pub trait ILoadingLogo: ISingletonMonoBehaviour_1<LoadingLogo> {
Show 40 methods
// Provided methods
fn m_tips(self) -> GameObject { ... }
fn set_m_tips(self, value: GameObject) { ... }
fn m_icon(self) -> GameObject { ... }
fn set_m_icon(self, value: GameObject) { ... }
fn m_icon_canvas_group(self) -> CanvasGroup { ... }
fn set_m_icon_canvas_group(self, value: CanvasGroup) { ... }
fn m_tips_canvas_group(self) -> CanvasGroup { ... }
fn set_m_tips_canvas_group(self, value: CanvasGroup) { ... }
fn m_tips_unit_icon(self) -> UnitIcon { ... }
fn set_m_tips_unit_icon(self, value: UnitIcon) { ... }
fn m_item_icon_root_object(self) -> GameObject { ... }
fn set_m_item_icon_root_object(self, value: GameObject) { ... }
fn m_item_icon_frame_image(self) -> Image { ... }
fn set_m_item_icon_frame_image(self, value: Image) { ... }
fn m_item_icon_image(self) -> Image { ... }
fn set_m_item_icon_image(self, value: Image) { ... }
fn m_skill_icon_image(self) -> Image { ... }
fn set_m_skill_icon_image(self, value: Image) { ... }
fn m_title_frame_image(self) -> Image { ... }
fn set_m_title_frame_image(self, value: Image) { ... }
fn m_title_text(self) -> TextMeshProUGUI { ... }
fn set_m_title_text(self, value: TextMeshProUGUI) { ... }
fn m_tips_text(self) -> TextMeshProUGUI { ... }
fn set_m_tips_text(self, value: TextMeshProUGUI) { ... }
fn m_unit_icon_and_ground_root_object(self) -> GameObject { ... }
fn set_m_unit_icon_and_ground_root_object(self, value: GameObject) { ... }
fn m_ground_image_objects(self) -> Array<GameObject> { ... }
fn set_m_ground_image_objects(self, value: Array<GameObject>) { ... }
fn m_unit_dot_objects(self) -> Array<LoadingLogo_UnitDotObject> { ... }
fn set_m_unit_dot_objects(self, value: Array<LoadingLogo_UnitDotObject>) { ... }
fn m_tips_data(self) -> TipsData { ... }
fn set_m_tips_data(self, value: TipsData) { ... }
fn m_tips_alpha(self) -> InterpolatorFloat { ... }
fn set_m_tips_alpha(self, value: InterpolatorFloat) { ... }
fn m_icon_alpha(self) -> InterpolatorFloat { ... }
fn set_m_icon_alpha(self, value: InterpolatorFloat) { ... }
fn m_loading_mode(self) -> LoadingManager_Modes { ... }
fn set_m_loading_mode(self, value: LoadingManager_Modes) { ... }
fn m_sequence(self) -> LoadingLogo_Sequences { ... }
fn set_m_sequence(self, value: LoadingLogo_Sequences) { ... }
}Provided Methods§
fn m_tips(self) -> GameObject
fn set_m_tips(self, value: GameObject)
fn m_icon(self) -> GameObject
fn set_m_icon(self, value: GameObject)
fn m_icon_canvas_group(self) -> CanvasGroup
fn set_m_icon_canvas_group(self, value: CanvasGroup)
fn m_tips_canvas_group(self) -> CanvasGroup
fn set_m_tips_canvas_group(self, value: CanvasGroup)
fn m_tips_unit_icon(self) -> UnitIcon
fn set_m_tips_unit_icon(self, value: UnitIcon)
fn m_item_icon_root_object(self) -> GameObject
fn set_m_item_icon_root_object(self, value: GameObject)
fn m_item_icon_frame_image(self) -> Image
fn set_m_item_icon_frame_image(self, value: Image)
fn m_item_icon_image(self) -> Image
fn set_m_item_icon_image(self, value: Image)
fn m_skill_icon_image(self) -> Image
fn set_m_skill_icon_image(self, value: Image)
fn m_title_frame_image(self) -> Image
fn set_m_title_frame_image(self, value: Image)
fn m_title_text(self) -> TextMeshProUGUI
fn set_m_title_text(self, value: TextMeshProUGUI)
fn m_tips_text(self) -> TextMeshProUGUI
fn set_m_tips_text(self, value: TextMeshProUGUI)
fn m_unit_icon_and_ground_root_object(self) -> GameObject
fn set_m_unit_icon_and_ground_root_object(self, value: GameObject)
fn m_ground_image_objects(self) -> Array<GameObject>
fn set_m_ground_image_objects(self, value: Array<GameObject>)
fn m_unit_dot_objects(self) -> Array<LoadingLogo_UnitDotObject>
fn set_m_unit_dot_objects(self, value: Array<LoadingLogo_UnitDotObject>)
fn m_tips_data(self) -> TipsData
fn set_m_tips_data(self, value: TipsData)
fn m_tips_alpha(self) -> InterpolatorFloat
fn set_m_tips_alpha(self, value: InterpolatorFloat)
fn m_icon_alpha(self) -> InterpolatorFloat
fn set_m_icon_alpha(self, value: InterpolatorFloat)
fn m_loading_mode(self) -> LoadingManager_Modes
fn set_m_loading_mode(self, value: LoadingManager_Modes)
fn m_sequence(self) -> LoadingLogo_Sequences
fn set_m_sequence(self, value: LoadingLogo_Sequences)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.