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IGameSound_LipSyncData

Trait IGameSound_LipSyncData 

Source
pub trait IGameSound_LipSyncData: IObject {
    // Provided methods
    fn m_data(self) -> SoundSystem_LipSyncData { ... }
    fn set_m_data(self, value: SoundSystem_LipSyncData) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§