pub trait IMapBattleInfoRoot: IMonoBehaviour {
Show 14 methods
// Provided methods
fn m_frame_root(self) -> GameObject { ... }
fn set_m_frame_root(self, value: GameObject) { ... }
fn m_command_root(self) -> GameObject { ... }
fn set_m_command_root(self, value: GameObject) { ... }
fn m_command_sub_root(self) -> GameObject { ... }
fn set_m_command_sub_root(self, value: GameObject) { ... }
fn m_command_text(self) -> TextMeshProUGUI { ... }
fn set_m_command_text(self, value: TextMeshProUGUI) { ... }
fn m_command_sub_text(self) -> TextMeshProUGUI { ... }
fn set_m_command_sub_text(self, value: TextMeshProUGUI) { ... }
fn m_info_left(self) -> GameObject { ... }
fn set_m_info_left(self, value: GameObject) { ... }
fn m_info_right(self) -> GameObject { ... }
fn set_m_info_right(self, value: GameObject) { ... }
}Provided Methods§
fn m_frame_root(self) -> GameObject
fn set_m_frame_root(self, value: GameObject)
fn m_command_root(self) -> GameObject
fn set_m_command_root(self, value: GameObject)
fn m_command_sub_root(self) -> GameObject
fn set_m_command_sub_root(self, value: GameObject)
fn m_command_text(self) -> TextMeshProUGUI
fn set_m_command_text(self, value: TextMeshProUGUI)
fn m_command_sub_text(self) -> TextMeshProUGUI
fn set_m_command_sub_text(self, value: TextMeshProUGUI)
fn m_info_left(self) -> GameObject
fn set_m_info_left(self, value: GameObject)
fn m_info_right(self) -> GameObject
fn set_m_info_right(self, value: GameObject)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.