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ILevelUpWindowController

Trait ILevelUpWindowController 

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pub trait ILevelUpWindowController: IMonoBehaviour {
Show 42 methods // Provided methods fn m_chara_name(self) -> TextMeshProUGUI { ... } fn set_m_chara_name(self, value: TextMeshProUGUI) { ... } fn m_title_level(self) -> TextMeshProUGUI { ... } fn set_m_title_level(self, value: TextMeshProUGUI) { ... } fn m_level(self) -> TextMeshProUGUI { ... } fn set_m_level(self, value: TextMeshProUGUI) { ... } fn m_job(self) -> TextMeshProUGUI { ... } fn set_m_job(self, value: TextMeshProUGUI) { ... } fn m_parameter_max(self) -> i32 { ... } fn set_m_parameter_max(self, value: i32) { ... } fn m_hp(self) -> GameObject { ... } fn set_m_hp(self, value: GameObject) { ... } fn m_str(self) -> GameObject { ... } fn set_m_str(self, value: GameObject) { ... } fn m_magic(self) -> GameObject { ... } fn set_m_magic(self, value: GameObject) { ... } fn m_tech(self) -> GameObject { ... } fn set_m_tech(self, value: GameObject) { ... } fn m_quick(self) -> GameObject { ... } fn set_m_quick(self, value: GameObject) { ... } fn m_def(self) -> GameObject { ... } fn set_m_def(self, value: GameObject) { ... } fn m_mdef(self) -> GameObject { ... } fn set_m_mdef(self, value: GameObject) { ... } fn m_luck(self) -> GameObject { ... } fn set_m_luck(self, value: GameObject) { ... } fn m_phys(self) -> GameObject { ... } fn set_m_phys(self, value: GameObject) { ... } fn m_sight(self) -> GameObject { ... } fn set_m_sight(self, value: GameObject) { ... } fn m_move(self) -> GameObject { ... } fn set_m_move(self, value: GameObject) { ... } fn m_arrow_up(self) -> Sprite { ... } fn set_m_arrow_up(self, value: Sprite) { ... } fn m_arrow_down(self) -> Sprite { ... } fn set_m_arrow_down(self, value: Sprite) { ... } fn m_frame_up(self) -> Sprite { ... } fn set_m_frame_up(self, value: Sprite) { ... } fn m_frame_down(self) -> Sprite { ... } fn set_m_frame_down(self, value: Sprite) { ... } fn m_param_object_array(self) -> Array<GameObject> { ... } fn set_m_param_object_array(self, value: Array<GameObject>) { ... }
}

Provided Methods§

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fn m_chara_name(self) -> TextMeshProUGUI

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fn set_m_chara_name(self, value: TextMeshProUGUI)

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fn m_title_level(self) -> TextMeshProUGUI

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fn set_m_title_level(self, value: TextMeshProUGUI)

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fn m_level(self) -> TextMeshProUGUI

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fn set_m_level(self, value: TextMeshProUGUI)

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fn m_job(self) -> TextMeshProUGUI

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fn set_m_job(self, value: TextMeshProUGUI)

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fn m_parameter_max(self) -> i32

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fn set_m_parameter_max(self, value: i32)

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fn m_hp(self) -> GameObject

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fn set_m_hp(self, value: GameObject)

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fn m_str(self) -> GameObject

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fn set_m_str(self, value: GameObject)

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fn m_magic(self) -> GameObject

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fn set_m_magic(self, value: GameObject)

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fn m_tech(self) -> GameObject

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fn set_m_tech(self, value: GameObject)

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fn m_quick(self) -> GameObject

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fn set_m_quick(self, value: GameObject)

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fn m_def(self) -> GameObject

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fn set_m_def(self, value: GameObject)

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fn m_mdef(self) -> GameObject

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fn set_m_mdef(self, value: GameObject)

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fn m_luck(self) -> GameObject

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fn set_m_luck(self, value: GameObject)

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fn m_phys(self) -> GameObject

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fn set_m_phys(self, value: GameObject)

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fn m_sight(self) -> GameObject

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fn set_m_sight(self, value: GameObject)

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fn m_move(self) -> GameObject

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fn set_m_move(self, value: GameObject)

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fn m_arrow_up(self) -> Sprite

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fn set_m_arrow_up(self, value: Sprite)

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fn m_arrow_down(self) -> Sprite

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fn set_m_arrow_down(self, value: Sprite)

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fn m_frame_up(self) -> Sprite

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fn set_m_frame_up(self, value: Sprite)

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fn m_frame_down(self) -> Sprite

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fn set_m_frame_down(self, value: Sprite)

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fn m_param_object_array(self) -> Array<GameObject>

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fn set_m_param_object_array(self, value: Array<GameObject>)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§