pub trait IMapPanelDangerAll: IMapPanelBase_1<MapPanelDangerAll> {
Show 28 methods
// Provided methods
fn m_attack_material(self) -> Material { ... }
fn set_m_attack_material(self, value: Material) { ... }
fn m_rod_material(self) -> Material { ... }
fn set_m_rod_material(self, value: Material) { ... }
fn m_gunner_material(self) -> Material { ... }
fn set_m_gunner_material(self, value: Material) { ... }
fn m_frame_for_gunner_material(self) -> Material { ... }
fn set_m_frame_for_gunner_material(self, value: Material) { ... }
fn m_mode(self) -> GameConfig_AllInfo { ... }
fn set_m_mode(self, value: GameConfig_AllInfo) { ... }
fn m_old_mode(self) -> GameConfig_AllInfo { ... }
fn set_m_old_mode(self, value: GameConfig_AllInfo) { ... }
fn m_is_update(self) -> bool { ... }
fn set_m_is_update(self, value: bool) { ... }
fn m_is_visible(self) -> bool { ... }
fn set_m_is_visible(self, value: bool) { ... }
fn m_alpha(self) -> InterpolatorFloat { ... }
fn set_m_alpha(self, value: InterpolatorFloat) { ... }
fn m_mini_map_fill_materials(self) -> Array<Material> { ... }
fn set_m_mini_map_fill_materials(self, value: Array<Material>) { ... }
fn m_mini_map_frame_materials(self) -> Array<Material> { ... }
fn set_m_mini_map_frame_materials(self, value: Array<Material>) { ... }
fn m_attack_color(self) -> Color { ... }
fn set_m_attack_color(self, value: Color) { ... }
fn m_rod_color(self) -> Color { ... }
fn set_m_rod_color(self, value: Color) { ... }
fn m_gunner_color(self) -> Color { ... }
fn set_m_gunner_color(self, value: Color) { ... }
}Provided Methods§
fn m_attack_material(self) -> Material
fn set_m_attack_material(self, value: Material)
fn m_rod_material(self) -> Material
fn set_m_rod_material(self, value: Material)
fn m_gunner_material(self) -> Material
fn set_m_gunner_material(self, value: Material)
fn m_frame_for_gunner_material(self) -> Material
fn set_m_frame_for_gunner_material(self, value: Material)
fn m_mode(self) -> GameConfig_AllInfo
fn set_m_mode(self, value: GameConfig_AllInfo)
fn m_old_mode(self) -> GameConfig_AllInfo
fn set_m_old_mode(self, value: GameConfig_AllInfo)
fn m_is_update(self) -> bool
fn set_m_is_update(self, value: bool)
fn m_is_visible(self) -> bool
fn set_m_is_visible(self, value: bool)
fn m_alpha(self) -> InterpolatorFloat
fn set_m_alpha(self, value: InterpolatorFloat)
fn m_mini_map_fill_materials(self) -> Array<Material>
fn set_m_mini_map_fill_materials(self, value: Array<Material>)
fn m_mini_map_frame_materials(self) -> Array<Material>
fn set_m_mini_map_frame_materials(self, value: Array<Material>)
fn m_attack_color(self) -> Color
fn set_m_attack_color(self, value: Color)
fn m_rod_color(self) -> Color
fn set_m_rod_color(self, value: Color)
fn m_gunner_color(self) -> Color
fn set_m_gunner_color(self, value: Color)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.