pub struct MapTerrainInfoAlignment(/* private fields */);Expand description
IL2CPP class: App.MapTerrainInfoAlignment
Inherits: MonoBehaviour
Implementations§
Source§impl MapTerrainInfoAlignment
impl MapTerrainInfoAlignment
pub fn base(self) -> MonoBehaviour
Source§impl MapTerrainInfoAlignment
impl MapTerrainInfoAlignment
pub fn start_method_info() -> &'static MethodInfo
pub fn alignment_method_info() -> &'static MethodInfo
pub fn alignment_first_method_info() -> &'static MethodInfo
pub fn alignment_second_method_info() -> &'static MethodInfo
pub fn alignment_third_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for MapTerrainInfoAlignment
impl Clone for MapTerrainInfoAlignment
Source§fn clone(&self) -> MapTerrainInfoAlignment
fn clone(&self) -> MapTerrainInfoAlignment
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MapTerrainInfoAlignment
impl FromIlInstance for MapTerrainInfoAlignment
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IMapTerrainInfoAlignment for MapTerrainInfoAlignment
impl IMapTerrainInfoAlignment for MapTerrainInfoAlignment
fn m_type(self) -> MapTerrainInfoAlignment_Type
fn set_m_type(self, value: MapTerrainInfoAlignment_Type)
fn m_inversion_obj_list(self) -> List_1<GameObject>
fn set_m_inversion_obj_list(self, value: List_1<GameObject>)
fn m_width_max(self) -> f32
fn set_m_width_max(self, value: f32)
fn m_map_terrain_obj(self) -> GameObject
fn set_m_map_terrain_obj(self, value: GameObject)
fn m_title_obj(self) -> GameObject
fn set_m_title_obj(self, value: GameObject)
fn m_terrain_obj(self) -> GameObject
fn set_m_terrain_obj(self, value: GameObject)
fn m_overlap_obj(self) -> GameObject
fn set_m_overlap_obj(self, value: GameObject)
fn m_overlap_obj_list(self) -> List_1<GameObject>
fn set_m_overlap_obj_list(self, value: List_1<GameObject>)
fn m_cannon_info_obj(self) -> GameObject
fn set_m_cannon_info_obj(self, value: GameObject)
fn m_cannon_info_obj_list(self) -> List_1<GameObject>
fn set_m_cannon_info_obj_list(self, value: List_1<GameObject>)
fn m_details_obj(self) -> GameObject
fn set_m_details_obj(self, value: GameObject)
fn m_map_terrain_effects_obj(self) -> GameObject
fn set_m_map_terrain_effects_obj(self, value: GameObject)
fn m_map_terrain_effects_point_rect_transform(self) -> RectTransform
fn set_m_map_terrain_effects_point_rect_transform(self, value: RectTransform)
fn m_map_terrain_effects_contents_obj(self) -> GameObject
fn set_m_map_terrain_effects_contents_obj(self, value: GameObject)
fn m_map_terrain_effects_contents_obj_list(self) -> List_1<GameObject>
fn set_m_map_terrain_effects_contents_obj_list(self, value: List_1<GameObject>)
fn m_skill_obj(self) -> GameObject
fn set_m_skill_obj(self, value: GameObject)
fn m_skill_point_rect_transform(self) -> RectTransform
fn set_m_skill_point_rect_transform(self, value: RectTransform)
fn m_skill_contents_obj(self) -> GameObject
fn set_m_skill_contents_obj(self, value: GameObject)
fn m_skill_contents_title_obj(self) -> GameObject
fn set_m_skill_contents_title_obj(self, value: GameObject)
fn m_skill_icon_obj(self) -> GameObject
fn set_m_skill_icon_obj(self, value: GameObject)
fn m_skill_icon_list(self) -> List_1<GameObject>
fn set_m_skill_icon_list(self, value: List_1<GameObject>)
fn m_skill_icon_width(self) -> f32
fn set_m_skill_icon_width(self, value: f32)
fn m_is_compress(self) -> bool
fn set_m_is_compress(self, value: bool)
fn m_root_align_parent(self) -> MapTerrainInfoAlignment_AlignParent
fn set_m_root_align_parent(self, value: MapTerrainInfoAlignment_AlignParent)
fn m_map_terrain_align_parent(self) -> MapTerrainInfoAlignment_AlignParent
fn set_m_map_terrain_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, )
fn m_details_align_parent(self) -> MapTerrainInfoAlignment_AlignParent
fn set_m_details_align_parent(self, value: MapTerrainInfoAlignment_AlignParent)
