pub trait ILevelUpWindowController: IMonoBehaviour {
Show 42 methods
// Provided methods
fn m_chara_name(self) -> TextMeshProUGUI { ... }
fn set_m_chara_name(self, value: TextMeshProUGUI) { ... }
fn m_title_level(self) -> TextMeshProUGUI { ... }
fn set_m_title_level(self, value: TextMeshProUGUI) { ... }
fn m_level(self) -> TextMeshProUGUI { ... }
fn set_m_level(self, value: TextMeshProUGUI) { ... }
fn m_job(self) -> TextMeshProUGUI { ... }
fn set_m_job(self, value: TextMeshProUGUI) { ... }
fn m_parameter_max(self) -> i32 { ... }
fn set_m_parameter_max(self, value: i32) { ... }
fn m_hp(self) -> GameObject { ... }
fn set_m_hp(self, value: GameObject) { ... }
fn m_str(self) -> GameObject { ... }
fn set_m_str(self, value: GameObject) { ... }
fn m_magic(self) -> GameObject { ... }
fn set_m_magic(self, value: GameObject) { ... }
fn m_tech(self) -> GameObject { ... }
fn set_m_tech(self, value: GameObject) { ... }
fn m_quick(self) -> GameObject { ... }
fn set_m_quick(self, value: GameObject) { ... }
fn m_def(self) -> GameObject { ... }
fn set_m_def(self, value: GameObject) { ... }
fn m_mdef(self) -> GameObject { ... }
fn set_m_mdef(self, value: GameObject) { ... }
fn m_luck(self) -> GameObject { ... }
fn set_m_luck(self, value: GameObject) { ... }
fn m_phys(self) -> GameObject { ... }
fn set_m_phys(self, value: GameObject) { ... }
fn m_sight(self) -> GameObject { ... }
fn set_m_sight(self, value: GameObject) { ... }
fn m_move(self) -> GameObject { ... }
fn set_m_move(self, value: GameObject) { ... }
fn m_arrow_up(self) -> Sprite { ... }
fn set_m_arrow_up(self, value: Sprite) { ... }
fn m_arrow_down(self) -> Sprite { ... }
fn set_m_arrow_down(self, value: Sprite) { ... }
fn m_frame_up(self) -> Sprite { ... }
fn set_m_frame_up(self, value: Sprite) { ... }
fn m_frame_down(self) -> Sprite { ... }
fn set_m_frame_down(self, value: Sprite) { ... }
fn m_param_object_array(self) -> Array<GameObject> { ... }
fn set_m_param_object_array(self, value: Array<GameObject>) { ... }
}Provided Methods§
fn m_chara_name(self) -> TextMeshProUGUI
fn set_m_chara_name(self, value: TextMeshProUGUI)
fn m_title_level(self) -> TextMeshProUGUI
fn set_m_title_level(self, value: TextMeshProUGUI)
fn m_level(self) -> TextMeshProUGUI
fn set_m_level(self, value: TextMeshProUGUI)
fn m_job(self) -> TextMeshProUGUI
fn set_m_job(self, value: TextMeshProUGUI)
fn m_parameter_max(self) -> i32
fn set_m_parameter_max(self, value: i32)
fn m_hp(self) -> GameObject
fn set_m_hp(self, value: GameObject)
fn m_str(self) -> GameObject
fn set_m_str(self, value: GameObject)
fn m_magic(self) -> GameObject
fn set_m_magic(self, value: GameObject)
fn m_tech(self) -> GameObject
fn set_m_tech(self, value: GameObject)
fn m_quick(self) -> GameObject
fn set_m_quick(self, value: GameObject)
fn m_def(self) -> GameObject
fn set_m_def(self, value: GameObject)
fn m_mdef(self) -> GameObject
fn set_m_mdef(self, value: GameObject)
fn m_luck(self) -> GameObject
fn set_m_luck(self, value: GameObject)
fn m_phys(self) -> GameObject
fn set_m_phys(self, value: GameObject)
fn m_sight(self) -> GameObject
fn set_m_sight(self, value: GameObject)
fn m_move(self) -> GameObject
fn set_m_move(self, value: GameObject)
fn m_arrow_up(self) -> Sprite
fn set_m_arrow_up(self, value: Sprite)
fn m_arrow_down(self) -> Sprite
fn set_m_arrow_down(self, value: Sprite)
fn m_frame_up(self) -> Sprite
fn set_m_frame_up(self, value: Sprite)
fn m_frame_down(self) -> Sprite
fn set_m_frame_down(self, value: Sprite)
fn m_param_object_array(self) -> Array<GameObject>
fn set_m_param_object_array(self, value: Array<GameObject>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.