pub struct GameUserRestartData(/* private fields */);Expand description
IL2CPP class: App.GameUserRestartData
Inherits: SingletonClass_1<crate::app::gameuserrestartdata::GameUserRestartData>
Implementations§
Source§impl GameUserRestartData
impl GameUserRestartData
pub fn base(self) -> SingletonClass_1<GameUserRestartData>
Source§impl GameUserRestartData
impl GameUserRestartData
Sourcepub fn save(target: impl Into<GameUserRestartData_Targtes>)
pub fn save(target: impl Into<GameUserRestartData_Targtes>)
Save(crate::app::gameuserrestartdata::GameUserRestartData_Targtes) overload
Sourcepub fn load(
target: impl Into<GameUserRestartData_Targtes>,
keep_level: impl Into<bool>,
keep_achieve: impl Into<bool>,
completed: impl Into<bool>,
) -> bool
pub fn load( target: impl Into<GameUserRestartData_Targtes>, keep_level: impl Into<bool>, keep_achieve: impl Into<bool>, completed: impl Into<bool>, ) -> bool
Load(crate::app::gameuserrestartdata::GameUserRestartData_Targtes, bool, bool, bool) overload
Sourcepub fn is_enable(target: impl Into<GameUserRestartData_Targtes>) -> bool
pub fn is_enable(target: impl Into<GameUserRestartData_Targtes>) -> bool
IsEnable(crate::app::gameuserrestartdata::GameUserRestartData_Targtes) overload
Sourcepub fn get_size(target: impl Into<GameUserRestartData_Targtes>) -> i32
pub fn get_size(target: impl Into<GameUserRestartData_Targtes>) -> i32
GetSize(crate::app::gameuserrestartdata::GameUserRestartData_Targtes) overload
Sourcepub fn get_chapter(
target: impl Into<GameUserRestartData_Targtes>,
) -> ChapterData
pub fn get_chapter( target: impl Into<GameUserRestartData_Targtes>, ) -> ChapterData
GetChapter(crate::app::gameuserrestartdata::GameUserRestartData_Targtes) overload
Sourcepub fn get_target() -> GameUserRestartData_Targtes
pub fn get_target() -> GameUserRestartData_Targtes
GetTarget() overload
Sourcepub fn is_keep_level() -> bool
pub fn is_keep_level() -> bool
IsKeepLevel() overload
Sourcepub fn set_target(
target: impl Into<GameUserRestartData_Targtes>,
keep_level: impl Into<bool>,
)
pub fn set_target( target: impl Into<GameUserRestartData_Targtes>, keep_level: impl Into<bool>, )
SetTarget(crate::app::gameuserrestartdata::GameUserRestartData_Targtes, bool) overload
Source§impl GameUserRestartData
impl GameUserRestartData
pub fn get_stream_method_info() -> &'static MethodInfo
pub fn on_create_method_info() -> &'static MethodInfo
pub fn on_dispose_method_info() -> &'static MethodInfo
pub fn get_version_method_info() -> &'static MethodInfo
pub fn on_serialize_method_info() -> &'static MethodInfo
pub fn on_deserialize_method_info() -> &'static MethodInfo
pub fn save_method_info() -> &'static MethodInfo
pub fn load_method_info() -> &'static MethodInfo
pub fn clear_method_info() -> &'static MethodInfo
pub fn is_enable_method_info() -> &'static MethodInfo
pub fn get_size_method_info() -> &'static MethodInfo
pub fn get_chapter_method_info() -> &'static MethodInfo
pub fn get_target_method_info() -> &'static MethodInfo
pub fn is_keep_level_method_info() -> &'static MethodInfo
pub fn set_target_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl GameUserRestartData
impl GameUserRestartData
Sourcepub unsafe fn on_create(this: impl Into<IlInstance>)
pub unsafe fn on_create(this: impl Into<IlInstance>)
Direct (non-virtual) call to GameUserRestartData’s own OnCreate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_dispose(this: impl Into<IlInstance>)
pub unsafe fn on_dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to GameUserRestartData’s own OnDispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_version(this: impl Into<IlInstance>) -> i32
pub unsafe fn get_version(this: impl Into<IlInstance>) -> i32
Direct (non-virtual) call to GameUserRestartData’s own get_Version. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_serialize(this: impl Into<IlInstance>, stream: Stream_2)
pub unsafe fn on_serialize(this: impl Into<IlInstance>, stream: Stream_2)
Direct (non-virtual) call to GameUserRestartData’s own OnSerialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_deserialize(
this: impl Into<IlInstance>,
stream: Stream_2,
version: i32,
)
pub unsafe fn on_deserialize( this: impl Into<IlInstance>, stream: Stream_2, version: i32, )
Direct (non-virtual) call to GameUserRestartData’s own OnDeserialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for GameUserRestartData
impl ClassIdentity for GameUserRestartData
Source§impl Clone for GameUserRestartData
impl Clone for GameUserRestartData
Source§fn clone(&self) -> GameUserRestartData
fn clone(&self) -> GameUserRestartData
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for GameUserRestartData
impl FromIlInstance for GameUserRestartData
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IGameUserRestartData for GameUserRestartData
impl IGameUserRestartData for GameUserRestartData
fn m_streams(self) -> Array<GameUserRestartData_RestartStream>
fn set_m_streams(self, value: Array<GameUserRestartData_RestartStream>)
fn m_target(self) -> GameUserRestartData_Targtes
fn set_m_target(self, value: GameUserRestartData_Targtes)
fn m_keep_level(self) -> bool
fn set_m_keep_level(self, value: bool)
Source§impl ISingletonClass_1<GameUserRestartData> for GameUserRestartData
impl ISingletonClass_1<GameUserRestartData> for GameUserRestartData
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
impl Copy for GameUserRestartData
impl IObject for GameUserRestartData
Auto Trait Implementations§
impl Freeze for GameUserRestartData
impl RefUnwindSafe for GameUserRestartData
impl !Send for GameUserRestartData
impl !Sync for GameUserRestartData
impl Unpin for GameUserRestartData
impl UnwindSafe for GameUserRestartData
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Source§impl<__T> IGameUserRestartDataMethods for __Twhere
__T: IGameUserRestartData,
impl<__T> IGameUserRestartDataMethods for __Twhere
__T: IGameUserRestartData,
Source§fn get_stream(
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) -> GameUserRestartData_RestartStream
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