pub trait IMapTerrainInfo_MapTerrainInfoSingle: IObject {
Show 24 methods
// Provided methods
fn m_game_object(self) -> GameObject { ... }
fn set_m_game_object(self, value: GameObject) { ... }
fn m_elem_game_objects(self) -> Array<GameObject> { ... }
fn set_m_elem_game_objects(self, value: Array<GameObject>) { ... }
fn m_elem_title_text_meshes(self) -> Array<TextMeshProUGUI> { ... }
fn set_m_elem_title_text_meshes(self, value: Array<TextMeshProUGUI>) { ... }
fn m_elem_value_text_meshes(self) -> Array<TextMeshProUGUI> { ... }
fn set_m_elem_value_text_meshes(self, value: Array<TextMeshProUGUI>) { ... }
fn m_is_valid(self) -> bool { ... }
fn set_m_is_valid(self, value: bool) { ... }
fn m_is_show(self) -> bool { ... }
fn set_m_is_show(self, value: bool) { ... }
fn m_is_event_show(self) -> bool { ... }
fn set_m_is_event_show(self, value: bool) { ... }
fn m_border(self) -> GameObject { ... }
fn set_m_border(self, value: GameObject) { ... }
fn m_effect_root(self) -> GameObject { ... }
fn set_m_effect_root(self, value: GameObject) { ... }
fn m_skill_root(self) -> GameObject { ... }
fn set_m_skill_root(self, value: GameObject) { ... }
fn m_alignment(self) -> MapTerrainInfoAlignment { ... }
fn set_m_alignment(self, value: MapTerrainInfoAlignment) { ... }
fn m_side(self) -> MapTerrainInfo_Side { ... }
fn set_m_side(self, value: MapTerrainInfo_Side) { ... }
}Provided Methods§
fn m_game_object(self) -> GameObject
fn set_m_game_object(self, value: GameObject)
fn m_elem_game_objects(self) -> Array<GameObject>
fn set_m_elem_game_objects(self, value: Array<GameObject>)
fn m_elem_title_text_meshes(self) -> Array<TextMeshProUGUI>
fn set_m_elem_title_text_meshes(self, value: Array<TextMeshProUGUI>)
fn m_elem_value_text_meshes(self) -> Array<TextMeshProUGUI>
fn set_m_elem_value_text_meshes(self, value: Array<TextMeshProUGUI>)
fn m_is_valid(self) -> bool
fn set_m_is_valid(self, value: bool)
fn m_is_show(self) -> bool
fn set_m_is_show(self, value: bool)
fn m_is_event_show(self) -> bool
fn set_m_is_event_show(self, value: bool)
fn m_border(self) -> GameObject
fn set_m_border(self, value: GameObject)
fn m_effect_root(self) -> GameObject
fn set_m_effect_root(self, value: GameObject)
fn m_skill_root(self) -> GameObject
fn set_m_skill_root(self, value: GameObject)
fn m_alignment(self) -> MapTerrainInfoAlignment
fn set_m_alignment(self, value: MapTerrainInfoAlignment)
fn m_side(self) -> MapTerrainInfo_Side
fn set_m_side(self, value: MapTerrainInfo_Side)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.