Skip to main content

IGameUserGmapData

Trait IGameUserGmapData 

Source
pub trait IGameUserGmapData: IObject {
Show 16 methods // Provided methods fn m_gmap_camera_distance(self) -> f32 { ... } fn set_m_gmap_camera_distance(self, value: f32) { ... } fn m_mobs(self) -> OrderedDictionary { ... } fn set_m_mobs(self, value: OrderedDictionary) { ... } fn m_last_update_date_time(self) -> i64 { ... } fn set_m_last_update_date_time(self, value: i64) { ... } fn m_encount_counters(self) -> Array<u8> { ... } fn set_m_encount_counters(self, value: Array<u8>) { ... } fn encount_time_hours_span(self) -> f32 { ... } fn set_encount_time_hours_span(self, value: f32) { ... } fn m_mode(self) -> GmapMode_Mode { ... } fn set_m_mode(self, value: GmapMode_Mode) { ... } fn m_now_spot_god(self) -> Il2CppString { ... } fn set_m_now_spot_god(self, value: Il2CppString) { ... } fn m_now_spot_evil(self) -> Il2CppString { ... } fn set_m_now_spot_evil(self, value: Il2CppString) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§