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IGodWeaponRefineDataMethods

Trait IGodWeaponRefineDataMethods 

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pub trait IGodWeaponRefineDataMethods: IGodWeaponRefineData {
Show 80 methods // Provided methods fn get_iid(self) -> Il2CppString { ... } fn set_iid(self, value: impl Into<Il2CppString>) { ... } fn get_power_mat(self) -> u16 { ... } fn set_power_mat(self, value: impl Into<u16>) { ... } fn get_hit_mat(self) -> u16 { ... } fn set_hit_mat(self, value: impl Into<u16>) { ... } fn get_critical_mat(self) -> u16 { ... } fn set_critical_mat(self, value: impl Into<u16>) { ... } fn get_avoid_mat(self) -> u16 { ... } fn set_avoid_mat(self, value: impl Into<u16>) { ... } fn get_secure_mat(self) -> u16 { ... } fn set_secure_mat(self, value: impl Into<u16>) { ... } fn get_tech_mat(self) -> u16 { ... } fn set_tech_mat(self, value: impl Into<u16>) { ... } fn get_quick_mat(self) -> u16 { ... } fn set_quick_mat(self, value: impl Into<u16>) { ... } fn get_def_mat(self) -> u16 { ... } fn set_def_mat(self, value: impl Into<u16>) { ... } fn get_mdef_mat(self) -> u16 { ... } fn set_mdef_mat(self, value: impl Into<u16>) { ... } fn get_efficacy_horse_mat(self) -> u16 { ... } fn set_efficacy_horse_mat(self, value: impl Into<u16>) { ... } fn get_efficacy_armor_mat(self) -> u16 { ... } fn set_efficacy_armor_mat(self, value: impl Into<u16>) { ... } fn get_efficacy_fly_mat(self) -> u16 { ... } fn set_efficacy_fly_mat(self, value: impl Into<u16>) { ... } fn get_efficacy_dragon_mat(self) -> u16 { ... } fn set_efficacy_dragon_mat(self, value: impl Into<u16>) { ... } fn get_efficacy_morph_mat(self) -> u16 { ... } fn set_efficacy_morph_mat(self, value: impl Into<u16>) { ... } fn get_power_capa(self) -> u16 { ... } fn set_power_capa(self, value: impl Into<u16>) { ... } fn get_hit_capa(self) -> u16 { ... } fn set_hit_capa(self, value: impl Into<u16>) { ... } fn get_critical_capa(self) -> u16 { ... } fn set_critical_capa(self, value: impl Into<u16>) { ... } fn get_avoid_capa(self) -> u16 { ... } fn set_avoid_capa(self, value: impl Into<u16>) { ... } fn get_secure_capa(self) -> u16 { ... } fn set_secure_capa(self, value: impl Into<u16>) { ... } fn get_tech_capa(self) -> u16 { ... } fn set_tech_capa(self, value: impl Into<u16>) { ... } fn get_quick_capa(self) -> u16 { ... } fn set_quick_capa(self, value: impl Into<u16>) { ... } fn get_def_capa(self) -> u16 { ... } fn set_def_capa(self, value: impl Into<u16>) { ... } fn get_mdef_capa(self) -> u16 { ... } fn set_mdef_capa(self, value: impl Into<u16>) { ... } fn get_efficacy_horse_capa(self) -> u16 { ... } fn set_efficacy_horse_capa(self, value: impl Into<u16>) { ... } fn get_efficacy_armor_capa(self) -> u16 { ... } fn set_efficacy_armor_capa(self, value: impl Into<u16>) { ... } fn get_efficacy_fly_capa(self) -> u16 { ... } fn set_efficacy_fly_capa(self, value: impl Into<u16>) { ... } fn get_efficacy_dragon_capa(self) -> u16 { ... } fn set_efficacy_dragon_capa(self, value: impl Into<u16>) { ... } fn get_efficacy_morph_capa(self) -> u16 { ... } fn set_efficacy_morph_capa(self, value: impl Into<u16>) { ... } fn get_power(self) -> i8 { ... } fn set_power(self, value: impl Into<i8>) { ... } fn get_hit(self) -> i8 { ... } fn set_hit(self, value: impl Into<i8>) { ... } fn get_critical(self) -> i8 { ... } fn set_critical(self, value: impl Into<i8>) { ... } fn get_avoid(self) -> i8 { ... } fn set_avoid(self, value: impl Into<i8>) { ... } fn get_secure(self) -> i8 { ... } fn set_secure(self, value: impl Into<i8>) { ... } fn get_tech(self) -> i8 { ... } fn set_tech(self, value: impl Into<i8>) { ... } fn get_quick(self) -> i8 { ... } fn set_quick(self, value: impl Into<i8>) { ... } fn get_def(self) -> i8 { ... } fn set_def(self, value: impl Into<i8>) { ... } fn get_mdef(self) -> i8 { ... } fn set_mdef(self, value: impl Into<i8>) { ... } fn get_material_count( self, kind: impl Into<GodWeaponRefineData_Kind>, ) -> u16 { ... } fn get_capacity(self, kind: impl Into<GodWeaponRefineData_Kind>) -> u16 { ... } fn get_value(self, kind: impl Into<GodWeaponRefineData_Kind>) -> i8 { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_iid(self) -> Il2CppString

