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IMapBattleInfoRoot

Trait IMapBattleInfoRoot 

Source
pub trait IMapBattleInfoRoot: IMonoBehaviour {
Show 14 methods // Provided methods fn m_frame_root(self) -> GameObject { ... } fn set_m_frame_root(self, value: GameObject) { ... } fn m_command_root(self) -> GameObject { ... } fn set_m_command_root(self, value: GameObject) { ... } fn m_command_sub_root(self) -> GameObject { ... } fn set_m_command_sub_root(self, value: GameObject) { ... } fn m_command_text(self) -> TextMeshProUGUI { ... } fn set_m_command_text(self, value: TextMeshProUGUI) { ... } fn m_command_sub_text(self) -> TextMeshProUGUI { ... } fn set_m_command_sub_text(self, value: TextMeshProUGUI) { ... } fn m_info_left(self) -> GameObject { ... } fn set_m_info_left(self, value: GameObject) { ... } fn m_info_right(self) -> GameObject { ... } fn set_m_info_right(self, value: GameObject) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§