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IMapSequenceReplayMethods

Trait IMapSequenceReplayMethods 

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pub trait IMapSequenceReplayMethods: IMapSequenceReplay {
Show 15 methods // Provided methods fn on_create(self) { ... } fn on_dispose(self) { ... } fn on_persistent(self) { ... } fn read(self) { ... } fn focus(self) { ... } fn mind_type_branch(self) { ... } fn prepare_engage_rewarp(self) { ... } fn mind(self) { ... } fn surrender(self) { ... } fn game_end_branch(self) { ... } fn check_cancel_input(self) { ... } fn check_cancel(self) -> bool { ... } fn cancel(self) { ... } fn finish_replay(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn on_create(self)

OnCreate() overload

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fn on_dispose(self)

OnDispose() overload

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fn on_persistent(self)

OnPersistent() overload

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fn read(self)

Read() overload

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fn focus(self)

Focus() overload

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fn mind_type_branch(self)

MindTypeBranch() overload

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fn prepare_engage_rewarp(self)

PrepareEngageRewarp() overload

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fn mind(self)

Mind() overload

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fn surrender(self)

Surrender() overload

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fn game_end_branch(self)

GameEndBranch() overload

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fn check_cancel_input(self)

CheckCancelInput() overload

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fn check_cancel(self) -> bool

CheckCancel() overload

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fn cancel(self)

Cancel() overload

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fn finish_replay(self)

FinishReplay() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IMapSequenceReplay> IMapSequenceReplayMethods for __T

Available on crate feature app-mapsequencereplay only.