fn m_map_terrain_effects_align_parent( self, ) -> MapTerrainInfoAlignment_AlignParent
fn set_m_map_terrain_effects_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, )
fn m_skill_align_parent(self) -> MapTerrainInfoAlignment_AlignParent
fn set_m_skill_align_parent(self, value: MapTerrainInfoAlignment_AlignParent)
fn m_title_align_parent(self) -> MapTerrainInfoAlignment_AlignParent
fn set_m_title_align_parent(self, value: MapTerrainInfoAlignment_AlignParent)
fn m_overlap_align_parent(self) -> MapTerrainInfoAlignment_AlignParent
fn set_m_overlap_align_parent(self, value: MapTerrainInfoAlignment_AlignParent)
fn m_cannon_info_align_parent(self) -> MapTerrainInfoAlignment_AlignParent
fn set_m_cannon_info_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, )
fn m_map_terrain_effects_contents_align_parent( self, ) -> MapTerrainInfoAlignment_AlignParent
fn set_m_map_terrain_effects_contents_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, )
fn m_skill_contents_align_parent(self) -> MapTerrainInfoAlignment_AlignParent
fn set_m_skill_contents_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, )
fn m_skill_icon_align_parent(self) -> MapTerrainInfoAlignment_AlignParent
fn set_m_skill_icon_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, )
fn m_terrain_align_member(self) -> MapTerrainInfoAlignment_AlignMember
fn set_m_terrain_align_member(self, value: MapTerrainInfoAlignment_AlignMember)
fn m_skill_contents_title_align_member( self, ) -> MapTerrainInfoAlignment_AlignMember
fn set_m_skill_contents_title_align_member( self, value: MapTerrainInfoAlignment_AlignMember, )
fn m_first_left_list(self) -> List_1<MapTerrainInfoAlignment_AlignMember>
fn set_m_first_left_list( self, value: List_1<MapTerrainInfoAlignment_AlignMember>, )
fn m_first_right_list(self) -> List_1<MapTerrainInfoAlignment_AlignMember>
fn set_m_first_right_list( self, value: List_1<MapTerrainInfoAlignment_AlignMember>, )
fn m_second_list(self) -> List_1<MapTerrainInfoAlignment_AlignMember>
fn set_m_second_list(self, value: List_1<MapTerrainInfoAlignment_AlignMember>)
fn m_third_list(self) -> List_1<MapTerrainInfoAlignment_AlignMember>
fn set_m_third_list(self, value: List_1<MapTerrainInfoAlignment_AlignMember>)
fn m_inversion_member_list( self, ) -> List_1<MapTerrainInfoAlignment_InversionMember>
fn set_m_inversion_member_list( self, value: List_1<MapTerrainInfoAlignment_InversionMember>, )
Source§impl IObject_2 for MapTerrainInfoAlignment
impl IObject_2 for MapTerrainInfoAlignment
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for MapTerrainInfoAlignment
impl IBehaviour for MapTerrainInfoAlignment
impl IComponent for MapTerrainInfoAlignment
impl IMonoBehaviour for MapTerrainInfoAlignment
impl IObject for MapTerrainInfoAlignment
Auto Trait Implementations§
impl Freeze for MapTerrainInfoAlignment
impl RefUnwindSafe for MapTerrainInfoAlignment
impl !Send for MapTerrainInfoAlignment
impl !Sync for MapTerrainInfoAlignment
impl Unpin for MapTerrainInfoAlignment
impl UnwindSafe for MapTerrainInfoAlignment
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Source§impl<__T> IMapTerrainInfoAlignmentMethods for __Twhere
__T: IMapTerrainInfoAlignment,
impl<__T> IMapTerrainInfoAlignmentMethods for __Twhere
__T: IMapTerrainInfoAlignment,
Source§fn alignment_first(self, rate: impl Into<f32>) -> Vector2
fn alignment_first(self, rate: impl Into<f32>) -> Vector2
AlignmentFirst(f32) overloadSource§fn alignment_second(self, rate: impl Into<f32>) -> Vector2
fn alignment_second(self, rate: impl Into<f32>) -> Vector2
AlignmentSecond(f32) overloadSource§fn alignment_third(self, rate: impl Into<f32>) -> Vector2
fn alignment_third(self, rate: impl Into<f32>) -> Vector2
AlignmentThird(f32) overloadSource§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload