pub trait IMapPanelDangerAllMethods: IMapPanelDangerAll {
Show 19 methods
// Provided methods
fn get_sub_mesh_count(self) -> i32 { ... }
fn start(self) { ... }
fn update(self) { ... }
fn on_validate(self) { ... }
fn get_source_materials(self) -> Array<Material> { ... }
fn get_source_materials_for_mini_map_fill(self) -> Array<Material> { ... }
fn get_source_materials_for_mini_map_frame(self) -> Array<Material> { ... }
fn get_mode(self) -> GameConfig_AllInfo { ... }
fn set_mode(
self,
mode: impl Into<GameConfig_AllInfo>,
is_force_update: impl Into<bool>,
) { ... }
fn update_mode(self, mode: impl Into<GameConfig_AllInfo>) { ... }
fn update_visible(self) { ... }
fn update_panel_alpha(self) { ... }
fn set_panel_alpha(self, index: impl Into<i32>) { ... }
fn update_vertex(self, mode: impl Into<GameConfig_AllInfo>) { ... }
fn set_vertex(self) { ... }
fn set_mesh(
self,
index: impl Into<MapPanelDangerAll_MeshIndex>,
color: impl Into<Color>,
type: impl Into<MapPanelDangerAll_DangerType>,
func: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>,
) { ... }
fn set_mesh_for_gunner(
self,
index: impl Into<MapPanelDangerAll_MeshIndex>,
color: impl Into<Color>,
is_image_filled: impl Into<bool>,
gunner: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>,
attack: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>,
rod: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>,
) { ... }
fn get_is_visible(self) -> bool { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_sub_mesh_count(self) -> i32
fn get_sub_mesh_count(self) -> i32
get_SubMeshCount() overload
Sourcefn on_validate(self)
fn on_validate(self)
OnValidate() overload
Sourcefn get_source_materials(self) -> Array<Material>
fn get_source_materials(self) -> Array<Material>
GetSourceMaterials() overload
Sourcefn get_source_materials_for_mini_map_fill(self) -> Array<Material>
fn get_source_materials_for_mini_map_fill(self) -> Array<Material>
GetSourceMaterialsForMiniMapFill() overload
Sourcefn get_source_materials_for_mini_map_frame(self) -> Array<Material>
fn get_source_materials_for_mini_map_frame(self) -> Array<Material>
GetSourceMaterialsForMiniMapFrame() overload
Sourcefn get_mode(self) -> GameConfig_AllInfo
fn get_mode(self) -> GameConfig_AllInfo
GetMode() overload
Sourcefn set_mode(
self,
mode: impl Into<GameConfig_AllInfo>,
is_force_update: impl Into<bool>,
)
fn set_mode( self, mode: impl Into<GameConfig_AllInfo>, is_force_update: impl Into<bool>, )
SetMode(crate::app::gameconfig::GameConfig_AllInfo, bool) overload
Sourcefn update_mode(self, mode: impl Into<GameConfig_AllInfo>)
fn update_mode(self, mode: impl Into<GameConfig_AllInfo>)
UpdateMode(crate::app::gameconfig::GameConfig_AllInfo) overload
Sourcefn update_visible(self)
fn update_visible(self)
UpdateVisible() overload
Sourcefn update_panel_alpha(self)
fn update_panel_alpha(self)
UpdatePanelAlpha() overload
Sourcefn set_panel_alpha(self, index: impl Into<i32>)
fn set_panel_alpha(self, index: impl Into<i32>)
SetPanelAlpha(i32) overload
Sourcefn update_vertex(self, mode: impl Into<GameConfig_AllInfo>)
fn update_vertex(self, mode: impl Into<GameConfig_AllInfo>)
UpdateVertex(crate::app::gameconfig::GameConfig_AllInfo) overload
Sourcefn set_vertex(self)
fn set_vertex(self)
SetVertex() overload
Sourcefn set_mesh(
self,
index: impl Into<MapPanelDangerAll_MeshIndex>,
color: impl Into<Color>,
type: impl Into<MapPanelDangerAll_DangerType>,
func: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>,
)
fn set_mesh( self, index: impl Into<MapPanelDangerAll_MeshIndex>, color: impl Into<Color>, type: impl Into<MapPanelDangerAll_DangerType>, func: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>, )
SetMesh(crate::app::mappaneldangerall::MapPanelDangerAll_MeshIndex, crate::unity_engine::color::Color, crate::app::mappaneldangerall::MapPanelDangerAll_DangerType, crate::root::mappanelbase_1::MapPanelBase_1_ImageGetFunction<crate::app::mappaneldangerall::MapPanelDangerAll>) overload
Sourcefn set_mesh_for_gunner(
self,
index: impl Into<MapPanelDangerAll_MeshIndex>,
color: impl Into<Color>,
is_image_filled: impl Into<bool>,
gunner: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>,
attack: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>,
rod: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>,
)
fn set_mesh_for_gunner( self, index: impl Into<MapPanelDangerAll_MeshIndex>, color: impl Into<Color>, is_image_filled: impl Into<bool>, gunner: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>, attack: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>, rod: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>, )
SetMeshForGunner(crate::app::mappaneldangerall::MapPanelDangerAll_MeshIndex, crate::unity_engine::color::Color, bool, crate::root::mappanelbase_1::MapPanelBase_1_ImageGetFunction<crate::app::mappaneldangerall::MapPanelDangerAll>, crate::root::mappanelbase_1::MapPanelBase_1_ImageGetFunction<crate::app::mappaneldangerall::MapPanelDangerAll>, crate::root::mappanelbase_1::MapPanelBase_1_ImageGetFunction<crate::app::mappaneldangerall::MapPanelDangerAll>) overload
Sourcefn get_is_visible(self) -> bool
fn get_is_visible(self) -> bool
get_IsVisible() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMapPanelDangerAll> IMapPanelDangerAllMethods for __T
app-mappaneldangerall only.