pub trait IGodWeaponRefineDataMethods: IGodWeaponRefineData {
Show 80 methods
// Provided methods
fn get_iid(self) -> Il2CppString { ... }
fn set_iid(self, value: impl Into<Il2CppString>) { ... }
fn get_power_mat(self) -> u16 { ... }
fn set_power_mat(self, value: impl Into<u16>) { ... }
fn get_hit_mat(self) -> u16 { ... }
fn set_hit_mat(self, value: impl Into<u16>) { ... }
fn get_critical_mat(self) -> u16 { ... }
fn set_critical_mat(self, value: impl Into<u16>) { ... }
fn get_avoid_mat(self) -> u16 { ... }
fn set_avoid_mat(self, value: impl Into<u16>) { ... }
fn get_secure_mat(self) -> u16 { ... }
fn set_secure_mat(self, value: impl Into<u16>) { ... }
fn get_tech_mat(self) -> u16 { ... }
fn set_tech_mat(self, value: impl Into<u16>) { ... }
fn get_quick_mat(self) -> u16 { ... }
fn set_quick_mat(self, value: impl Into<u16>) { ... }
fn get_def_mat(self) -> u16 { ... }
fn set_def_mat(self, value: impl Into<u16>) { ... }
fn get_mdef_mat(self) -> u16 { ... }
fn set_mdef_mat(self, value: impl Into<u16>) { ... }
fn get_efficacy_horse_mat(self) -> u16 { ... }
fn set_efficacy_horse_mat(self, value: impl Into<u16>) { ... }
fn get_efficacy_armor_mat(self) -> u16 { ... }
fn set_efficacy_armor_mat(self, value: impl Into<u16>) { ... }
fn get_efficacy_fly_mat(self) -> u16 { ... }
fn set_efficacy_fly_mat(self, value: impl Into<u16>) { ... }
fn get_efficacy_dragon_mat(self) -> u16 { ... }
fn set_efficacy_dragon_mat(self, value: impl Into<u16>) { ... }
fn get_efficacy_morph_mat(self) -> u16 { ... }
fn set_efficacy_morph_mat(self, value: impl Into<u16>) { ... }
fn get_power_capa(self) -> u16 { ... }
fn set_power_capa(self, value: impl Into<u16>) { ... }
fn get_hit_capa(self) -> u16 { ... }
fn set_hit_capa(self, value: impl Into<u16>) { ... }
fn get_critical_capa(self) -> u16 { ... }
fn set_critical_capa(self, value: impl Into<u16>) { ... }
fn get_avoid_capa(self) -> u16 { ... }
fn set_avoid_capa(self, value: impl Into<u16>) { ... }
fn get_secure_capa(self) -> u16 { ... }
fn set_secure_capa(self, value: impl Into<u16>) { ... }
fn get_tech_capa(self) -> u16 { ... }
fn set_tech_capa(self, value: impl Into<u16>) { ... }
fn get_quick_capa(self) -> u16 { ... }
fn set_quick_capa(self, value: impl Into<u16>) { ... }
fn get_def_capa(self) -> u16 { ... }
fn set_def_capa(self, value: impl Into<u16>) { ... }
fn get_mdef_capa(self) -> u16 { ... }
fn set_mdef_capa(self, value: impl Into<u16>) { ... }
fn get_efficacy_horse_capa(self) -> u16 { ... }
fn set_efficacy_horse_capa(self, value: impl Into<u16>) { ... }
fn get_efficacy_armor_capa(self) -> u16 { ... }
fn set_efficacy_armor_capa(self, value: impl Into<u16>) { ... }
fn get_efficacy_fly_capa(self) -> u16 { ... }
fn set_efficacy_fly_capa(self, value: impl Into<u16>) { ... }
fn get_efficacy_dragon_capa(self) -> u16 { ... }
fn set_efficacy_dragon_capa(self, value: impl Into<u16>) { ... }
fn get_efficacy_morph_capa(self) -> u16 { ... }
fn set_efficacy_morph_capa(self, value: impl Into<u16>) { ... }
fn get_power(self) -> i8 { ... }
