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IHubLookAtController

Trait IHubLookAtController 

Source
pub trait IHubLookAtController: IMonoBehaviour {
Show 20 methods // Provided methods fn m_curve(self) -> InterpolatorFloat { ... } fn set_m_curve(self, value: InterpolatorFloat) { ... } fn m_look_at_ik(self) -> Array<LookAtIK> { ... } fn set_m_look_at_ik(self, value: Array<LookAtIK>) { ... } fn m_look_at_ik_param(self) -> Array<HubLookAtController_LookAtIKParam> { ... } fn set_m_look_at_ik_param( self, value: Array<HubLookAtController_LookAtIKParam>, ) { ... } fn m_look_at_target(self) -> GameObject { ... } fn set_m_look_at_target(self, value: GameObject) { ... } fn m_target(self) -> Transform { ... } fn set_m_target(self, value: Transform) { ... } fn m_target_position(self) -> Vector3 { ... } fn set_m_target_position(self, value: Vector3) { ... } fn m_head_transform(self) -> Transform { ... } fn set_m_head_transform(self, value: Transform) { ... } fn m_disable_follow(self) -> bool { ... } fn set_m_disable_follow(self, value: bool) { ... } fn m_vertical_limit(self) -> bool { ... } fn set_m_vertical_limit(self, value: bool) { ... } fn m_vertical_limit_value(self) -> f32 { ... } fn set_m_vertical_limit_value(self, value: f32) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§