pub trait IMapCollisionsMethods: IMapCollisions {
// Provided methods
fn create_child(self, name: impl Into<Il2CppString>) -> GameObject { ... }
fn setup(self) { ... }
fn cretea_combat_borders(self, calculator: impl Into<BattleCalculator>) { ... }
fn cretea_combat_borders_2(
self,
can_sky_battle: impl Into<bool>,
allow_side: impl Into<BattleInfoSide>,
) { ... }
fn delete_combat_borders(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn create_child(self, name: impl Into<Il2CppString>) -> GameObject
fn create_child(self, name: impl Into<Il2CppString>) -> GameObject
CreateChild(::unity::Il2CppString) overload
Sourcefn cretea_combat_borders(self, calculator: impl Into<BattleCalculator>)
fn cretea_combat_borders(self, calculator: impl Into<BattleCalculator>)
CreteaCombatBorders(crate::app::battlecalculator::BattleCalculator) overload
Sourcefn cretea_combat_borders_2(
self,
can_sky_battle: impl Into<bool>,
allow_side: impl Into<BattleInfoSide>,
)
fn cretea_combat_borders_2( self, can_sky_battle: impl Into<bool>, allow_side: impl Into<BattleInfoSide>, )
CreteaCombatBorders(bool, crate::app::battleinfoside::BattleInfoSide) overload
Sourcefn delete_combat_borders(self)
fn delete_combat_borders(self)
DeleteCombatBorders() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMapCollisions> IMapCollisionsMethods for __T
Available on crate feature
app-mapcollisions only.