pub trait IMapEngageConfirmRoot: IMonoBehaviour {
// Provided methods
fn m_unit_name(self) -> TextMeshProUGUI { ... }
fn set_m_unit_name(self, value: TextMeshProUGUI) { ... }
fn m_god_name(self) -> TextMeshProUGUI { ... }
fn set_m_god_name(self, value: TextMeshProUGUI) { ... }
fn m_unit_name_r(self) -> TextMeshProUGUI { ... }
fn set_m_unit_name_r(self, value: TextMeshProUGUI) { ... }
fn m_item(self) -> List_1<GameObject> { ... }
fn set_m_item(self, value: List_1<GameObject>) { ... }
fn m_skill(self) -> List_1<GameObject> { ... }
fn set_m_skill(self, value: List_1<GameObject>) { ... }
}Provided Methods§
fn m_unit_name(self) -> TextMeshProUGUI
fn set_m_unit_name(self, value: TextMeshProUGUI)
fn m_god_name(self) -> TextMeshProUGUI
fn set_m_god_name(self, value: TextMeshProUGUI)
fn m_unit_name_r(self) -> TextMeshProUGUI
fn set_m_unit_name_r(self, value: TextMeshProUGUI)
fn m_item(self) -> List_1<GameObject>
fn set_m_item(self, value: List_1<GameObject>)
fn m_skill(self) -> List_1<GameObject>
fn set_m_skill(self, value: List_1<GameObject>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.