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IHubMiniMapMethods

Trait IHubMiniMapMethods 

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pub trait IHubMiniMapMethods: IHubMiniMap {
Show 34 methods // Provided methods fn next_change_mode(self) { ... } fn show_system_menu(self) { ... } fn hide_system_menu(self) { ... } fn show(self) { ... } fn hide(self) { ... } fn push_layer(self, layer: impl Into<i32>) { ... } fn pop_layer(self, layer: impl Into<i32>) { ... } fn push_env_sound_id(self, id: impl Into<Il2CppString>) { ... } fn pop_env_sound_id(self, id: impl Into<Il2CppString>) { ... } fn is_cave(self) -> bool { ... } fn get_env_sound_collider_count(self) -> i32 { ... } fn set_env_sound_collider_count(self, value: impl Into<i32>) { ... } fn get_env_sound_id(self) -> Il2CppString { ... } fn set_env_sound_id(self, value: impl Into<Il2CppString>) { ... } fn get_current_map_mode(self) -> HubMiniMap_MapMode { ... } fn set_current_map_mode(self, value: impl Into<HubMiniMap_MapMode>) { ... } fn get_is_minimap_rotate(self) -> bool { ... } fn get_is_mascot_enable(self) -> bool { ... } fn get_capture_param( self, map_name: impl Into<Il2CppString>, ) -> HubMiniMapCaptureParam_CaptureParam1 { ... } fn load(self) -> IEnumerator { ... } fn on_destroy(self) { ... } fn clear_icon(self) { ... } fn get_base_point(self, access: impl Into<HubAccess>) -> GameObject { ... } fn get_dispos_name(self, access: impl Into<HubAccess>) -> Il2CppString { ... } fn setup( self, root: impl Into<GameObject>, prefixless_cid: impl Into<Il2CppString>, ) { ... } fn restore(self) { ... } fn arrange_icon_position(self) { ... } fn is_show(self) -> bool { ... } fn update(self) { ... } fn scroll(self) { ... } fn set_mode(self, mode: impl Into<HubMiniMap_MapMode>) { ... } fn transform_position(self, position: impl Into<Vector3>) -> Vector3 { ... } fn world_to_screen_position(self, position: impl Into<Vector3>) -> Vector3 { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn next_change_mode(self)

NextChangeMode() overload

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fn show_system_menu(self)

ShowSystemMenu() overload

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fn hide_system_menu(self)

HideSystemMenu() overload

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fn show(self)

Show() overload

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fn hide(self)

Hide() overload

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fn push_layer(self, layer: impl Into<i32>)

PushLayer(i32) overload

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fn pop_layer(self, layer: impl Into<i32>)

PopLayer(i32) overload

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fn push_env_sound_id(self, id: impl Into<Il2CppString>)

PushEnvSoundID(::unity::Il2CppString) overload

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fn pop_env_sound_id(self, id: impl Into<Il2CppString>)

PopEnvSoundID(::unity::Il2CppString) overload

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fn is_cave(self) -> bool

IsCave() overload

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fn get_env_sound_collider_count(self) -> i32

get_EnvSoundColliderCount() overload

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fn set_env_sound_collider_count(self, value: impl Into<i32>)

set_EnvSoundColliderCount(i32) overload

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fn get_env_sound_id(self) -> Il2CppString

get_EnvSoundID() overload

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fn set_env_sound_id(self, value: impl Into<Il2CppString>)

set_EnvSoundID(::unity::Il2CppString) overload

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fn get_current_map_mode(self) -> HubMiniMap_MapMode

get_CurrentMapMode() overload

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fn set_current_map_mode(self, value: impl Into<HubMiniMap_MapMode>)

set_CurrentMapMode(crate::app::hubminimap::HubMiniMap_MapMode) overload

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fn get_is_minimap_rotate(self) -> bool

get_IsMinimapRotate() overload

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fn get_is_mascot_enable(self) -> bool

get_IsMascotEnable() overload

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fn get_capture_param( self, map_name: impl Into<Il2CppString>, ) -> HubMiniMapCaptureParam_CaptureParam1

GetCaptureParam(::unity::Il2CppString) overload

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fn load(self) -> IEnumerator

Load() overload

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fn on_destroy(self)

OnDestroy() overload

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fn clear_icon(self)

ClearIcon() overload

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fn get_base_point(self, access: impl Into<HubAccess>) -> GameObject

GetBasePoint(crate::app::hubaccess::HubAccess) overload

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fn get_dispos_name(self, access: impl Into<HubAccess>) -> Il2CppString

GetDisposName(crate::app::hubaccess::HubAccess) overload

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fn setup( self, root: impl Into<GameObject>, prefixless_cid: impl Into<Il2CppString>, )

Setup(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overload

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fn restore(self)

Restore() overload

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fn arrange_icon_position(self)

ArrangeIconPosition() overload

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fn is_show(self) -> bool

IsShow() overload

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fn update(self)

Update() overload

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fn scroll(self)

Scroll() overload

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fn set_mode(self, mode: impl Into<HubMiniMap_MapMode>)

SetMode(crate::app::hubminimap::HubMiniMap_MapMode) overload

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fn transform_position(self, position: impl Into<Vector3>) -> Vector3

TransformPosition(crate::unity_engine::vector3::Vector3) overload

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fn world_to_screen_position(self, position: impl Into<Vector3>) -> Vector3

WorldToScreenPosition(crate::unity_engine::vector3::Vector3) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IHubMiniMap> IHubMiniMapMethods for __T

Available on crate feature app-hubminimap only.