pub trait IGameUserRestartData: ISingletonClass_1<GameUserRestartData> {
// Provided methods
fn m_streams(self) -> Array<GameUserRestartData_RestartStream> { ... }
fn set_m_streams(self, value: Array<GameUserRestartData_RestartStream>) { ... }
fn m_target(self) -> GameUserRestartData_Targtes { ... }
fn set_m_target(self, value: GameUserRestartData_Targtes) { ... }
fn m_keep_level(self) -> bool { ... }
fn set_m_keep_level(self, value: bool) { ... }
}Provided Methods§
fn m_streams(self) -> Array<GameUserRestartData_RestartStream>
fn set_m_streams(self, value: Array<GameUserRestartData_RestartStream>)
fn m_target(self) -> GameUserRestartData_Targtes
fn set_m_target(self, value: GameUserRestartData_Targtes)
fn m_keep_level(self) -> bool
fn set_m_keep_level(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.