pub trait IMapSequenceGod_ProcEngageStartMethods: IMapSequenceGod_ProcEngageStart {
// Provided methods
fn ctor(
self,
kind: impl Into<MapSequenceGod_Kind>,
is_simple: impl Into<bool>,
) { ... }
fn play_effect(self, wait: impl Into<f32>) { ... }
fn play_effect_simple(self) { ... }
fn play_effect_detail(self) { ... }
fn demo(self) { ... }
fn apply(self) { ... }
fn apply_engage(self) { ... }
fn apply_god_change(self) { ... }
fn is_simple(self) -> bool { ... }
fn branch(self) { ... }
}Provided Methods§
Sourcefn ctor(self, kind: impl Into<MapSequenceGod_Kind>, is_simple: impl Into<bool>)
fn ctor(self, kind: impl Into<MapSequenceGod_Kind>, is_simple: impl Into<bool>)
.ctor(crate::app::mapsequencegod::MapSequenceGod_Kind, bool) overload
Sourcefn play_effect(self, wait: impl Into<f32>)
fn play_effect(self, wait: impl Into<f32>)
PlayEffect(f32) overload
Sourcefn play_effect_simple(self)
fn play_effect_simple(self)
PlayEffectSimple() overload
Sourcefn play_effect_detail(self)
fn play_effect_detail(self)
PlayEffectDetail() overload
Sourcefn apply_engage(self)
fn apply_engage(self)
ApplyEngage() overload
Sourcefn apply_god_change(self)
fn apply_god_change(self)
ApplyGodChange() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMapSequenceGod_ProcEngageStart> IMapSequenceGod_ProcEngageStartMethods for __T
Available on crate feature
app-mapsequencegod only.