GameSaveData_Types>,
        from_index: impl Into<i32>,
        result_header_callback: impl Into<GameSaveDataUtil_ProcessResultWithHeader>,
    ) { ... }
    fn exec(self) { ... }
    fn result(self) { ... }
}

Provided Methods§

Source

fn ctor( self, type: impl Into<GameSaveData_Types>, index: impl Into<i32>, mode: impl Into<GameSaveDataUtil_ProcProcess_Modes>, result_callback: impl Into<GameSaveDataUtil_ProcessResult>, )

.ctor(crate::app::gamesavedata::GameSaveData_Types, i32, crate::app::gamesavedatautil::GameSaveDataUtil_ProcProcess_Modes, crate::app::gamesavedatautil::GameSaveDataUtil_ProcessResult) overload

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fn ctor_2( self, type: impl Into<GameSaveData_Types>, index: impl Into<i32>, result_header_callback: impl Into<GameSaveDataUtil_ProcessResultWithHeader>, )

.ctor(crate::app::gamesavedata::GameSaveData_Types, i32, crate::app::gamesavedatautil::GameSaveDataUtil_ProcessResultWithHeader) overload

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fn ctor_3( self, type: impl Into<GameSaveData_Types>, index: impl Into<i32>, from_type: impl Into<GameSaveData_Types>, from_index: impl Into<i32>, result_header_callback: impl Into<GameSaveDataUtil_ProcessResultWithHeader>, )

.ctor(crate::app::gamesavedata::GameSaveData_Types, i32, crate::app::gamesavedata::GameSaveData_Types, i32, crate::app::gamesavedatautil::GameSaveDataUtil_ProcessResultWithHeader) overload

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fn exec(self)

Exec() overload

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fn result(self)

Result() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IGameSaveDataUtil_ProcProcess> IGameSaveDataUtil_ProcProcessMethods for __T

Available on crate feature app-gamesavedatautil only.