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ILoadingLogo

Trait ILoadingLogo 

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pub trait ILoadingLogo: ISingletonMonoBehaviour_1<LoadingLogo> {
Show 40 methods // Provided methods fn m_tips(self) -> GameObject { ... } fn set_m_tips(self, value: GameObject) { ... } fn m_icon(self) -> GameObject { ... } fn set_m_icon(self, value: GameObject) { ... } fn m_icon_canvas_group(self) -> CanvasGroup { ... } fn set_m_icon_canvas_group(self, value: CanvasGroup) { ... } fn m_tips_canvas_group(self) -> CanvasGroup { ... } fn set_m_tips_canvas_group(self, value: CanvasGroup) { ... } fn m_tips_unit_icon(self) -> UnitIcon { ... } fn set_m_tips_unit_icon(self, value: UnitIcon) { ... } fn m_item_icon_root_object(self) -> GameObject { ... } fn set_m_item_icon_root_object(self, value: GameObject) { ... } fn m_item_icon_frame_image(self) -> Image { ... } fn set_m_item_icon_frame_image(self, value: Image) { ... } fn m_item_icon_image(self) -> Image { ... } fn set_m_item_icon_image(self, value: Image) { ... } fn m_skill_icon_image(self) -> Image { ... } fn set_m_skill_icon_image(self, value: Image) { ... } fn m_title_frame_image(self) -> Image { ... } fn set_m_title_frame_image(self, value: Image) { ... } fn m_title_text(self) -> TextMeshProUGUI { ... } fn set_m_title_text(self, value: TextMeshProUGUI) { ... } fn m_tips_text(self) -> TextMeshProUGUI { ... } fn set_m_tips_text(self, value: TextMeshProUGUI) { ... } fn m_unit_icon_and_ground_root_object(self) -> GameObject { ... } fn set_m_unit_icon_and_ground_root_object(self, value: GameObject) { ... } fn m_ground_image_objects(self) -> Array<GameObject> { ... } fn set_m_ground_image_objects(self, value: Array<GameObject>) { ... } fn m_unit_dot_objects(self) -> Array<LoadingLogo_UnitDotObject> { ... } fn set_m_unit_dot_objects(self, value: Array<LoadingLogo_UnitDotObject>) { ... } fn m_tips_data(self) -> TipsData { ... } fn set_m_tips_data(self, value: TipsData) { ... } fn m_tips_alpha(self) -> InterpolatorFloat { ... } fn set_m_tips_alpha(self, value: InterpolatorFloat) { ... } fn m_icon_alpha(self) -> InterpolatorFloat { ... } fn set_m_icon_alpha(self, value: InterpolatorFloat) { ... } fn m_loading_mode(self) -> LoadingManager_Modes { ... } fn set_m_loading_mode(self, value: LoadingManager_Modes) { ... } fn m_sequence(self) -> LoadingLogo_Sequences { ... } fn set_m_sequence(self, value: LoadingLogo_Sequences) { ... }
}

Provided Methods§

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fn m_tips(self) -> GameObject

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fn set_m_tips(self, value: GameObject)

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fn m_icon(self) -> GameObject

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fn set_m_icon(self, value: GameObject)

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fn m_icon_canvas_group(self) -> CanvasGroup

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fn set_m_icon_canvas_group(self, value: CanvasGroup)

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fn m_tips_canvas_group(self) -> CanvasGroup

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fn set_m_tips_canvas_group(self, value: CanvasGroup)

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fn m_tips_unit_icon(self) -> UnitIcon

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fn set_m_tips_unit_icon(self, value: UnitIcon)

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fn m_item_icon_root_object(self) -> GameObject

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fn set_m_item_icon_root_object(self, value: GameObject)

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fn m_item_icon_frame_image(self) -> Image

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fn set_m_item_icon_frame_image(self, value: Image)

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fn m_item_icon_image(self) -> Image

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fn set_m_item_icon_image(self, value: Image)

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fn m_skill_icon_image(self) -> Image

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fn set_m_skill_icon_image(self, value: Image)

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fn m_title_frame_image(self) -> Image

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fn set_m_title_frame_image(self, value: Image)

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fn m_title_text(self) -> TextMeshProUGUI

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fn set_m_title_text(self, value: TextMeshProUGUI)

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fn m_tips_text(self) -> TextMeshProUGUI

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fn set_m_tips_text(self, value: TextMeshProUGUI)

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fn m_unit_icon_and_ground_root_object(self) -> GameObject

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fn set_m_unit_icon_and_ground_root_object(self, value: GameObject)

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fn m_ground_image_objects(self) -> Array<GameObject>

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fn set_m_ground_image_objects(self, value: Array<GameObject>)

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fn m_unit_dot_objects(self) -> Array<LoadingLogo_UnitDotObject>

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fn set_m_unit_dot_objects(self, value: Array<LoadingLogo_UnitDotObject>)

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fn m_tips_data(self) -> TipsData

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fn set_m_tips_data(self, value: TipsData)

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fn m_tips_alpha(self) -> InterpolatorFloat

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fn set_m_tips_alpha(self, value: InterpolatorFloat)

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fn m_icon_alpha(self) -> InterpolatorFloat

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fn set_m_icon_alpha(self, value: InterpolatorFloat)

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fn m_loading_mode(self) -> LoadingManager_Modes

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fn set_m_loading_mode(self, value: LoadingManager_Modes)

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fn m_sequence(self) -> LoadingLogo_Sequences

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fn set_m_sequence(self, value: LoadingLogo_Sequences)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§