pub trait IMapSequenceReplayMethods: IMapSequenceReplay {
Show 15 methods
// Provided methods
fn on_create(self) { ... }
fn on_dispose(self) { ... }
fn on_persistent(self) { ... }
fn read(self) { ... }
fn focus(self) { ... }
fn mind_type_branch(self) { ... }
fn prepare_engage_rewarp(self) { ... }
fn mind(self) { ... }
fn surrender(self) { ... }
fn game_end_branch(self) { ... }
fn check_cancel_input(self) { ... }
fn check_cancel(self) -> bool { ... }
fn cancel(self) { ... }
fn finish_replay(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn on_dispose(self)
fn on_dispose(self)
OnDispose() overload
Sourcefn on_persistent(self)
fn on_persistent(self)
OnPersistent() overload
Sourcefn mind_type_branch(self)
fn mind_type_branch(self)
MindTypeBranch() overload
Sourcefn prepare_engage_rewarp(self)
fn prepare_engage_rewarp(self)
PrepareEngageRewarp() overload
Sourcefn game_end_branch(self)
fn game_end_branch(self)
GameEndBranch() overload
Sourcefn check_cancel_input(self)
fn check_cancel_input(self)
CheckCancelInput() overload
Sourcefn check_cancel(self) -> bool
fn check_cancel(self) -> bool
CheckCancel() overload
Sourcefn finish_replay(self)
fn finish_replay(self)
FinishReplay() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMapSequenceReplay> IMapSequenceReplayMethods for __T
Available on crate feature
app-mapsequencereplay only.