pub trait IMainSequenceMethods: IMainSequence {
Show 40 methods
// Provided methods
fn jump_to_label(self) { ... }
fn jump_to_label_no_gc_collect(self) { ... }
fn jump_to_label_impl(self, is_gc_collect: impl Into<bool>) { ... }
fn initialize(self) { ... }
fn post_initialize(self) { ... }
fn load_public(self) { ... }
fn load_resource(self) { ... }
fn post_load_resource(self) { ... }
fn begin_silent_volume(self) { ... }
fn end_silent_volume(self) { ... }
fn on_persistent(self) { ... }
fn branch_start(self) { ... }
fn branch_chapter_start(self) { ... }
fn load_chapter_bank(self) { ... }
fn try_jump_to_kizuna(self) { ... }
fn try_jump_to_continue_map(self) { ... }
fn try_jump_to_hub(self) { ... }
fn try_jump_to_gmap(self) { ... }
fn try_jump_to_next_chapter(self) { ... }
fn hub_to_save_position(self) { ... }
fn game_reset(self) { ... }
fn auto_save(self) { ... }
fn set_save_data_load_target(self) { ... }
fn save_data_load(self) { ... }
fn save_data_load_result(self) { ... }
fn save_data_release(self) { ... }
fn save_data_normalize(self) { ... }
fn save_data_branch_first(self) { ... }
fn save_data_branch_second(self) { ... }
fn save_data_load_failed(self) { ... }
fn save_data_version_failed(self) { ... }
fn data_load_failed(self) { ... }
fn delete_temporary(self) { ... }
fn game_sound_reset(self) { ... }
fn dump_memory(self, label: impl Into<MainSequence_Label>) { ... }
fn dump_memory_2(self, name: impl Into<Il2CppString>) { ... }
fn load_logo(self) { ... }
fn show_logo(self) { ... }
fn show_icon(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn jump_to_label(self)
fn jump_to_label(self)
JumpToLabel() overload
Sourcefn jump_to_label_no_gc_collect(self)
fn jump_to_label_no_gc_collect(self)
JumpToLabelNoGCCollect() overload
Sourcefn jump_to_label_impl(self, is_gc_collect: impl Into<bool>)
fn jump_to_label_impl(self, is_gc_collect: impl Into<bool>)
JumpToLabelImpl(bool) overload
Sourcefn initialize(self)
fn initialize(self)
Initialize() overload
Sourcefn post_initialize(self)
fn post_initialize(self)
PostInitialize() overload
Sourcefn load_public(self)
fn load_public(self)
LoadPublic() overload
Sourcefn load_resource(self)
fn load_resource(self)
LoadResource() overload
Sourcefn post_load_resource(self)
fn post_load_resource(self)
PostLoadResource() overload
Sourcefn begin_silent_volume(self)
fn begin_silent_volume(self)
BeginSilentVolume() overload
Sourcefn end_silent_volume(self)
fn end_silent_volume(self)
EndSilentVolume() overload
Sourcefn on_persistent(self)
fn on_persistent(self)
OnPersistent() overload
Sourcefn branch_start(self)
fn branch_start(self)
BranchStart() overload
Sourcefn branch_chapter_start(self)
fn branch_chapter_start(self)
BranchChapterStart() overload
Sourcefn load_chapter_bank(self)
fn load_chapter_bank(self)
LoadChapterBank() overload
Sourcefn try_jump_to_kizuna(self)
fn try_jump_to_kizuna(self)
TryJumpToKizuna() overload
Sourcefn try_jump_to_continue_map(self)
fn try_jump_to_continue_map(self)
TryJumpToContinueMap() overload
Sourcefn try_jump_to_hub(self)
fn try_jump_to_hub(self)
TryJumpToHub() overload
Sourcefn try_jump_to_gmap(self)
fn try_jump_to_gmap(self)
TryJumpToGmap() overload
Sourcefn try_jump_to_next_chapter(self)
fn try_jump_to_next_chapter(self)
TryJumpToNextChapter() overload
Sourcefn hub_to_save_position(self)
fn hub_to_save_position(self)
HubToSavePosition() overload
Sourcefn game_reset(self)
fn game_reset(self)
GameReset() overload
Sourcefn set_save_data_load_target(self)
fn set_save_data_load_target(self)
SetSaveDataLoadTarget() overload
Sourcefn save_data_load(self)
fn save_data_load(self)
SaveDataLoad() overload
Sourcefn save_data_load_result(self)
fn save_data_load_result(self)
SaveDataLoadResult() overload
Sourcefn save_data_release(self)
fn save_data_release(self)
SaveDataRelease() overload
Sourcefn save_data_normalize(self)
fn save_data_normalize(self)
SaveDataNormalize() overload
Sourcefn save_data_branch_first(self)
fn save_data_branch_first(self)
SaveDataBranchFirst() overload
Sourcefn save_data_branch_second(self)
fn save_data_branch_second(self)
SaveDataBranchSecond() overload
Sourcefn save_data_load_failed(self)
fn save_data_load_failed(self)
SaveDataLoadFailed() overload
Sourcefn save_data_version_failed(self)
fn save_data_version_failed(self)
SaveDataVersionFailed() overload
Sourcefn data_load_failed(self)
fn data_load_failed(self)
DataLoadFailed() overload
Sourcefn delete_temporary(self)
fn delete_temporary(self)
DeleteTemporary() overload
Sourcefn game_sound_reset(self)
fn game_sound_reset(self)
GameSoundReset() overload
Sourcefn dump_memory(self, label: impl Into<MainSequence_Label>)
fn dump_memory(self, label: impl Into<MainSequence_Label>)
DumpMemory(crate::app::mainsequence::MainSequence_Label) overload
Sourcefn dump_memory_2(self, name: impl Into<Il2CppString>)
fn dump_memory_2(self, name: impl Into<Il2CppString>)
DumpMemory(::unity::Il2CppString) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMainSequence> IMainSequenceMethods for __T
app-mainsequence only.