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IMapCollisionsMethods

Trait IMapCollisionsMethods 

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pub trait IMapCollisionsMethods: IMapCollisions {
    // Provided methods
    fn create_child(self, name: impl Into<Il2CppString>) -> GameObject { ... }
    fn setup(self) { ... }
    fn cretea_combat_borders(self, calculator: impl Into<BattleCalculator>) { ... }
    fn cretea_combat_borders_2(
        self,
        can_sky_battle: impl Into<bool>,
        allow_side: impl Into<BattleInfoSide>,
    ) { ... }
    fn delete_combat_borders(self) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn create_child(self, name: impl Into<Il2CppString>) -> GameObject

CreateChild(::unity::Il2CppString) overload

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fn setup(self)

Setup() overload

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fn cretea_combat_borders(self, calculator: impl Into<BattleCalculator>)

CreteaCombatBorders(crate::app::battlecalculator::BattleCalculator) overload

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fn cretea_combat_borders_2( self, can_sky_battle: impl Into<bool>, allow_side: impl Into<BattleInfoSide>, )

CreteaCombatBorders(bool, crate::app::battleinfoside::BattleInfoSide) overload

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fn delete_combat_borders(self)

DeleteCombatBorders() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IMapCollisions> IMapCollisionsMethods for __T

Available on crate feature app-mapcollisions only.