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IMapPrefab_Entity

Trait IMapPrefab_Entity 

Source
pub trait IMapPrefab_Entity: IObject {
Show 14 methods // Provided methods fn game_object(self) -> GameObject { ... } fn set_game_object(self, value: GameObject) { ... } fn region(self) -> MapPrefab_Region { ... } fn set_region(self, value: MapPrefab_Region) { ... } fn category(self) -> MapPrefab_Category { ... } fn set_category(self, value: MapPrefab_Category) { ... } fn name(self) -> Il2CppString { ... } fn set_name(self, value: Il2CppString) { ... } fn time(self) -> Il2CppString { ... } fn set_time(self, value: Il2CppString) { ... } fn user(self) -> Il2CppString { ... } fn set_user(self, value: Il2CppString) { ... } fn comment(self) -> Il2CppString { ... } fn set_comment(self, value: Il2CppString) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§