pub trait IMapPanelDeploy: IMapPanelBase_1<MapPanelDeploy> {
Show 42 methods
// Provided methods
fn m_mesh_list(self) -> List_1<MapPanelDeploy_MeshIndex> { ... }
fn set_m_mesh_list(self, value: List_1<MapPanelDeploy_MeshIndex>) { ... }
fn m_move_image(self) -> Material { ... }
fn set_m_move_image(self, value: Material) { ... }
fn m_attack_image(self) -> Material { ... }
fn set_m_attack_image(self, value: Material) { ... }
fn m_heal_image(self) -> Material { ... }
fn set_m_heal_image(self, value: Material) { ... }
fn m_support_image(self) -> Material { ... }
fn set_m_support_image(self, value: Material) { ... }
fn m_interference_image(self) -> Material { ... }
fn set_m_interference_image(self, value: Material) { ... }
fn m_mode(self) -> MapPanelDeploy_Mode { ... }
fn set_m_mode(self, value: MapPanelDeploy_Mode) { ... }
fn m_is_update(self) -> bool { ... }
fn set_m_is_update(self, value: bool) { ... }
fn m_temp_image(self) -> MapImageCoreBit { ... }
fn set_m_temp_image(self, value: MapImageCoreBit) { ... }
fn m_scale(self) -> InterpolatorFloat { ... }
fn set_m_scale(self, value: InterpolatorFloat) { ... }
fn m_alpha(self) -> InterpolatorFloat { ... }
fn set_m_alpha(self, value: InterpolatorFloat) { ... }
fn m_range(self) -> InterpolatorFloat { ... }
fn set_m_range(self, value: InterpolatorFloat) { ... }
fn m_move_color(self) -> Color { ... }
fn set_m_move_color(self, value: Color) { ... }
fn m_attack_color(self) -> Color { ... }
fn set_m_attack_color(self, value: Color) { ... }
fn m_heal_color(self) -> Color { ... }
fn set_m_heal_color(self, value: Color) { ... }
fn m_support_color(self) -> Color { ... }
fn set_m_support_color(self, value: Color) { ... }
fn m_interference_color(self) -> Color { ... }
fn set_m_interference_color(self, value: Color) { ... }
fn m_alpha_curve(self) -> AnimationCurve { ... }
fn set_m_alpha_curve(self, value: AnimationCurve) { ... }
fn m_is_integration(self) -> bool { ... }
fn set_m_is_integration(self, value: bool) { ... }
fn m_integration_image(self) -> MapImageCoreBit { ... }
fn set_m_integration_image(self, value: MapImageCoreBit) { ... }
fn m_time(self) -> f32 { ... }
fn set_m_time(self, value: f32) { ... }
}Provided Methods§
fn m_mesh_list(self) -> List_1<MapPanelDeploy_MeshIndex>
fn set_m_mesh_list(self, value: List_1<MapPanelDeploy_MeshIndex>)
fn m_move_image(self) -> Material
fn set_m_move_image(self, value: Material)
fn m_attack_image(self) -> Material
fn set_m_attack_image(self, value: Material)
fn m_heal_image(self) -> Material
fn set_m_heal_image(self, value: Material)
fn m_support_image(self) -> Material
fn set_m_support_image(self, value: Material)
fn m_interference_image(self) -> Material
fn set_m_interference_image(self, value: Material)
fn m_mode(self) -> MapPanelDeploy_Mode
fn set_m_mode(self, value: MapPanelDeploy_Mode)
fn m_is_update(self) -> bool
fn set_m_is_update(self, value: bool)
fn m_temp_image(self) -> MapImageCoreBit
fn set_m_temp_image(self, value: MapImageCoreBit)
fn m_scale(self) -> InterpolatorFloat
fn set_m_scale(self, value: InterpolatorFloat)
fn m_alpha(self) -> InterpolatorFloat
fn set_m_alpha(self, value: InterpolatorFloat)
fn m_range(self) -> InterpolatorFloat
fn set_m_range(self, value: InterpolatorFloat)
fn m_move_color(self) -> Color
fn set_m_move_color(self, value: Color)
fn m_attack_color(self) -> Color
fn set_m_attack_color(self, value: Color)
fn m_heal_color(self) -> Color
fn set_m_heal_color(self, value: Color)
fn m_support_color(self) -> Color
fn set_m_support_color(self, value: Color)
fn m_interference_color(self) -> Color
fn set_m_interference_color(self, value: Color)
fn m_alpha_curve(self) -> AnimationCurve
fn set_m_alpha_curve(self, value: AnimationCurve)
fn m_is_integration(self) -> bool
fn set_m_is_integration(self, value: bool)
fn m_integration_image(self) -> MapImageCoreBit
fn set_m_integration_image(self, value: MapImageCoreBit)
fn m_time(self) -> f32
fn set_m_time(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.