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IMapTerrainInfo_MapTerrainInfoSingle

Trait IMapTerrainInfo_MapTerrainInfoSingle 

Source
pub trait IMapTerrainInfo_MapTerrainInfoSingle: IObject {
Show 24 methods // Provided methods fn m_game_object(self) -> GameObject { ... } fn set_m_game_object(self, value: GameObject) { ... } fn m_elem_game_objects(self) -> Array<GameObject> { ... } fn set_m_elem_game_objects(self, value: Array<GameObject>) { ... } fn m_elem_title_text_meshes(self) -> Array<TextMeshProUGUI> { ... } fn set_m_elem_title_text_meshes(self, value: Array<TextMeshProUGUI>) { ... } fn m_elem_value_text_meshes(self) -> Array<TextMeshProUGUI> { ... } fn set_m_elem_value_text_meshes(self, value: Array<TextMeshProUGUI>) { ... } fn m_is_valid(self) -> bool { ... } fn set_m_is_valid(self, value: bool) { ... } fn m_is_show(self) -> bool { ... } fn set_m_is_show(self, value: bool) { ... } fn m_is_event_show(self) -> bool { ... } fn set_m_is_event_show(self, value: bool) { ... } fn m_border(self) -> GameObject { ... } fn set_m_border(self, value: GameObject) { ... } fn m_effect_root(self) -> GameObject { ... } fn set_m_effect_root(self, value: GameObject) { ... } fn m_skill_root(self) -> GameObject { ... } fn set_m_skill_root(self, value: GameObject) { ... } fn m_alignment(self) -> MapTerrainInfoAlignment { ... } fn set_m_alignment(self, value: MapTerrainInfoAlignment) { ... } fn m_side(self) -> MapTerrainInfo_Side { ... } fn set_m_side(self, value: MapTerrainInfo_Side) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§