get_Iid() overload

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fn set_iid(self, value: impl Into<Il2CppString>)

set_Iid(::unity::Il2CppString) overload

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fn get_power_mat(self) -> u16

get_PowerMat() overload

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fn set_power_mat(self, value: impl Into<u16>)

set_PowerMat(u16) overload

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fn get_hit_mat(self) -> u16

get_HitMat() overload

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fn set_hit_mat(self, value: impl Into<u16>)

set_HitMat(u16) overload

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fn get_critical_mat(self) -> u16

get_CriticalMat() overload

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fn set_critical_mat(self, value: impl Into<u16>)

set_CriticalMat(u16) overload

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fn get_avoid_mat(self) -> u16

get_AvoidMat() overload

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fn set_avoid_mat(self, value: impl Into<u16>)

set_AvoidMat(u16) overload

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fn get_secure_mat(self) -> u16

get_SecureMat() overload

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fn set_secure_mat(self, value: impl Into<u16>)

set_SecureMat(u16) overload

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fn get_tech_mat(self) -> u16

get_TechMat() overload

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fn set_tech_mat(self, value: impl Into<u16>)

set_TechMat(u16) overload

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fn get_quick_mat(self) -> u16

get_QuickMat() overload

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fn set_quick_mat(self, value: impl Into<u16>)

set_QuickMat(u16) overload

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fn get_def_mat(self) -> u16

get_DefMat() overload

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fn set_def_mat(self, value: impl Into<u16>)

set_DefMat(u16) overload

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fn get_mdef_mat(self) -> u16

get_MdefMat() overload

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fn set_mdef_mat(self, value: impl Into<u16>)

set_MdefMat(u16) overload

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fn get_efficacy_horse_mat(self) -> u16

get_EfficacyHorseMat() overload

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fn set_efficacy_horse_mat(self, value: impl Into<u16>)

set_EfficacyHorseMat(u16) overload

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fn get_efficacy_armor_mat(self) -> u16

get_EfficacyArmorMat() overload

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fn set_efficacy_armor_mat(self, value: impl Into<u16>)

set_EfficacyArmorMat(u16) overload

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fn get_efficacy_fly_mat(self) -> u16

get_EfficacyFlyMat() overload

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fn set_efficacy_fly_mat(self, value: impl Into<u16>)

set_EfficacyFlyMat(u16) overload

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fn get_efficacy_dragon_mat(self) -> u16

get_EfficacyDragonMat() overload

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fn set_efficacy_dragon_mat(self, value: impl Into<u16>)

set_EfficacyDragonMat(u16) overload

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fn get_efficacy_morph_mat(self) -> u16

get_EfficacyMorphMat() overload

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fn set_efficacy_morph_mat(self, value: impl Into<u16>)

set_EfficacyMorphMat(u16) overload

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fn get_power_capa(self) -> u16

get_PowerCapa() overload

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fn set_power_capa(self, value: impl Into<u16>)

set_PowerCapa(u16) overload

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fn get_hit_capa(self) -> u16

get_HitCapa() overload

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fn set_hit_capa(self, value: impl Into<u16>)

set_HitCapa(u16) overload

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fn get_critical_capa(self) -> u16

get_CriticalCapa() overload

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fn set_critical_capa(self, value: impl Into<u16>)

