pub trait IMapHistory_RewindLog: IObject {
Show 24 methods
// Provided methods
fn m_actor_unit_icon(self) -> MapHistory_RewindLog_UnitIcon { ... }
fn set_m_actor_unit_icon(self, value: MapHistory_RewindLog_UnitIcon) { ... }
fn m_actor_map_history_index(self) -> i32 { ... }
fn set_m_actor_map_history_index(self, value: i32) { ... }
fn m_actor_name(self) -> Il2CppString { ... }
fn set_m_actor_name(self, value: Il2CppString) { ... }
fn m_action(self) -> Il2CppString { ... }
fn set_m_action(self, value: Il2CppString) { ... }
fn m_items(self) -> Array<ItemData> { ... }
fn set_m_items(self, value: Array<ItemData>) { ... }
fn m_item_count(self) -> i32 { ... }
fn set_m_item_count(self, value: i32) { ... }
fn m_dead_unit_icons(self) -> Array<MapHistory_RewindLog_UnitIcon> { ... }
fn set_m_dead_unit_icons(self, value: Array<MapHistory_RewindLog_UnitIcon>) { ... }
fn m_dead_unit_icon_count(self) -> i32 { ... }
fn set_m_dead_unit_icon_count(self, value: i32) { ... }
fn m_priority(self) -> i32 { ... }
fn set_m_priority(self, value: i32) { ... }
fn m_is_for_check(self) -> bool { ... }
fn set_m_is_for_check(self, value: bool) { ... }
fn m_force_type(self) -> Force_Type { ... }
fn set_m_force_type(self, value: Force_Type) { ... }
fn m_prev_force_type(self) -> Force_Type { ... }
fn set_m_prev_force_type(self, value: Force_Type) { ... }
}Provided Methods§
fn m_actor_unit_icon(self) -> MapHistory_RewindLog_UnitIcon
fn set_m_actor_unit_icon(self, value: MapHistory_RewindLog_UnitIcon)
fn m_actor_map_history_index(self) -> i32
fn set_m_actor_map_history_index(self, value: i32)
fn m_actor_name(self) -> Il2CppString
fn set_m_actor_name(self, value: Il2CppString)
fn m_action(self) -> Il2CppString
fn set_m_action(self, value: Il2CppString)
fn m_items(self) -> Array<ItemData>
fn set_m_items(self, value: Array<ItemData>)
fn m_item_count(self) -> i32
fn set_m_item_count(self, value: i32)
fn m_dead_unit_icons(self) -> Array<MapHistory_RewindLog_UnitIcon>
fn set_m_dead_unit_icons(self, value: Array<MapHistory_RewindLog_UnitIcon>)
fn m_dead_unit_icon_count(self) -> i32
fn set_m_dead_unit_icon_count(self, value: i32)
fn m_priority(self) -> i32
fn set_m_priority(self, value: i32)
fn m_is_for_check(self) -> bool
fn set_m_is_for_check(self, value: bool)
fn m_force_type(self) -> Force_Type
fn set_m_force_type(self, value: Force_Type)
fn m_prev_force_type(self) -> Force_Type
fn set_m_prev_force_type(self, value: Force_Type)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.