pub trait IHubLookAtController: IMonoBehaviour {
Show 20 methods
// Provided methods
fn m_curve(self) -> InterpolatorFloat { ... }
fn set_m_curve(self, value: InterpolatorFloat) { ... }
fn m_look_at_ik(self) -> Array<LookAtIK> { ... }
fn set_m_look_at_ik(self, value: Array<LookAtIK>) { ... }
fn m_look_at_ik_param(self) -> Array<HubLookAtController_LookAtIKParam> { ... }
fn set_m_look_at_ik_param(
self,
value: Array<HubLookAtController_LookAtIKParam>,
) { ... }
fn m_look_at_target(self) -> GameObject { ... }
fn set_m_look_at_target(self, value: GameObject) { ... }
fn m_target(self) -> Transform { ... }
fn set_m_target(self, value: Transform) { ... }
fn m_target_position(self) -> Vector3 { ... }
fn set_m_target_position(self, value: Vector3) { ... }
fn m_head_transform(self) -> Transform { ... }
fn set_m_head_transform(self, value: Transform) { ... }
fn m_disable_follow(self) -> bool { ... }
fn set_m_disable_follow(self, value: bool) { ... }
fn m_vertical_limit(self) -> bool { ... }
fn set_m_vertical_limit(self, value: bool) { ... }
fn m_vertical_limit_value(self) -> f32 { ... }
fn set_m_vertical_limit_value(self, value: f32) { ... }
}Provided Methods§
fn m_curve(self) -> InterpolatorFloat
fn set_m_curve(self, value: InterpolatorFloat)
fn m_look_at_ik(self) -> Array<LookAtIK>
fn set_m_look_at_ik(self, value: Array<LookAtIK>)
fn m_look_at_ik_param(self) -> Array<HubLookAtController_LookAtIKParam>
fn set_m_look_at_ik_param(self, value: Array<HubLookAtController_LookAtIKParam>)
fn m_look_at_target(self) -> GameObject
fn set_m_look_at_target(self, value: GameObject)
fn m_target(self) -> Transform
fn set_m_target(self, value: Transform)
fn m_target_position(self) -> Vector3
fn set_m_target_position(self, value: Vector3)
fn m_head_transform(self) -> Transform
fn set_m_head_transform(self, value: Transform)
fn m_disable_follow(self) -> bool
fn set_m_disable_follow(self, value: bool)
fn m_vertical_limit(self) -> bool
fn set_m_vertical_limit(self, value: bool)
fn m_vertical_limit_value(self) -> f32
fn set_m_vertical_limit_value(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.