pub trait IMapHistory_RewindLogMethods: IMapHistory_RewindLog {
Show 31 methods
// Provided methods
fn ctor(self) { ... }
fn clear(self) { ... }
fn is_valid(self) -> bool { ... }
fn set_actor_unit_icon(
self,
pid: impl Into<Il2CppString>,
jid: impl Into<Il2CppString>,
item_kind: impl Into<ItemData_Kinds>,
is_female: impl Into<bool>,
is_engage: impl Into<bool>,
gid: impl Into<Il2CppString>,
) { ... }
fn set_actor_unit_icon_engage(self, gid: impl Into<Il2CppString>) { ... }
fn set_actor_map_history_index(self, map_history_index: impl Into<i32>) { ... }
fn clear_actor(self) { ... }
fn set_action(self, mhid: impl Into<Il2CppString>) { ... }
fn set_action_2(
self,
mhid: impl Into<Il2CppString>,
arg: impl Into<Il2CppString>,
) { ... }
fn set_action_3(
self,
mhid: impl Into<Il2CppString>,
arg0: impl Into<Il2CppString>,
arg1: impl Into<Il2CppString>,
) { ... }
fn set_action_4(
self,
action: impl Into<Il2CppString>,
priority: impl Into<i32>,
) { ... }
fn add_item(self, iid: impl Into<Il2CppString>) { ... }
fn add_dead_unit(
self,
pid: impl Into<Il2CppString>,
jid: impl Into<Il2CppString>,
item_kind: impl Into<ItemData_Kinds>,
is_female: impl Into<bool>,
is_engage: impl Into<bool>,
gid: impl Into<Il2CppString>,
) { ... }
fn delete_dead_unit_icons(self) { ... }
fn get_actor_unit_icon(self) -> MapHistory_RewindLog_UnitIcon { ... }
fn get_actor_map_history_index(self) -> i32 { ... }
fn get_actor_name(self) -> Il2CppString { ... }
fn set_actor_name(self, value: impl Into<Il2CppString>) { ... }
fn get_action(self) -> Il2CppString { ... }
fn get_items(self) -> Array<ItemData> { ... }
fn get_item_count(self) -> i32 { ... }
fn get_dead_unit_icons(self) -> Array<MapHistory_RewindLog_UnitIcon> { ... }
fn get_dead_unit_icon_count(self) -> i32 { ... }
fn get_is_for_check(self) -> bool { ... }
fn set_is_for_check(self, value: impl Into<bool>) { ... }
fn get_is_phase_begin(self) -> bool { ... }
fn get_phase_begin_force(self) -> Force_Type { ... }
fn set_phase_begin_force(self, value: impl Into<Force_Type>) { ... }
fn get_has_prev_force(self) -> bool { ... }
fn get_prev_force(self) -> Force_Type { ... }
fn set_prev_force(self, value: impl Into<Force_Type>) { ... }
}Provided Methods§
Sourcefn set_actor_unit_icon(
self,
pid: impl Into<Il2CppString>,
jid: impl Into<Il2CppString>,
item_kind: impl Into<ItemData_Kinds>,
is_female: impl Into<bool>,
is_engage: impl Into<bool>,
gid: impl Into<Il2CppString>,
)
fn set_actor_unit_icon( self, pid: impl Into<Il2CppString>, jid: impl Into<Il2CppString>, item_kind: impl Into<ItemData_Kinds>, is_female: impl Into<bool>, is_engage: impl Into<bool>, gid: impl Into<Il2CppString>, )
SetActorUnitIcon(::unity::Il2CppString, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds, bool, bool, ::unity::Il2CppString) overload
Sourcefn set_actor_unit_icon_engage(self, gid: impl Into<Il2CppString>)
fn set_actor_unit_icon_engage(self, gid: impl Into<Il2CppString>)
SetActorUnitIconEngage(::unity::Il2CppString) overload
Sourcefn set_actor_map_history_index(self, map_history_index: impl Into<i32>)
fn set_actor_map_history_index(self, map_history_index: impl Into<i32>)
SetActorMapHistoryIndex(i32) overload
Sourcefn clear_actor(self)
fn clear_actor(self)
ClearActor() overload
Sourcefn set_action(self, mhid: impl Into<Il2CppString>)
fn set_action(self, mhid: impl Into<Il2CppString>)
SetAction(::unity::Il2CppString) overload
Sourcefn set_action_2(
self,
mhid: impl Into<Il2CppString>,
arg: impl Into<Il2CppString>,
)
fn set_action_2( self, mhid: impl Into<Il2CppString>, arg: impl Into<Il2CppString>, )
