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IMapPanelDangerAllMethods

Trait IMapPanelDangerAllMethods 

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pub trait IMapPanelDangerAllMethods: IMapPanelDangerAll {
Show 19 methods // Provided methods fn get_sub_mesh_count(self) -> i32 { ... } fn start(self) { ... } fn update(self) { ... } fn on_validate(self) { ... } fn get_source_materials(self) -> Array<Material> { ... } fn get_source_materials_for_mini_map_fill(self) -> Array<Material> { ... } fn get_source_materials_for_mini_map_frame(self) -> Array<Material> { ... } fn get_mode(self) -> GameConfig_AllInfo { ... } fn set_mode( self, mode: impl Into<GameConfig_AllInfo>, is_force_update: impl Into<bool>, ) { ... } fn update_mode(self, mode: impl Into<GameConfig_AllInfo>) { ... } fn update_visible(self) { ... } fn update_panel_alpha(self) { ... } fn set_panel_alpha(self, index: impl Into<i32>) { ... } fn update_vertex(self, mode: impl Into<GameConfig_AllInfo>) { ... } fn set_vertex(self) { ... } fn set_mesh( self, index: impl Into<MapPanelDangerAll_MeshIndex>, color: impl Into<Color>, type: impl Into<MapPanelDangerAll_DangerType>, func: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>, ) { ... } fn set_mesh_for_gunner( self, index: impl Into<MapPanelDangerAll_MeshIndex>, color: impl Into<Color>, is_image_filled: impl Into<bool>, gunner: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>, attack: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>, rod: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>, ) { ... } fn get_is_visible(self) -> bool { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_sub_mesh_count(self) -> i32

get_SubMeshCount() overload

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fn start(self)

Start() overload

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fn update(self)

Update() overload

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fn on_validate(self)

OnValidate() overload

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fn get_source_materials(self) -> Array<Material>

GetSourceMaterials() overload

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fn get_source_materials_for_mini_map_fill(self) -> Array<Material>

GetSourceMaterialsForMiniMapFill() overload

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fn get_source_materials_for_mini_map_frame(self) -> Array<Material>

GetSourceMaterialsForMiniMapFrame() overload

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fn get_mode(self) -> GameConfig_AllInfo

GetMode() overload

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fn set_mode( self, mode: impl Into<GameConfig_AllInfo>, is_force_update: impl Into<bool>, )

SetMode(crate::app::gameconfig::GameConfig_AllInfo, bool) overload

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fn update_mode(self, mode: impl Into<GameConfig_AllInfo>)

UpdateMode(crate::app::gameconfig::GameConfig_AllInfo) overload

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fn update_visible(self)

UpdateVisible() overload

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fn update_panel_alpha(self)

UpdatePanelAlpha() overload

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fn set_panel_alpha(self, index: impl Into<i32>)

SetPanelAlpha(i32) overload

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fn update_vertex(self, mode: impl Into<GameConfig_AllInfo>)

UpdateVertex(crate::app::gameconfig::GameConfig_AllInfo) overload

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fn set_vertex(self)

SetVertex() overload

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fn set_mesh( self, index: impl Into<MapPanelDangerAll_MeshIndex>, color: impl Into<Color>, type: impl Into<MapPanelDangerAll_DangerType>, func: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>, )

SetMesh(crate::app::mappaneldangerall::MapPanelDangerAll_MeshIndex, crate::unity_engine::color::Color, crate::app::mappaneldangerall::MapPanelDangerAll_DangerType, crate::root::mappanelbase_1::MapPanelBase_1_ImageGetFunction<crate::app::mappaneldangerall::MapPanelDangerAll>) overload

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fn set_mesh_for_gunner( self, index: impl Into<MapPanelDangerAll_MeshIndex>, color: impl Into<Color>, is_image_filled: impl Into<bool>, gunner: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>, attack: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>, rod: impl Into<MapPanelBase_1_ImageGetFunction<MapPanelDangerAll>>, )

SetMeshForGunner(crate::app::mappaneldangerall::MapPanelDangerAll_MeshIndex, crate::unity_engine::color::Color, bool, crate::root::mappanelbase_1::MapPanelBase_1_ImageGetFunction<crate::app::mappaneldangerall::MapPanelDangerAll>, crate::root::mappanelbase_1::MapPanelBase_1_ImageGetFunction<crate::app::mappaneldangerall::MapPanelDangerAll>, crate::root::mappanelbase_1::MapPanelBase_1_ImageGetFunction<crate::app::mappaneldangerall::MapPanelDangerAll>) overload

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fn get_is_visible(self) -> bool

get_IsVisible() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IMapPanelDangerAll> IMapPanelDangerAllMethods for __T

Available on crate feature app-mappaneldangerall only.