pub trait IHubMiniMapMethods: IHubMiniMap {
Show 34 methods
// Provided methods
fn next_change_mode(self) { ... }
fn show_system_menu(self) { ... }
fn hide_system_menu(self) { ... }
fn show(self) { ... }
fn hide(self) { ... }
fn push_layer(self, layer: impl Into<i32>) { ... }
fn pop_layer(self, layer: impl Into<i32>) { ... }
fn push_env_sound_id(self, id: impl Into<Il2CppString>) { ... }
fn pop_env_sound_id(self, id: impl Into<Il2CppString>) { ... }
fn is_cave(self) -> bool { ... }
fn get_env_sound_collider_count(self) -> i32 { ... }
fn set_env_sound_collider_count(self, value: impl Into<i32>) { ... }
fn get_env_sound_id(self) -> Il2CppString { ... }
fn set_env_sound_id(self, value: impl Into<Il2CppString>) { ... }
fn get_current_map_mode(self) -> HubMiniMap_MapMode { ... }
fn set_current_map_mode(self, value: impl Into<HubMiniMap_MapMode>) { ... }
fn get_is_minimap_rotate(self) -> bool { ... }
fn get_is_mascot_enable(self) -> bool { ... }
fn get_capture_param(
self,
map_name: impl Into<Il2CppString>,
) -> HubMiniMapCaptureParam_CaptureParam1 { ... }
fn load(self) -> IEnumerator { ... }
fn on_destroy(self) { ... }
fn clear_icon(self) { ... }
fn get_base_point(self, access: impl Into<HubAccess>) -> GameObject { ... }
fn get_dispos_name(self, access: impl Into<HubAccess>) -> Il2CppString { ... }
fn setup(
self,
root: impl Into<GameObject>,
prefixless_cid: impl Into<Il2CppString>,
) { ... }
fn restore(self) { ... }
fn arrange_icon_position(self) { ... }
fn is_show(self) -> bool { ... }
fn update(self) { ... }
fn scroll(self) { ... }
fn set_mode(self, mode: impl Into<HubMiniMap_MapMode>) { ... }
fn transform_position(self, position: impl Into<Vector3>) -> Vector3 { ... }
fn world_to_screen_position(self, position: impl Into<Vector3>) -> Vector3 { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn next_change_mode(self)
fn next_change_mode(self)
NextChangeMode() overload
ShowSystemMenu() overload
HideSystemMenu() overload
Sourcefn push_layer(self, layer: impl Into<i32>)
fn push_layer(self, layer: impl Into<i32>)
PushLayer(i32) overload
Sourcefn push_env_sound_id(self, id: impl Into<Il2CppString>)
fn push_env_sound_id(self, id: impl Into<Il2CppString>)
PushEnvSoundID(::unity::Il2CppString) overload
Sourcefn pop_env_sound_id(self, id: impl Into<Il2CppString>)
fn pop_env_sound_id(self, id: impl Into<Il2CppString>)
PopEnvSoundID(::unity::Il2CppString) overload
Sourcefn get_env_sound_collider_count(self) -> i32
fn get_env_sound_collider_count(self) -> i32
get_EnvSoundColliderCount() overload
Sourcefn set_env_sound_collider_count(self, value: impl Into<i32>)
fn set_env_sound_collider_count(self, value: impl Into<i32>)
set_EnvSoundColliderCount(i32) overload
Sourcefn get_env_sound_id(self) -> Il2CppString
fn get_env_sound_id(self) -> Il2CppString
get_EnvSoundID() overload
Sourcefn set_env_sound_id(self, value: impl Into<Il2CppString>)
fn set_env_sound_id(self, value: impl Into<Il2CppString>)
set_EnvSoundID(::unity::Il2CppString) overload
Sourcefn get_current_map_mode(self) -> HubMiniMap_MapMode
fn get_current_map_mode(self) -> HubMiniMap_MapMode
get_CurrentMapMode() overload
Sourcefn set_current_map_mode(self, value: impl Into<HubMiniMap_MapMode>)
fn set_current_map_mode(self, value: impl Into<HubMiniMap_MapMode>)
set_CurrentMapMode(crate::app::hubminimap::HubMiniMap_MapMode) overload
Sourcefn get_is_minimap_rotate(self) -> bool
fn get_is_minimap_rotate(self) -> bool
get_IsMinimapRotate() overload
Sourcefn get_is_mascot_enable(self) -> bool
fn get_is_mascot_enable(self) -> bool
get_IsMascotEnable() overload
Sourcefn get_capture_param(
self,
map_name: impl Into<Il2CppString>,
) -> HubMiniMapCaptureParam_CaptureParam1
fn get_capture_param( self, map_name: impl Into<Il2CppString>, ) -> HubMiniMapCaptureParam_CaptureParam1
GetCaptureParam(::unity::Il2CppString) overload
Sourcefn load(self) -> IEnumerator
fn load(self) -> IEnumerator
Load() overload
Sourcefn on_destroy(self)
fn on_destroy(self)
OnDestroy() overload
Sourcefn clear_icon(self)
fn clear_icon(self)
ClearIcon() overload
Sourcefn get_base_point(self, access: impl Into<HubAccess>) -> GameObject
fn get_base_point(self, access: impl Into<HubAccess>) -> GameObject
GetBasePoint(crate::app::hubaccess::HubAccess) overload
Sourcefn get_dispos_name(self, access: impl Into<HubAccess>) -> Il2CppString
fn get_dispos_name(self, access: impl Into<HubAccess>) -> Il2CppString
GetDisposName(crate::app::hubaccess::HubAccess) overload
Sourcefn setup(
self,
root: impl Into<GameObject>,
prefixless_cid: impl Into<Il2CppString>,
)
fn setup( self, root: impl Into<GameObject>, prefixless_cid: impl Into<Il2CppString>, )
Setup(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overload
Sourcefn arrange_icon_position(self)
fn arrange_icon_position(self)
ArrangeIconPosition() overload
Sourcefn set_mode(self, mode: impl Into<HubMiniMap_MapMode>)
fn set_mode(self, mode: impl Into<HubMiniMap_MapMode>)
SetMode(crate::app::hubminimap::HubMiniMap_MapMode) overload
Sourcefn transform_position(self, position: impl Into<Vector3>) -> Vector3
fn transform_position(self, position: impl Into<Vector3>) -> Vector3
TransformPosition(crate::unity_engine::vector3::Vector3) overload
Sourcefn world_to_screen_position(self, position: impl Into<Vector3>) -> Vector3
fn world_to_screen_position(self, position: impl Into<Vector3>) -> Vector3
WorldToScreenPosition(crate::unity_engine::vector3::Vector3) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IHubMiniMap> IHubMiniMapMethods for __T
app-hubminimap only.