fn set_power(self, value: impl Into<i8>) { ... }
fn get_hit(self) -> i8 { ... }
fn set_hit(self, value: impl Into<i8>) { ... }
fn get_critical(self) -> i8 { ... }
fn set_critical(self, value: impl Into<i8>) { ... }
fn get_avoid(self) -> i8 { ... }
fn set_avoid(self, value: impl Into<i8>) { ... }
fn get_secure(self) -> i8 { ... }
fn set_secure(self, value: impl Into<i8>) { ... }
fn get_tech(self) -> i8 { ... }
fn set_tech(self, value: impl Into<i8>) { ... }
fn get_quick(self) -> i8 { ... }
fn set_quick(self, value: impl Into<i8>) { ... }
fn get_def(self) -> i8 { ... }
fn set_def(self, value: impl Into<i8>) { ... }
fn get_mdef(self) -> i8 { ... }
fn set_mdef(self, value: impl Into<i8>) { ... }
fn get_material_count(
self,
kind: impl Into<GodWeaponRefineData_Kind>,
) -> u16 { ... }
fn get_capacity(self, kind: impl Into<GodWeaponRefineData_Kind>) -> u16 { ... }
fn get_value(self, kind: impl Into<GodWeaponRefineData_Kind>) -> i8 { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_iid(self) -> Il2CppString
fn get_iid(self) -> Il2CppString
get_Iid() overload
Sourcefn set_iid(self, value: impl Into<Il2CppString>)
fn set_iid(self, value: impl Into<Il2CppString>)
set_Iid(::unity::Il2CppString) overload
Sourcefn get_power_mat(self) -> u16
fn get_power_mat(self) -> u16
get_PowerMat() overload
Sourcefn set_power_mat(self, value: impl Into<u16>)
fn set_power_mat(self, value: impl Into<u16>)
set_PowerMat(u16) overload
Sourcefn get_hit_mat(self) -> u16
fn get_hit_mat(self) -> u16
get_HitMat() overload
Sourcefn set_hit_mat(self, value: impl Into<u16>)
fn set_hit_mat(self, value: impl Into<u16>)
set_HitMat(u16) overload
Sourcefn get_critical_mat(self) -> u16
fn get_critical_mat(self) -> u16
get_CriticalMat() overload
Sourcefn set_critical_mat(self, value: impl Into<u16>)
fn set_critical_mat(self, value: impl Into<u16>)
set_CriticalMat(u16) overload
Sourcefn get_avoid_mat(self) -> u16
fn get_avoid_mat(self) -> u16
get_AvoidMat() overload
Sourcefn set_avoid_mat(self, value: impl Into<u16>)
fn set_avoid_mat(self, value: impl Into<u16>)
set_AvoidMat(u16) overload
Sourcefn get_secure_mat(self) -> u16
fn get_secure_mat(self) -> u16
get_SecureMat() overload
Sourcefn set_secure_mat(self, value: impl Into<u16>)
fn set_secure_mat(self, value: impl Into<u16>)
set_SecureMat(u16) overload
Sourcefn get_tech_mat(self) -> u16
fn get_tech_mat(self) -> u16
get_TechMat() overload
Sourcefn set_tech_mat(self, value: impl Into<u16>)
fn set_tech_mat(self, value: impl Into<u16>)
set_TechMat(u16) overload
Sourcefn get_quick_mat(self) -> u16
fn get_quick_mat(self) -> u16
get_QuickMat() overload
Sourcefn set_quick_mat(self, value: impl Into<u16>)
fn set_quick_mat(self, value: impl Into<u16>)
set_QuickMat(u16) overload
Sourcefn get_def_mat(self) -> u16
fn get_def_mat(self) -> u16
get_DefMat() overload
Sourcefn set_def_mat(self, value: impl Into<u16>)
fn set_def_mat(self, value: impl Into<u16>)
set_DefMat(u16) overload
Sourcefn get_mdef_mat(self) -> u16
fn get_mdef_mat(self) -> u16
get_MdefMat() overload
