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IMapSequenceGod_ProcEngageStartMethods

Trait IMapSequenceGod_ProcEngageStartMethods 

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pub trait IMapSequenceGod_ProcEngageStartMethods: IMapSequenceGod_ProcEngageStart {
    // Provided methods
    fn ctor(
        self,
        kind: impl Into<MapSequenceGod_Kind>,
        is_simple: impl Into<bool>,
    ) { ... }
    fn play_effect(self, wait: impl Into<f32>) { ... }
    fn play_effect_simple(self) { ... }
    fn play_effect_detail(self) { ... }
    fn demo(self) { ... }
    fn apply(self) { ... }
    fn apply_engage(self) { ... }
    fn apply_god_change(self) { ... }
    fn is_simple(self) -> bool { ... }
    fn branch(self) { ... }
}

Provided Methods§

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fn ctor(self, kind: impl Into<MapSequenceGod_Kind>, is_simple: impl Into<bool>)

.ctor(crate::app::mapsequencegod::MapSequenceGod_Kind, bool) overload

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fn play_effect(self, wait: impl Into<f32>)

PlayEffect(f32) overload

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fn play_effect_simple(self)

PlayEffectSimple() overload

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fn play_effect_detail(self)

PlayEffectDetail() overload

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fn demo(self)

Demo() overload

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fn apply(self)

Apply() overload

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fn apply_engage(self)

ApplyEngage() overload

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fn apply_god_change(self)

ApplyGodChange() overload

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fn is_simple(self) -> bool

IsSimple() overload

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fn branch(self)

Branch() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IMapSequenceGod_ProcEngageStart> IMapSequenceGod_ProcEngageStartMethods for __T

Available on crate feature app-mapsequencegod only.