pub trait IMapSequenceReviveMethods: IMapSequenceRevive {
Show 14 methods
// Provided methods
fn ctor(self, units: impl Into<List_1<Unit>>) { ... }
fn get_current(self) -> Unit { ... }
fn focus(self) { ... }
fn revive_befre(self) { ... }
fn control_hp_stock(self) { ... }
fn revive_exec(self) { ... }
fn revive_wait(self) { ... }
fn hide_hp_stock(self) { ... }
fn play_hp_stock_effect(self) { ... }
fn is_playing_hp_stock_break_effect(self) -> bool { ... }
fn show_hp_stock(self) { ... }
fn release_hp_stock(self) { ... }
fn revive_after(self) { ... }
fn is_next(self) -> bool { ... }
}Provided Methods§
Sourcefn ctor(self, units: impl Into<List_1<Unit>>)
fn ctor(self, units: impl Into<List_1<Unit>>)
.ctor(crate::system::collections::generic::list_1::List_1<crate::app::unit::Unit>) overload
Sourcefn get_current(self) -> Unit
fn get_current(self) -> Unit
get_Current() overload
Sourcefn revive_befre(self)
fn revive_befre(self)
ReviveBefre() overload
Sourcefn control_hp_stock(self)
fn control_hp_stock(self)
ControlHpStock() overload
Sourcefn revive_exec(self)
fn revive_exec(self)
ReviveExec() overload
Sourcefn revive_wait(self)
fn revive_wait(self)
ReviveWait() overload
Sourcefn hide_hp_stock(self)
fn hide_hp_stock(self)
HideHpStock() overload
Sourcefn play_hp_stock_effect(self)
fn play_hp_stock_effect(self)
PlayHpStockEffect() overload
Sourcefn is_playing_hp_stock_break_effect(self) -> bool
fn is_playing_hp_stock_break_effect(self) -> bool
IsPlayingHpStockBreakEffect() overload
Sourcefn show_hp_stock(self)
fn show_hp_stock(self)
ShowHpStock() overload
Sourcefn release_hp_stock(self)
fn release_hp_stock(self)
ReleaseHpStock() overload
Sourcefn revive_after(self)
fn revive_after(self)
ReviveAfter() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMapSequenceRevive> IMapSequenceReviveMethods for __T
Available on crate feature
app-mapsequencerevive only.