SetAction(::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn set_action_3(
self,
mhid: impl Into<Il2CppString>,
arg0: impl Into<Il2CppString>,
arg1: impl Into<Il2CppString>,
)
fn set_action_3( self, mhid: impl Into<Il2CppString>, arg0: impl Into<Il2CppString>, arg1: impl Into<Il2CppString>, )
SetAction(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn set_action_4(self, action: impl Into<Il2CppString>, priority: impl Into<i32>)
fn set_action_4(self, action: impl Into<Il2CppString>, priority: impl Into<i32>)
SetAction(::unity::Il2CppString, i32) overload
Sourcefn add_item(self, iid: impl Into<Il2CppString>)
fn add_item(self, iid: impl Into<Il2CppString>)
AddItem(::unity::Il2CppString) overload
Sourcefn add_dead_unit(
self,
pid: impl Into<Il2CppString>,
jid: impl Into<Il2CppString>,
item_kind: impl Into<ItemData_Kinds>,
is_female: impl Into<bool>,
is_engage: impl Into<bool>,
gid: impl Into<Il2CppString>,
)
fn add_dead_unit( self, pid: impl Into<Il2CppString>, jid: impl Into<Il2CppString>, item_kind: impl Into<ItemData_Kinds>, is_female: impl Into<bool>, is_engage: impl Into<bool>, gid: impl Into<Il2CppString>, )
AddDeadUnit(::unity::Il2CppString, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds, bool, bool, ::unity::Il2CppString) overload
Sourcefn delete_dead_unit_icons(self)
fn delete_dead_unit_icons(self)
DeleteDeadUnitIcons() overload
Sourcefn get_actor_unit_icon(self) -> MapHistory_RewindLog_UnitIcon
fn get_actor_unit_icon(self) -> MapHistory_RewindLog_UnitIcon
get_ActorUnitIcon() overload
Sourcefn get_actor_map_history_index(self) -> i32
fn get_actor_map_history_index(self) -> i32
get_ActorMapHistoryIndex() overload
Sourcefn get_actor_name(self) -> Il2CppString
fn get_actor_name(self) -> Il2CppString
get_ActorName() overload
Sourcefn set_actor_name(self, value: impl Into<Il2CppString>)
fn set_actor_name(self, value: impl Into<Il2CppString>)
set_ActorName(::unity::Il2CppString) overload
Sourcefn get_action(self) -> Il2CppString
fn get_action(self) -> Il2CppString
get_Action() overload
Sourcefn get_item_count(self) -> i32
fn get_item_count(self) -> i32
get_ItemCount() overload
Sourcefn get_dead_unit_icons(self) -> Array<MapHistory_RewindLog_UnitIcon>
fn get_dead_unit_icons(self) -> Array<MapHistory_RewindLog_UnitIcon>
get_DeadUnitIcons() overload
Sourcefn get_dead_unit_icon_count(self) -> i32
fn get_dead_unit_icon_count(self) -> i32
get_DeadUnitIconCount() overload
Sourcefn get_is_for_check(self) -> bool
fn get_is_for_check(self) -> bool
get_IsForCheck() overload
Sourcefn set_is_for_check(self, value: impl Into<bool>)
fn set_is_for_check(self, value: impl Into<bool>)
set_IsForCheck(bool) overload
Sourcefn get_is_phase_begin(self) -> bool
fn get_is_phase_begin(self) -> bool
get_IsPhaseBegin() overload
Sourcefn get_phase_begin_force(self) -> Force_Type
fn get_phase_begin_force(self) -> Force_Type
get_PhaseBeginForce() overload
Sourcefn set_phase_begin_force(self, value: impl Into<Force_Type>)
fn set_phase_begin_force(self, value: impl Into<Force_Type>)
set_PhaseBeginForce(crate::app::force::Force_Type) overload
Sourcefn get_has_prev_force(self) -> bool
fn get_has_prev_force(self) -> bool
get_HasPrevForce() overload
Sourcefn get_prev_force(self) -> Force_Type
fn get_prev_force(self) -> Force_Type
get_PrevForce() overload
Sourcefn set_prev_force(self, value: impl Into<Force_Type>)
fn set_prev_force(self, value: impl Into<Force_Type>)
set_PrevForce(crate::app::force::Force_Type) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMapHistory_RewindLog> IMapHistory_RewindLogMethods for __T
app-maphistory only.