Skip to main content

IMainSequenceMethods

Trait IMainSequenceMethods 

Source
pub trait IMainSequenceMethods: IMainSequence {
Show 40 methods // Provided methods fn jump_to_label(self) { ... } fn jump_to_label_no_gc_collect(self) { ... } fn jump_to_label_impl(self, is_gc_collect: impl Into<bool>) { ... } fn initialize(self) { ... } fn post_initialize(self) { ... } fn load_public(self) { ... } fn load_resource(self) { ... } fn post_load_resource(self) { ... } fn begin_silent_volume(self) { ... } fn end_silent_volume(self) { ... } fn on_persistent(self) { ... } fn branch_start(self) { ... } fn branch_chapter_start(self) { ... } fn load_chapter_bank(self) { ... } fn try_jump_to_kizuna(self) { ... } fn try_jump_to_continue_map(self) { ... } fn try_jump_to_hub(self) { ... } fn try_jump_to_gmap(self) { ... } fn try_jump_to_next_chapter(self) { ... } fn hub_to_save_position(self) { ... } fn game_reset(self) { ... } fn auto_save(self) { ... } fn set_save_data_load_target(self) { ... } fn save_data_load(self) { ... } fn save_data_load_result(self) { ... } fn save_data_release(self) { ... } fn save_data_normalize(self) { ... } fn save_data_branch_first(self) { ... } fn save_data_branch_second(self) { ... } fn save_data_load_failed(self) { ... } fn save_data_version_failed(self) { ... } fn data_load_failed(self) { ... } fn delete_temporary(self) { ... } fn game_sound_reset(self) { ... } fn dump_memory(self, label: impl Into<MainSequence_Label>) { ... } fn dump_memory_2(self, name: impl Into<Il2CppString>) { ... } fn load_logo(self) { ... } fn show_logo(self) { ... } fn show_icon(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

Source

fn jump_to_label(self)

JumpToLabel() overload

Source

fn jump_to_label_no_gc_collect(self)

JumpToLabelNoGCCollect() overload

Source

fn jump_to_label_impl(self, is_gc_collect: impl Into<bool>)

JumpToLabelImpl(bool) overload

Source

fn initialize(self)

Initialize() overload

Source

fn post_initialize(self)

PostInitialize() overload

Source

fn load_public(self)

LoadPublic() overload

Source

fn load_resource(self)

LoadResource() overload

Source

fn post_load_resource(self)

PostLoadResource() overload

Source

fn begin_silent_volume(self)

BeginSilentVolume() overload

Source

fn end_silent_volume(self)

EndSilentVolume() overload

Source

fn on_persistent(self)

OnPersistent() overload

Source

fn branch_start(self)

BranchStart() overload

Source

fn branch_chapter_start(self)

BranchChapterStart() overload

Source

fn load_chapter_bank(self)

LoadChapterBank() overload

Source

fn try_jump_to_kizuna(self)

TryJumpToKizuna() overload

Source

fn try_jump_to_continue_map(self)

TryJumpToContinueMap() overload

Source

fn try_jump_to_hub(self)

TryJumpToHub() overload

Source

fn try_jump_to_gmap(self)

TryJumpToGmap() overload

Source

fn try_jump_to_next_chapter(self)

TryJumpToNextChapter() overload

Source

fn hub_to_save_position(self)

HubToSavePosition() overload

Source

fn game_reset(self)

GameReset() overload

Source

fn auto_save(self)

AutoSave() overload

Source

fn set_save_data_load_target(self)

SetSaveDataLoadTarget() overload

Source

fn save_data_load(self)

SaveDataLoad() overload

Source

fn save_data_load_result(self)

SaveDataLoadResult() overload

Source

fn save_data_release(self)

SaveDataRelease() overload

Source

fn save_data_normalize(self)

SaveDataNormalize() overload

Source

fn save_data_branch_first(self)

SaveDataBranchFirst() overload

Source

fn save_data_branch_second(self)

SaveDataBranchSecond() overload

Source

fn save_data_load_failed(self)

SaveDataLoadFailed() overload

Source

fn save_data_version_failed(self)

SaveDataVersionFailed() overload

Source

fn data_load_failed(self)

DataLoadFailed() overload

Source

fn delete_temporary(self)

DeleteTemporary() overload

Source

fn game_sound_reset(self)

GameSoundReset() overload

Source

fn dump_memory(self, label: impl Into<MainSequence_Label>)

DumpMemory(crate::app::mainsequence::MainSequence_Label) overload

Source

fn dump_memory_2(self, name: impl Into<Il2CppString>)

DumpMemory(::unity::Il2CppString) overload

LoadLogo() overload

ShowLogo() overload

Source

fn show_icon(self)

ShowIcon() overload

Source

fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IMainSequence> IMainSequenceMethods for __T

Available on crate feature app-mainsequence only.