pub trait IMapHistory_Replay: IMapHistory_Base_1<MapHistory_Replay> {
Show 30 methods
// Provided methods
fn m_mode(self) -> MapHistory_Mode { ... }
fn set_m_mode(self, value: MapHistory_Mode) { ... }
fn m_writer(self) -> MapHistory_ReplayCommandWriter { ... }
fn set_m_writer(self, value: MapHistory_ReplayCommandWriter) { ... }
fn m_reader(self) -> MapHistory_ReplayCommandReader { ... }
fn set_m_reader(self, value: MapHistory_ReplayCommandReader) { ... }
fn m_initial_stream_buffer(self) -> Array<u8> { ... }
fn set_m_initial_stream_buffer(self, value: Array<u8>) { ... }
fn m_initial_stream(self) -> Stream_2 { ... }
fn set_m_initial_stream(self, value: Stream_2) { ... }
fn m_last_engage_index(self) -> i32 { ... }
fn set_m_last_engage_index(self, value: i32) { ... }
fn m_first_god_change_index(self) -> i32 { ... }
fn set_m_first_god_change_index(self, value: i32) { ... }
fn m_last_god_change_index(self) -> i32 { ... }
fn set_m_last_god_change_index(self, value: i32) { ... }
fn m_first_unit_item_list_index(self) -> i32 { ... }
fn set_m_first_unit_item_list_index(self, value: i32) { ... }
fn m_read_index(self) -> i32 { ... }
fn set_m_read_index(self, value: i32) { ... }
fn m_is_read_phase_begin(self) -> bool { ... }
fn set_m_is_read_phase_begin(self, value: bool) { ... }
fn m_saved_battle_type(self) -> GameConfig_AnimeType { ... }
fn set_m_saved_battle_type(self, value: GameConfig_AnimeType) { ... }
fn m_saved_support_type(self) -> GameConfig_AnimeType { ... }
fn set_m_saved_support_type(self, value: GameConfig_AnimeType) { ... }
fn m_saved_engage_anim(self) -> GameConfig_EngageAnimeType { ... }
fn set_m_saved_engage_anim(self, value: GameConfig_EngageAnimeType) { ... }
fn m_relay_take_over_turns(self) -> List_1<u8> { ... }
fn set_m_relay_take_over_turns(self, value: List_1<u8>) { ... }
}Provided Methods§
fn m_mode(self) -> MapHistory_Mode
fn set_m_mode(self, value: MapHistory_Mode)
fn m_writer(self) -> MapHistory_ReplayCommandWriter
fn set_m_writer(self, value: MapHistory_ReplayCommandWriter)
fn m_reader(self) -> MapHistory_ReplayCommandReader
fn set_m_reader(self, value: MapHistory_ReplayCommandReader)
fn m_initial_stream_buffer(self) -> Array<u8>
fn set_m_initial_stream_buffer(self, value: Array<u8>)
fn m_initial_stream(self) -> Stream_2
fn set_m_initial_stream(self, value: Stream_2)
fn m_last_engage_index(self) -> i32
fn set_m_last_engage_index(self, value: i32)
fn m_first_god_change_index(self) -> i32
fn set_m_first_god_change_index(self, value: i32)
fn m_last_god_change_index(self) -> i32
fn set_m_last_god_change_index(self, value: i32)
fn m_first_unit_item_list_index(self) -> i32
fn set_m_first_unit_item_list_index(self, value: i32)
fn m_read_index(self) -> i32
fn set_m_read_index(self, value: i32)
fn m_is_read_phase_begin(self) -> bool
fn set_m_is_read_phase_begin(self, value: bool)
fn m_saved_battle_type(self) -> GameConfig_AnimeType
fn set_m_saved_battle_type(self, value: GameConfig_AnimeType)
fn m_saved_support_type(self) -> GameConfig_AnimeType
fn set_m_saved_support_type(self, value: GameConfig_AnimeType)
fn m_saved_engage_anim(self) -> GameConfig_EngageAnimeType
fn set_m_saved_engage_anim(self, value: GameConfig_EngageAnimeType)
fn m_relay_take_over_turns(self) -> List_1<u8>
fn set_m_relay_take_over_turns(self, value: List_1<u8>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.