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IMapHistory_Replay

Trait IMapHistory_Replay 

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pub trait IMapHistory_Replay: IMapHistory_Base_1<MapHistory_Replay> {
Show 30 methods // Provided methods fn m_mode(self) -> MapHistory_Mode { ... } fn set_m_mode(self, value: MapHistory_Mode) { ... } fn m_writer(self) -> MapHistory_ReplayCommandWriter { ... } fn set_m_writer(self, value: MapHistory_ReplayCommandWriter) { ... } fn m_reader(self) -> MapHistory_ReplayCommandReader { ... } fn set_m_reader(self, value: MapHistory_ReplayCommandReader) { ... } fn m_initial_stream_buffer(self) -> Array<u8> { ... } fn set_m_initial_stream_buffer(self, value: Array<u8>) { ... } fn m_initial_stream(self) -> Stream_2 { ... } fn set_m_initial_stream(self, value: Stream_2) { ... } fn m_last_engage_index(self) -> i32 { ... } fn set_m_last_engage_index(self, value: i32) { ... } fn m_first_god_change_index(self) -> i32 { ... } fn set_m_first_god_change_index(self, value: i32) { ... } fn m_last_god_change_index(self) -> i32 { ... } fn set_m_last_god_change_index(self, value: i32) { ... } fn m_first_unit_item_list_index(self) -> i32 { ... } fn set_m_first_unit_item_list_index(self, value: i32) { ... } fn m_read_index(self) -> i32 { ... } fn set_m_read_index(self, value: i32) { ... } fn m_is_read_phase_begin(self) -> bool { ... } fn set_m_is_read_phase_begin(self, value: bool) { ... } fn m_saved_battle_type(self) -> GameConfig_AnimeType { ... } fn set_m_saved_battle_type(self, value: GameConfig_AnimeType) { ... } fn m_saved_support_type(self) -> GameConfig_AnimeType { ... } fn set_m_saved_support_type(self, value: GameConfig_AnimeType) { ... } fn m_saved_engage_anim(self) -> GameConfig_EngageAnimeType { ... } fn set_m_saved_engage_anim(self, value: GameConfig_EngageAnimeType) { ... } fn m_relay_take_over_turns(self) -> List_1<u8> { ... } fn set_m_relay_take_over_turns(self, value: List_1<u8>) { ... }
}

Provided Methods§

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fn m_mode(self) -> MapHistory_Mode

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fn set_m_mode(self, value: MapHistory_Mode)

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fn m_writer(self) -> MapHistory_ReplayCommandWriter

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fn set_m_writer(self, value: MapHistory_ReplayCommandWriter)

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fn m_reader(self) -> MapHistory_ReplayCommandReader

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fn set_m_reader(self, value: MapHistory_ReplayCommandReader)

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fn m_initial_stream_buffer(self) -> Array<u8>

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fn set_m_initial_stream_buffer(self, value: Array<u8>)

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fn m_initial_stream(self) -> Stream_2

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fn set_m_initial_stream(self, value: Stream_2)

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fn m_last_engage_index(self) -> i32

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fn set_m_last_engage_index(self, value: i32)

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fn m_first_god_change_index(self) -> i32

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fn set_m_first_god_change_index(self, value: i32)

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fn m_last_god_change_index(self) -> i32

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fn set_m_last_god_change_index(self, value: i32)

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fn m_first_unit_item_list_index(self) -> i32

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fn set_m_first_unit_item_list_index(self, value: i32)

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fn m_read_index(self) -> i32

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fn set_m_read_index(self, value: i32)

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fn m_is_read_phase_begin(self) -> bool

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fn set_m_is_read_phase_begin(self, value: bool)

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fn m_saved_battle_type(self) -> GameConfig_AnimeType

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fn set_m_saved_battle_type(self, value: GameConfig_AnimeType)

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fn m_saved_support_type(self) -> GameConfig_AnimeType

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fn set_m_saved_support_type(self, value: GameConfig_AnimeType)

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fn m_saved_engage_anim(self) -> GameConfig_EngageAnimeType

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fn set_m_saved_engage_anim(self, value: GameConfig_EngageAnimeType)

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fn m_relay_take_over_turns(self) -> List_1<u8>

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fn set_m_relay_take_over_turns(self, value: List_1<u8>)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§