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IMapPanelDangerAll

Trait IMapPanelDangerAll 

Source
pub trait IMapPanelDangerAll: IMapPanelBase_1<MapPanelDangerAll> {
Show 28 methods // Provided methods fn m_attack_material(self) -> Material { ... } fn set_m_attack_material(self, value: Material) { ... } fn m_rod_material(self) -> Material { ... } fn set_m_rod_material(self, value: Material) { ... } fn m_gunner_material(self) -> Material { ... } fn set_m_gunner_material(self, value: Material) { ... } fn m_frame_for_gunner_material(self) -> Material { ... } fn set_m_frame_for_gunner_material(self, value: Material) { ... } fn m_mode(self) -> GameConfig_AllInfo { ... } fn set_m_mode(self, value: GameConfig_AllInfo) { ... } fn m_old_mode(self) -> GameConfig_AllInfo { ... } fn set_m_old_mode(self, value: GameConfig_AllInfo) { ... } fn m_is_update(self) -> bool { ... } fn set_m_is_update(self, value: bool) { ... } fn m_is_visible(self) -> bool { ... } fn set_m_is_visible(self, value: bool) { ... } fn m_alpha(self) -> InterpolatorFloat { ... } fn set_m_alpha(self, value: InterpolatorFloat) { ... } fn m_mini_map_fill_materials(self) -> Array<Material> { ... } fn set_m_mini_map_fill_materials(self, value: Array<Material>) { ... } fn m_mini_map_frame_materials(self) -> Array<Material> { ... } fn set_m_mini_map_frame_materials(self, value: Array<Material>) { ... } fn m_attack_color(self) -> Color { ... } fn set_m_attack_color(self, value: Color) { ... } fn m_rod_color(self) -> Color { ... } fn set_m_rod_color(self, value: Color) { ... } fn m_gunner_color(self) -> Color { ... } fn set_m_gunner_color(self, value: Color) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§