Sourcefn set_mdef_mat(self, value: impl Into<u16>)
fn set_mdef_mat(self, value: impl Into<u16>)
set_MdefMat(u16) overload
Sourcefn get_efficacy_horse_mat(self) -> u16
fn get_efficacy_horse_mat(self) -> u16
get_EfficacyHorseMat() overload
Sourcefn set_efficacy_horse_mat(self, value: impl Into<u16>)
fn set_efficacy_horse_mat(self, value: impl Into<u16>)
set_EfficacyHorseMat(u16) overload
Sourcefn get_efficacy_armor_mat(self) -> u16
fn get_efficacy_armor_mat(self) -> u16
get_EfficacyArmorMat() overload
Sourcefn set_efficacy_armor_mat(self, value: impl Into<u16>)
fn set_efficacy_armor_mat(self, value: impl Into<u16>)
set_EfficacyArmorMat(u16) overload
Sourcefn get_efficacy_fly_mat(self) -> u16
fn get_efficacy_fly_mat(self) -> u16
get_EfficacyFlyMat() overload
Sourcefn set_efficacy_fly_mat(self, value: impl Into<u16>)
fn set_efficacy_fly_mat(self, value: impl Into<u16>)
set_EfficacyFlyMat(u16) overload
Sourcefn get_efficacy_dragon_mat(self) -> u16
fn get_efficacy_dragon_mat(self) -> u16
get_EfficacyDragonMat() overload
Sourcefn set_efficacy_dragon_mat(self, value: impl Into<u16>)
fn set_efficacy_dragon_mat(self, value: impl Into<u16>)
set_EfficacyDragonMat(u16) overload
Sourcefn get_efficacy_morph_mat(self) -> u16
fn get_efficacy_morph_mat(self) -> u16
get_EfficacyMorphMat() overload
Sourcefn set_efficacy_morph_mat(self, value: impl Into<u16>)
fn set_efficacy_morph_mat(self, value: impl Into<u16>)
set_EfficacyMorphMat(u16) overload
Sourcefn get_power_capa(self) -> u16
fn get_power_capa(self) -> u16
get_PowerCapa() overload
Sourcefn set_power_capa(self, value: impl Into<u16>)
fn set_power_capa(self, value: impl Into<u16>)
set_PowerCapa(u16) overload
Sourcefn get_hit_capa(self) -> u16
fn get_hit_capa(self) -> u16
get_HitCapa() overload
Sourcefn set_hit_capa(self, value: impl Into<u16>)
fn set_hit_capa(self, value: impl Into<u16>)
set_HitCapa(u16) overload
Sourcefn get_critical_capa(self) -> u16
fn get_critical_capa(self) -> u16
get_CriticalCapa() overload
Sourcefn set_critical_capa(self, value: impl Into<u16>)
fn set_critical_capa(self, value: impl Into<u16>)
set_CriticalCapa(u16) overload
Sourcefn get_avoid_capa(self) -> u16
fn get_avoid_capa(self) -> u16
get_AvoidCapa() overload
Sourcefn set_avoid_capa(self, value: impl Into<u16>)
fn set_avoid_capa(self, value: impl Into<u16>)
set_AvoidCapa(u16) overload
Sourcefn get_secure_capa(self) -> u16
fn get_secure_capa(self) -> u16
get_SecureCapa() overload
Sourcefn set_secure_capa(self, value: impl Into<u16>)
fn set_secure_capa(self, value: impl Into<u16>)
set_SecureCapa(u16) overload
Sourcefn get_tech_capa(self) -> u16
fn get_tech_capa(self) -> u16
get_TechCapa() overload
Sourcefn set_tech_capa(self, value: impl Into<u16>)
fn set_tech_capa(self, value: impl Into<u16>)
set_TechCapa(u16) overload
Sourcefn get_quick_capa(self) -> u16
fn get_quick_capa(self) -> u16
get_QuickCapa() overload
Sourcefn set_quick_capa(self, value: impl Into<u16>)
fn set_quick_capa(self, value: impl Into<u16>)
set_QuickCapa(u16) overload
