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IMapHistory_RewindLogMethods

Trait IMapHistory_RewindLogMethods 

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pub trait IMapHistory_RewindLogMethods: IMapHistory_RewindLog {
Show 31 methods // Provided methods fn ctor(self) { ... } fn clear(self) { ... } fn is_valid(self) -> bool { ... } fn set_actor_unit_icon( self, pid: impl Into<Il2CppString>, jid: impl Into<Il2CppString>, item_kind: impl Into<ItemData_Kinds>, is_female: impl Into<bool>, is_engage: impl Into<bool>, gid: impl Into<Il2CppString>, ) { ... } fn set_actor_unit_icon_engage(self, gid: impl Into<Il2CppString>) { ... } fn set_actor_map_history_index(self, map_history_index: impl Into<i32>) { ... } fn clear_actor(self) { ... } fn set_action(self, mhid: impl Into<Il2CppString>) { ... } fn set_action_2( self, mhid: impl Into<Il2CppString>, arg: impl Into<Il2CppString>, ) { ... } fn set_action_3( self, mhid: impl Into<Il2CppString>, arg0: impl Into<Il2CppString>, arg1: impl Into<Il2CppString>, ) { ... } fn set_action_4( self, action: impl Into<Il2CppString>, priority: impl Into<i32>, ) { ... } fn add_item(self, iid: impl Into<Il2CppString>) { ... } fn add_dead_unit( self, pid: impl Into<Il2CppString>, jid: impl Into<Il2CppString>, item_kind: impl Into<ItemData_Kinds>, is_female: impl Into<bool>, is_engage: impl Into<bool>, gid: impl Into<Il2CppString>, ) { ... } fn delete_dead_unit_icons(self) { ... } fn get_actor_unit_icon(self) -> MapHistory_RewindLog_UnitIcon { ... } fn get_actor_map_history_index(self) -> i32 { ... } fn get_actor_name(self) -> Il2CppString { ... } fn set_actor_name(self, value: impl Into<Il2CppString>) { ... } fn get_action(self) -> Il2CppString { ... } fn get_items(self) -> Array<ItemData> { ... } fn get_item_count(self) -> i32 { ... } fn get_dead_unit_icons(self) -> Array<MapHistory_RewindLog_UnitIcon> { ... } fn get_dead_unit_icon_count(self) -> i32 { ... } fn get_is_for_check(self) -> bool { ... } fn set_is_for_check(self, value: impl Into<bool>) { ... } fn get_is_phase_begin(self) -> bool { ... } fn get_phase_begin_force(self) -> Force_Type { ... } fn set_phase_begin_force(self, value: impl Into<Force_Type>) { ... } fn get_has_prev_force(self) -> bool { ... } fn get_prev_force(self) -> Force_Type { ... } fn set_prev_force(self, value: impl Into<Force_Type>) { ... }
}

Provided Methods§

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fn ctor(self)

.ctor() overload

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fn clear(self)

Clear() overload

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fn is_valid(self) -> bool

IsValid() overload

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fn set_actor_unit_icon( self, pid: impl Into<Il2CppString>, jid: impl Into<Il2CppString>, item_kind: impl Into<ItemData_Kinds>, is_female: impl Into<bool>, is_engage: impl Into<bool>, gid: impl Into<Il2CppString>, )

SetActorUnitIcon(::unity::Il2CppString, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds, bool, bool, ::unity::Il2CppString) overload

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fn set_actor_unit_icon_engage(self, gid: impl Into<Il2CppString>)

SetActorUnitIconEngage(::unity::Il2CppString) overload

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fn set_actor_map_history_index(self, map_history_index: impl Into<i32>)

SetActorMapHistoryIndex(i32) overload

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fn clear_actor(self)

ClearActor() overload

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fn set_action(self, mhid: impl Into<Il2CppString>)

SetAction(::unity::Il2CppString) overload

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fn set_action_2( self, mhid: impl Into<Il2CppString>, arg: impl Into<Il2CppString>, )

SetAction(::unity::Il2CppString, ::unity::Il2CppString) overload

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fn set_action_3( self, mhid: impl Into<Il2CppString>, arg0: impl Into<Il2CppString>, arg1: impl Into<Il2CppString>, )

SetAction(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload

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fn set_action_4(self, action: impl Into<Il2CppString>, priority: impl Into<i32>)

SetAction(::unity::Il2CppString, i32) overload

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fn add_item(self, iid: impl Into<Il2CppString>)

AddItem(::unity::Il2CppString) overload

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fn add_dead_unit( self, pid: impl Into<Il2CppString>, jid: impl Into<Il2CppString>, item_kind: impl Into<ItemData_Kinds>, is_female: impl Into<bool>, is_engage: impl Into<bool>, gid: impl Into<Il2CppString>, )

AddDeadUnit(::unity::Il2CppString, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds, bool, bool, ::unity::Il2CppString) overload

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fn delete_dead_unit_icons(self)

DeleteDeadUnitIcons() overload

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fn get_actor_unit_icon(self) -> MapHistory_RewindLog_UnitIcon

get_ActorUnitIcon() overload

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fn get_actor_map_history_index(self) -> i32

get_ActorMapHistoryIndex() overload

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fn get_actor_name(self) -> Il2CppString

get_ActorName() overload

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fn set_actor_name(self, value: impl Into<Il2CppString>)

set_ActorName(::unity::Il2CppString) overload

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fn get_action(self) -> Il2CppString

get_Action() overload

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fn get_items(self) -> Array<ItemData>

get_Items() overload

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fn get_item_count(self) -> i32

get_ItemCount() overload

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fn get_dead_unit_icons(self) -> Array<MapHistory_RewindLog_UnitIcon>

get_DeadUnitIcons() overload

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fn get_dead_unit_icon_count(self) -> i32

get_DeadUnitIconCount() overload

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fn get_is_for_check(self) -> bool

get_IsForCheck() overload

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fn set_is_for_check(self, value: impl Into<bool>)

set_IsForCheck(bool) overload

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fn get_is_phase_begin(self) -> bool

get_IsPhaseBegin() overload

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fn get_phase_begin_force(self) -> Force_Type

get_PhaseBeginForce() overload

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fn set_phase_begin_force(self, value: impl Into<Force_Type>)

set_PhaseBeginForce(crate::app::force::Force_Type) overload

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fn get_has_prev_force(self) -> bool

get_HasPrevForce() overload

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fn get_prev_force(self) -> Force_Type

get_PrevForce() overload

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fn set_prev_force(self, value: impl Into<Force_Type>)

set_PrevForce(crate::app::force::Force_Type) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IMapHistory_RewindLog> IMapHistory_RewindLogMethods for __T

Available on crate feature app-maphistory only.