set_CriticalCapa(u16) overload

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fn get_avoid_capa(self) -> u16

get_AvoidCapa() overload

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fn set_avoid_capa(self, value: impl Into<u16>)

set_AvoidCapa(u16) overload

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fn get_secure_capa(self) -> u16

get_SecureCapa() overload

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fn set_secure_capa(self, value: impl Into<u16>)

set_SecureCapa(u16) overload

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fn get_tech_capa(self) -> u16

get_TechCapa() overload

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fn set_tech_capa(self, value: impl Into<u16>)

set_TechCapa(u16) overload

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fn get_quick_capa(self) -> u16

get_QuickCapa() overload

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fn set_quick_capa(self, value: impl Into<u16>)

set_QuickCapa(u16) overload

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fn get_def_capa(self) -> u16

get_DefCapa() overload

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fn set_def_capa(self, value: impl Into<u16>)

set_DefCapa(u16) overload

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fn get_mdef_capa(self) -> u16

get_MdefCapa() overload

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fn set_mdef_capa(self, value: impl Into<u16>)

set_MdefCapa(u16) overload

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fn get_efficacy_horse_capa(self) -> u16

get_EfficacyHorseCapa() overload

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fn set_efficacy_horse_capa(self, value: impl Into<u16>)

set_EfficacyHorseCapa(u16) overload

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fn get_efficacy_armor_capa(self) -> u16

get_EfficacyArmorCapa() overload

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fn set_efficacy_armor_capa(self, value: impl Into<u16>)

set_EfficacyArmorCapa(u16) overload

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fn get_efficacy_fly_capa(self) -> u16

get_EfficacyFlyCapa() overload

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fn set_efficacy_fly_capa(self, value: impl Into<u16>)

set_EfficacyFlyCapa(u16) overload

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fn get_efficacy_dragon_capa(self) -> u16

get_EfficacyDragonCapa() overload

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fn set_efficacy_dragon_capa(self, value: impl Into<u16>)

set_EfficacyDragonCapa(u16) overload

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fn get_efficacy_morph_capa(self) -> u16

get_EfficacyMorphCapa() overload

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fn set_efficacy_morph_capa(self, value: impl Into<u16>)

set_EfficacyMorphCapa(u16) overload

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fn get_power(self) -> i8

get_Power() overload

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fn set_power(self, value: impl Into<i8>)

set_Power(i8) overload

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fn get_hit(self) -> i8

get_Hit() overload

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fn set_hit(self, value: impl Into<i8>)

set_Hit(i8) overload

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fn get_critical(self) -> i8

get_Critical() overload

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fn set_critical(self, value: impl Into<i8>)

set_Critical(i8) overload

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fn get_avoid(self) -> i8

get_Avoid() overload

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fn set_avoid(self, value: impl Into<i8>)

set_Avoid(i8) overload

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fn get_secure(self) -> i8

get_Secure() overload

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fn set_secure(self, value: impl Into<i8>)

set_Secure(i8) overload

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fn get_tech(self) -> i8

get_Tech() overload

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fn set_tech(self, value: impl Into<i8>)

set_Tech(i8) overload

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fn get_quick(self) -> i8

get_Quick() overload

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fn set_quick(self, value: impl Into<i8>)

set_Quick(i8) overload

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fn get_def(self) -> i8

get_Def() overload

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fn set_def(self, value: impl Into<i8>)

set_Def(i8) overload

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fn get_mdef(self) -> i8

get_Mdef() overload

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fn set_mdef(self, value: impl Into<i8>)

set_Mdef(i8) overload

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fn get_material_count(self, kind: impl Into<GodWeaponRefineData_Kind>) -> u16

GetMaterialCount(crate::app::godweaponrefinedata::GodWeaponRefineData_Kind) overload

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fn get_capacity(self, kind: impl Into<GodWeaponRefineData_Kind>) -> u16

GetCapacity(crate::app::godweaponrefinedata::GodWeaponRefineData_Kind) overload

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fn get_value(self, kind: impl Into<GodWeaponRefineData_Kind>) -> i8

GetValue(crate::app::godweaponrefinedata::GodWeaponRefineData_Kind) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IGodWeaponRefineData> IGodWeaponRefineDataMethods for __T

Available on crate feature app-godweaponrefinedata only.