Sourcefn get_def_capa(self) -> u16
fn get_def_capa(self) -> u16
get_DefCapa() overload
Sourcefn set_def_capa(self, value: impl Into<u16>)
fn set_def_capa(self, value: impl Into<u16>)
set_DefCapa(u16) overload
Sourcefn get_mdef_capa(self) -> u16
fn get_mdef_capa(self) -> u16
get_MdefCapa() overload
Sourcefn set_mdef_capa(self, value: impl Into<u16>)
fn set_mdef_capa(self, value: impl Into<u16>)
set_MdefCapa(u16) overload
Sourcefn get_efficacy_horse_capa(self) -> u16
fn get_efficacy_horse_capa(self) -> u16
get_EfficacyHorseCapa() overload
Sourcefn set_efficacy_horse_capa(self, value: impl Into<u16>)
fn set_efficacy_horse_capa(self, value: impl Into<u16>)
set_EfficacyHorseCapa(u16) overload
Sourcefn get_efficacy_armor_capa(self) -> u16
fn get_efficacy_armor_capa(self) -> u16
get_EfficacyArmorCapa() overload
Sourcefn set_efficacy_armor_capa(self, value: impl Into<u16>)
fn set_efficacy_armor_capa(self, value: impl Into<u16>)
set_EfficacyArmorCapa(u16) overload
Sourcefn get_efficacy_fly_capa(self) -> u16
fn get_efficacy_fly_capa(self) -> u16
get_EfficacyFlyCapa() overload
Sourcefn set_efficacy_fly_capa(self, value: impl Into<u16>)
fn set_efficacy_fly_capa(self, value: impl Into<u16>)
set_EfficacyFlyCapa(u16) overload
Sourcefn get_efficacy_dragon_capa(self) -> u16
fn get_efficacy_dragon_capa(self) -> u16
get_EfficacyDragonCapa() overload
Sourcefn set_efficacy_dragon_capa(self, value: impl Into<u16>)
fn set_efficacy_dragon_capa(self, value: impl Into<u16>)
set_EfficacyDragonCapa(u16) overload
Sourcefn get_efficacy_morph_capa(self) -> u16
fn get_efficacy_morph_capa(self) -> u16
get_EfficacyMorphCapa() overload
Sourcefn set_efficacy_morph_capa(self, value: impl Into<u16>)
fn set_efficacy_morph_capa(self, value: impl Into<u16>)
set_EfficacyMorphCapa(u16) overload
Sourcefn get_critical(self) -> i8
fn get_critical(self) -> i8
get_Critical() overload
Sourcefn set_critical(self, value: impl Into<i8>)
fn set_critical(self, value: impl Into<i8>)
set_Critical(i8) overload
Sourcefn get_secure(self) -> i8
fn get_secure(self) -> i8
get_Secure() overload
Sourcefn set_secure(self, value: impl Into<i8>)
fn set_secure(self, value: impl Into<i8>)
set_Secure(i8) overload
Sourcefn get_material_count(self, kind: impl Into<GodWeaponRefineData_Kind>) -> u16
fn get_material_count(self, kind: impl Into<GodWeaponRefineData_Kind>) -> u16
GetMaterialCount(crate::app::godweaponrefinedata::GodWeaponRefineData_Kind) overload
Sourcefn get_capacity(self, kind: impl Into<GodWeaponRefineData_Kind>) -> u16
fn get_capacity(self, kind: impl Into<GodWeaponRefineData_Kind>) -> u16
GetCapacity(crate::app::godweaponrefinedata::GodWeaponRefineData_Kind) overload
Sourcefn get_value(self, kind: impl Into<GodWeaponRefineData_Kind>) -> i8
fn get_value(self, kind: impl Into<GodWeaponRefineData_Kind>) -> i8
GetValue(crate::app::godweaponrefinedata::GodWeaponRefineData_Kind) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IGodWeaponRefineData> IGodWeaponRefineDataMethods for __T
app-godweaponrefinedata only.