pub trait IGameSkip: ISingletonClass_1<GameSkip> {
// Provided methods
fn m_sequence(self) -> GameSkip_Sequence { ... }
fn set_m_sequence(self, value: GameSkip_Sequence) { ... }
fn m_status(self) -> GameSkip_Status { ... }
fn set_m_status(self, value: GameSkip_Status) { ... }
fn m_statck(self) -> Stack_1<GameSkip_Status> { ... }
fn set_m_statck(self, value: Stack_1<GameSkip_Status>) { ... }
}Provided Methods§
fn m_sequence(self) -> GameSkip_Sequence
fn set_m_sequence(self, value: GameSkip_Sequence)
fn m_status(self) -> GameSkip_Status
fn set_m_status(self, value: GameSkip_Status)
fn m_statck(self) -> Stack_1<GameSkip_Status>
fn set_m_statck(self, value: Stack_1<GameSkip_Status>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.