pub trait IKeyHelp_UI: IObject {
// Provided methods
fn m_prefab_handle(self) -> TResourceHandle_1<GameObject> { ... }
fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>) { ... }
fn m_game_object(self) -> GameObject { ... }
fn set_m_game_object(self, value: GameObject) { ... }
fn m_elements(self) -> Dictionary_2<KeyHelp_Type, KeyHelp_UI_Element> { ... }
fn set_m_elements(
self,
value: Dictionary_2<KeyHelp_Type, KeyHelp_UI_Element>,
) { ... }
fn m_index(self) -> i32 { ... }
fn set_m_index(self, value: i32) { ... }
}Provided Methods§
fn m_prefab_handle(self) -> TResourceHandle_1<GameObject>
fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>)
fn m_game_object(self) -> GameObject
fn set_m_game_object(self, value: GameObject)
fn m_elements(self) -> Dictionary_2<KeyHelp_Type, KeyHelp_UI_Element>
fn set_m_elements(self, value: Dictionary_2<KeyHelp_Type, KeyHelp_UI_Element>)
fn m_index(self) -> i32
fn set_m_index(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.